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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 98664] Fragment shader while loop causes geometry corruption
Date: Wed, 16 Nov 2016 15:07:09 +0000	[thread overview]
Message-ID: <bug-98664-502-wTvRxBvuge@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-98664-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=98664

--- Comment #6 from Nicolai Hähnle <nhaehnle@gmail.com> ---
Created attachment 128011
  --> https://bugs.freedesktop.org/attachment.cgi?id=128011&action=edit
Last frame of trace with LLVM patch

The patch at https://reviews.llvm.org/D26747 fixes the assertion that I get
when running the trace. I've attached the last frame that I get with the fix
applied. If that still looks wrong, please give some indication of how it's
supposed to look :)

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  parent reply	other threads:[~2016-11-16 15:07 UTC|newest]

Thread overview: 17+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-11-09 19:17 [Bug 98664] Fragment shader while loop causes geometry corruption bugzilla-daemon
2016-11-09 19:18 ` bugzilla-daemon
2016-11-09 19:18 ` bugzilla-daemon
2016-11-09 19:21 ` bugzilla-daemon
2016-11-16 11:04 ` bugzilla-daemon
2016-11-16 11:44 ` bugzilla-daemon
2016-11-16 15:07 ` bugzilla-daemon [this message]
2016-11-16 15:59 ` bugzilla-daemon
2016-11-16 17:03 ` bugzilla-daemon
2016-11-16 21:09 ` bugzilla-daemon
2016-11-17 15:40 ` bugzilla-daemon
2016-11-17 15:56 ` bugzilla-daemon
2016-11-17 17:01 ` bugzilla-daemon
2016-11-17 17:15 ` bugzilla-daemon
2016-11-17 21:57 ` bugzilla-daemon
2016-11-17 22:34 ` bugzilla-daemon
2016-11-18 21:51 ` bugzilla-daemon

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