From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98005] VCE dual instance encoding inconsistent since st/va:
enable dual instances encode by sync surface
Date: Sun, 13 Nov 2016 00:03:24 +0000
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Date: Sun, 13 Nov 2016 00:03:23 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D98005
--- Comment #11 from Andy Furniss ---
It turns out with more time + different tests that these patches don't fix =
the
original issue.
I can still get too low bitrates depending on timing/luck eg. forcing
powerplay/cpufreq to high with the right test stream can get different resu=
lts
from auto. This is testing with the same GOP and (so far) disabling dual
instance does seem to always produce the correct bitrate.
I also found another bug =3D ntsc framerates are not handled. I live in PAL=
land,
so didn't notice this sooner, though we still get /1001 framerates on blu-r=
ay
which is how I belatedly noticed.
I made a hacky fix - maybe working out where (if anywhere) the players pass
framerate den would be better, but I'll attach it anyway just to see what y=
ou
think (it only applies to vanilla mesa). Seems to work OK with avconv and
gstreamer.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--14789954030.Ce2bc3.29658
Date: Sun, 13 Nov 2016 00:03:23 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Commen=
t # 11
on bug 98005<=
/a>
from Andy Furniss
It turns out with more time + different tests that these patch=
es don't fix the
original issue.
I can still get too low bitrates depending on timing/luck eg. forcing
powerplay/cpufreq to high with the right test stream can get different resu=
lts
from auto. This is testing with the same GOP and (so far) disabling dual
instance does seem to always produce the correct bitrate.
I also found another bug =3D ntsc framerates are not handled. I live in PAL=
land,
so didn't notice this sooner, though we still get /1001 framerates on blu-r=
ay
which is how I belatedly noticed.
I made a hacky fix - maybe working out where (if anywhere) the players pass
framerate den would be better, but I'll attach it anyway just to see what y=
ou
think (it only applies to vanilla mesa). Seems to work OK with avconv and
gstreamer.
You are receiving this mail because:
- You are the assignee for the bug.
=
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