From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98784] Talos Principle rendering flickering garbage on start
instead of Croteam logo
Date: Sat, 19 Nov 2016 17:12:43 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D98784
Bug ID: 98784
Summary: Talos Principle rendering flickering garbage on start
instead of Croteam logo
Product: Mesa
Version: git
Hardware: All
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel@lists.freedesktop.org
Reporter: vedran@miletic.net
QA Contact: dri-devel@lists.freedesktop.org
Created attachment 128072
--> https://bugs.freedesktop.org/attachment.cgi?id=3D128072&action=3Dedit
Talos rendering in place of Croteam logo
I'm using Mesa and LLVM git snapshots on kernel 4.8.8 on Tonga (R9 380X).
Since the last Talos Principle update, I get flickering garbage rendered on
start in place where Croteam logo should be. It looks in style of the attac=
hed
screenshot, varying in colors and shapes. There are no GPU faults or anythi=
ng.
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Auto-Submitted: auto-generated
Bug ID |
98784
|
Summary |
Talos Principle rendering flickering garbage on start instead=
of Croteam logo
|
Product |
Mesa
|
Version |
git
|
Hardware |
All
|
OS |
All
|
Status |
NEW
|
Severity |
normal
|
Priority |
medium
|
Component |
Drivers/Gallium/radeonsi
|
Assignee |
dri-devel@lists.freedesktop.org
|
Reporter |
vedran@miletic.net
|
QA Contact |
dri-devel@lists.freedesktop.org
|
Created attachment 128072 [details]
Talos rendering in place of Croteam logo
I'm using Mesa and LLVM git snapshots on kernel 4.8.8 on Tonga (R9 380X).
Since the last Talos Principle update, I get flickering garbage rendered on
start in place where Croteam logo should be. It looks in style of the attac=
hed
screenshot, varying in colors and shapes. There are no GPU faults or anythi=
ng.
You are receiving this mail because:
- You are the assignee for the bug.
=
--14795755640.Bb8dA0.7051--
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dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVsCg==
--===============1225558022==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98784] Talos Principle rendering flickering garbage on start
instead of its logo and loading squares
Date: Sat, 19 Nov 2016 17:23:34 +0000
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--14795762140.dC8BAb.7750
Date: Sat, 19 Nov 2016 17:23:34 +0000
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Vedran Mileti=C4=87 changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Talos Principle rendering |Talos Principle rendering
|flickering garbage on start |flickering garbage on start
|instead of Croteam logo |instead of its logo and
| |loading squares
--- Comment #1 from Vedran Mileti=C4=87 ---
Oops. Croteam logo is indeed there aftewards.
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Vedran Mileti=C4=87
changed
bug 98784<=
/a>
What |
Removed |
Added |
Summary |
Talos Principle rendering flickering garbage on start instea=
d of Croteam logo
|
Talos Principle rendering flickering garbage on start instea=
d of its logo and loading squares
|
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--===============0700372069==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98784] Talos Principle rendering flickering garbage on start
instead of its logo and loading squares
Date: Sat, 19 Nov 2016 17:30:11 +0000
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--- Comment #2 from Darren Salt ---
Also observed on Polaris10 and Juniper XT. Looks like the game's flipping
between two pages of tiled junk.
Running with LIBGL_DRI3_DISABLE set eliminates the flashing junk, but no
further rendering (except for Steam overlay) is done until initialisation is
completed.
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Comment=
# 2
on bug 98784<=
/a>
from Darren Salt
Also observed on Polaris10 and Juniper XT. Looks like the game=
's flipping
between two pages of tiled junk.
Running with LIBGL_DRI3_DISABLE set eliminates the flashing junk, but no
further rendering (except for Steam overlay) is done until initialisation is
completed.
