From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 98005] VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface Date: Sun, 13 Nov 2016 00:03:24 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0771130014==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id E16A66E1AB for ; Sun, 13 Nov 2016 00:03:23 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0771130014== Content-Type: multipart/alternative; boundary="14789954030.Ce2bc3.29658"; charset="UTF-8" --14789954030.Ce2bc3.29658 Date: Sun, 13 Nov 2016 00:03:23 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D98005 --- Comment #11 from Andy Furniss --- It turns out with more time + different tests that these patches don't fix = the original issue. I can still get too low bitrates depending on timing/luck eg. forcing powerplay/cpufreq to high with the right test stream can get different resu= lts from auto. This is testing with the same GOP and (so far) disabling dual instance does seem to always produce the correct bitrate. I also found another bug =3D ntsc framerates are not handled. I live in PAL= land, so didn't notice this sooner, though we still get /1001 framerates on blu-r= ay which is how I belatedly noticed. I made a hacky fix - maybe working out where (if anywhere) the players pass framerate den would be better, but I'll attach it anyway just to see what y= ou think (it only applies to vanilla mesa). Seems to work OK with avconv and gstreamer. --=20 You are receiving this mail because: You are the assignee for the bug.= --14789954030.Ce2bc3.29658 Date: Sun, 13 Nov 2016 00:03:23 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 11 on bug 98005<= /a> from Andy Furniss
It turns out with more time + different tests that these patch=
es don't fix the
original issue.

I can still get too low bitrates depending on timing/luck eg. forcing
powerplay/cpufreq to high with the right test stream can get different resu=
lts
from auto. This is testing with the same GOP and (so far) disabling dual
instance does seem to always produce the correct bitrate.

I also found another bug =3D ntsc framerates are not handled. I live in PAL=
 land,
so didn't notice this sooner, though we still get /1001 framerates on blu-r=
ay
which is how I belatedly noticed.

I made a hacky fix - maybe working out where (if anywhere) the players pass
framerate den would be better, but I'll attach it anyway just to see what y=
ou
think (it only applies to vanilla mesa). Seems to work OK with avconv and
gstreamer.


You are receiving this mail because:
  • You are the assignee for the bug.
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