From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 97988] [radeonsi] playing back videos with VDPAU exhibits
deinterlacing/anti-aliasing issues not visible with VA-API
Date: Tue, 04 Oct 2016 12:27:15 +0000
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Date: Tue, 4 Oct 2016 12:27:15 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D97988
--- Comment #14 from Christian K=C3=B6nig ---
(In reply to Marek Ol=C5=A1=C3=A1k from comment #13)
> (In reply to Tom Stellard from comment #12)
> >=20
> > I think the best solution here would be to teach the backend how to do a
> > scalar select based on value of vccz.
>=20
> You are missing the point. The condition code (VCC) isn't the same across
> all threads. The problem is that the conditional assignment is transformed
> into a form that makes descriptor load addresses non-uniform (dependent o=
n a
> VGPR). There is nothing the AMDGPU backend can do about it. It's not a
> problem in the backend.
Well the backend could iterate over all the variants to handle that, but I =
have
strong doubts that this would result in optimal performance.
So I think the best solution for now would be to mark the texture intrinsic=
in
a way which disallows such optimizations.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Tue, 4 Oct 2016 12:27:15 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Commen=
t # 14
on bug 97988<=
/a>
from Christian K=C3=B6nig
(In reply to Marek Ol=C5=A1=C3=A1k from comment #13)
> (In reply to Tom Stellard from comment #12)
> >=20
> > I think the best solution here would be to teach the backend how =
to do a
> > scalar select based on value of vccz.
>=20
> You are missing the point. The condition code (VCC) isn't the same acr=
oss
> all threads. The problem is that the conditional assignment is transfo=
rmed
> into a form that makes descriptor load addresses non-uniform (dependen=
t on a
> VGPR). There is nothing the AMDGPU backend can do about it. It's not a
> problem in the backend.
Well the backend could iterate over all the variants to handle that, but I =
have
strong doubts that this would result in optimal performance.
So I think the best solution for now would be to mark the texture intrinsic=
in
a way which disallows such optimizations.
You are receiving this mail because:
- You are the assignee for the bug.
=
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