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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground
Date: Fri, 18 Nov 2016 20:24:45 +0000	[thread overview]
Message-ID: <bug-98761-502-DMrKUgoLQy@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-98761-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=98761

--- Comment #6 from Nicolai Hähnle <nhaehnle@gmail.com> ---
If Witcher 2 has scalar spills, I'd suggest trying LLVM trunk from before
r286766 (or perhaps with that commit reverted), as there's another known bug:
SGPR spills conflict with fragment shader input interpolation (because both use
M0), and it's possible that the Mesa commit simply exposed the issue.

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  parent reply	other threads:[~2016-11-18 20:24 UTC|newest]

Thread overview: 25+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-11-17 16:37 [Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Wither2's ground bugzilla-daemon
2016-11-17 16:44 ` bugzilla-daemon
2016-11-17 22:14 ` [Bug 98761] [regression][radeonsi][polaris]"radeonsi: set IF_THRESHOLD to 3" breaks Witcher2's ground bugzilla-daemon
2016-11-17 22:15 ` bugzilla-daemon
2016-11-18  9:45 ` bugzilla-daemon
2016-11-18 17:53 ` bugzilla-daemon
2016-11-18 18:52 ` bugzilla-daemon
2016-11-18 20:24 ` bugzilla-daemon [this message]
2016-11-18 21:17 ` bugzilla-daemon
2016-11-18 21:19 ` bugzilla-daemon
2016-11-19  5:39 ` bugzilla-daemon
2016-11-20 11:04 ` bugzilla-daemon
2016-11-21 23:52 ` bugzilla-daemon
2016-11-22  0:36 ` bugzilla-daemon
2016-11-22  0:39 ` bugzilla-daemon
2016-11-22  0:42 ` bugzilla-daemon
2016-11-22  0:43 ` bugzilla-daemon
2016-11-22 12:54 ` bugzilla-daemon
2016-11-22 22:37 ` bugzilla-daemon
2016-11-24  0:40 ` bugzilla-daemon
2016-11-24 19:57 ` bugzilla-daemon
2016-11-24 20:53 ` bugzilla-daemon
2016-11-24 20:58 ` bugzilla-daemon
2016-11-24 23:20 ` bugzilla-daemon
2017-01-02 20:21 ` bugzilla-daemon

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