https://bugs.freedesktop.org/show_bug.cgi?id=97524 Bug ID: 97524 Summary: Invalid sampler settings cause full GPU reset Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: minor Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: dark_sylinc@yahoo.com.ar QA Contact: dri-devel@lists.freedesktop.org Created attachment 126091 --> https://bugs.freedesktop.org/attachment.cgi?id=126091&action=edit Bug repro Running invalid the following GL settings hangs Mesa pretty badly. Sometimes it says stuck on ring(0)/(3), other times it just hangs; GPU tries to reset but does a really poor job (at least I can blindly go to tty1 via Ctrl+Alt+F1 then reboot via Ctrl+Alt+Supr). Attachment provided to repro the bug. What is causing it: Vertex Shader must use samplerBuffer on binding point 0. Pixel Shader must use samplerCube on binding point 0. Bind a TBO to binding point 0. What happens: Near full system hang, it becomes really unstable. System can be soft-rebooted but that's it. What should happen: All other GPU drivers I tested with handle this gracefully by raising a GL_INVALID_OPERATION error and continuing rendering the rest normally. Version tested: Latest git 22cec6dc5e5a3060bc87f4a92871b4f6eef04632 I'm assigning a low priority since this GL setting combination is invalid to begin with and I want to believe software isn't shipped like this (though considering other GPU drivers allow to ignore the problem, I wouldn't be fully surprised if there is faulty software out there...); though I believe the system shouldn't hang because of this. GL_VERSION = 4.3.0.0 GL_VENDOR = X.Org GL_RENDERER = Gallium 0.4 on AMD CAPE VERDE (DRM 2.45.0 / 4.7.0-040700-generic, LLVM 3.9.0) uname -r 4.7.0-040700-generic Cheers -- You are receiving this mail because: You are the assignee for the bug.