https://bugs.freedesktop.org/show_bug.cgi?id=98664 Bug ID: 98664 Summary: Fragment shader while loop causes geometry corruption Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: major Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: wallbraker@gmail.com QA Contact: dri-devel@lists.freedesktop.org Created attachment 127870 --> https://bugs.freedesktop.org/attachment.cgi?id=127870&action=edit Fragment shader The card is Radeon R9 390. I have a fragment shader that seems to corrupt the geometry of the triangle. I reduced that fragment shader a lot. The code for this is not easy to compile and require a rather large dataset. You can reach me on IRC, nick Prf_Jakob. $ glxinfo | grep OpenGL OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD HAWAII (DRM 2.46.0 / 4.8.0-26-generic, LLVM 3.9.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 13.1.0-devel (git-7bcb94b) OpenGL core profile shading language version string: 4.50 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 13.1.0-devel (git-7bcb94b) OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.1 Mesa 13.1.0-devel (git-7bcb94b) OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10 OpenGL ES profile extensions: -- You are receiving this mail because: You are the assignee for the bug.