From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98664] Fragment shader while loop causes geometry corruption
Date: Thu, 17 Nov 2016 17:15:20 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D98664
--- Comment #13 from Jakob Bornecrantz ---
(In reply to Nicolai H=C3=A4hnle from comment #11)
> Actually, I suspect we do have a related bug here in the Mesa state track=
er,
> but you definitely need to fix that geometry shader.
Oh I did not know that, I will fix the shaders and report back.
I can mirror Ilias observation, all blob drivers that I have run this on
features the latch behaviour (nVidia windows, AMD windows, nVidia Linux).
Cheers, Jakob.
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Date: Thu, 17 Nov 2016 17:15:20 +0000
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Commen=
t # 13
on bug 98664<=
/a>
from Jakob Bornecrantz
(In reply to Nicolai H=C3=A4hnle from comment #11)
> Actually, I suspect we do have a related bug her=
e in the Mesa state tracker,
> but you definitely need to fix that geometry shader.
Oh I did not know that, I will fix the shaders and report back.
I can mirror Ilias observation, all blob drivers that I have run this on
features the latch behaviour (nVidia windows, AMD windows, nVidia Linux).
Cheers, Jakob.
You are receiving this mail because:
- You are the assignee for the bug.
=
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