From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 98664] Fragment shader while loop causes geometry corruption Date: Thu, 17 Nov 2016 17:15:20 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1839203867==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 9BA446E830 for ; Thu, 17 Nov 2016 17:15:20 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1839203867== Content-Type: multipart/alternative; boundary="14794029200.062e1e57.5809"; charset="UTF-8" --14794029200.062e1e57.5809 Date: Thu, 17 Nov 2016 17:15:20 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D98664 --- Comment #13 from Jakob Bornecrantz --- (In reply to Nicolai H=C3=A4hnle from comment #11) > Actually, I suspect we do have a related bug here in the Mesa state track= er, > but you definitely need to fix that geometry shader. Oh I did not know that, I will fix the shaders and report back. I can mirror Ilias observation, all blob drivers that I have run this on features the latch behaviour (nVidia windows, AMD windows, nVidia Linux). Cheers, Jakob. --=20 You are receiving this mail because: You are the assignee for the bug.= --14794029200.062e1e57.5809 Date: Thu, 17 Nov 2016 17:15:20 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 13 on bug 98664<= /a> from Jakob Bornecrantz
(In reply to Nicolai H=C3=A4hnle from comment #11)
> Actually, I suspect we do have a related bug her=
e in the Mesa state tracker,
> but you definitely need to fix that geometry shader.

Oh I did not know that, I will fix the shaders and report back.

I can mirror Ilias observation, all blob drivers that I have run this on
features the latch behaviour (nVidia windows, AMD windows, nVidia Linux).

Cheers, Jakob.


You are receiving this mail because:
  • You are the assignee for the bug.
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