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--===============0453165553==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98784] Talos Principle rendering flickering garbage on start
instead of its logo and loading squares
Date: Sat, 19 Nov 2016 17:33:57 +0000
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Vedran Mileti=C4=87 changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
--- Comment #3 from Vedran Mileti=C4=87 ---
Works correctly with LLVM 3.8 and Mesa 12.0.3.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98784] Talos Principle rendering flickering garbage on start
instead of its logo and loading squares
Date: Sat, 19 Nov 2016 19:54:00 +0000
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--- Comment #4 from Andy Furniss ---
(In reply to Vedran Mileti=C4=87 from comment #0)
> Created attachment 128072 [details]
> Talos rendering in place of Croteam logo
>=20
> I'm using Mesa and LLVM git snapshots on kernel 4.8.8 on Tonga (R9 380X).
Maybe something else, but llvm master does currently have an issue. You cou=
ld
try llvm with the commit reverted.
https://llvm.org/bugs/show_bug.cgi?id=3D31019
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98784] Talos Principle rendering flickering garbage on start
instead of its logo and loading squares
Date: Sun, 20 Nov 2016 13:59:30 +0000
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--- Comment #5 from Vedran Mileti=C4=87 ---
(In reply to Andy Furniss from comment #4)
> (In reply to Vedran Mileti=C4=87 from comment #0)
> > Created attachment 128072 [details]
> > Talos rendering in place of Croteam logo
> >=20
> > I'm using Mesa and LLVM git snapshots on kernel 4.8.8 on Tonga (R9 380X=
).
>=20
> Maybe something else, but llvm master does currently have an issue. You
> could try llvm with the commit reverted.
>=20
> https://llvm.org/bugs/show_bug.cgi?id=3D31019
This actually fixes bug 98783 and bug 98785. Just not this one. :-D
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98784] Talos Principle rendering flickering garbage on start
instead of its logo and loading squares
Date: Sun, 20 Nov 2016 14:37:04 +0000
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--- Comment #6 from Vedran Mileti=C4=87 ---
Further findings: similar flickering occurs in Talos Principle latest public
beta (not in stable) when switching GPU Speed from High to Ultra, after
clicking Apply. The setting gets applied after a while, as expected.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98784] Talos Principle rendering flickering garbage on start
instead of its logo and loading squares
Date: Tue, 03 Jan 2017 12:51:49 +0000
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--- Comment #7 from Samuel Pitoiset ---
Can you try with LIBGL_DRI3_DISABLE=3D1 ? This will use DRI2 and it should =
fix
the flickering.
After bisecting, the first bad commit seems to be:
commit d3d33918c79d9e87aedaf6f70ed39f75eed262a0
Author: Michel D=C3=A4nzer
Date: Wed Aug 17 17:02:04 2016 +0900
loader/dri3: Overhaul dri3_update_num_back
Always use 3 buffers when flipping. With only 2 buffers, we have to wait
for a flip to complete (which takes non-0 time even with asynchronous
flips) before we can start working on the next frame. We were previously
only using 2 buffers for flipping if the X server supports asynchronous
flips, even when we're not using asynchronous flips. This could result
in bad performance (the referenced bug report is an extreme case, where
the inter-frame stalls were preventing the GPU from reaching its maximum
clocks).
I couldn't measure any performance boost using 4 buffers with flipping.
Performance actually seemed to go down slightly, but that might have
been just noise.
Without flipping, a single back buffer is enough for swap interval 0,
but we need to use 2 back buffers when the swap interval is non-0,
otherwise we have to wait for the swap interval to pass before we can
start working on the next frame. This condition was previously reversed.
Cc: "12.0 11.2"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=3D97260
Reviewed-by: Frank Binns
Reviewed-by: Eric Anholt
(cherry picked from commit 1e3218bc5ba2b739261f0c0bacf4eb662d377236)
Squashed with commit:
loader/dri3: Always use at least two back buffers
This can make a significant difference for performance with some extreme
test cases such as vblank_mode=3D0 glxgears.
Fixes: 1e3218bc5ba2 ("loader/dri3: Overhaul dri3_update_num_back")
Cc: "12.0 11.2"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=3D97549
Reviewed-by: Jason Ekstrand
Tested-by: Dieter N=C3=BCtzel
(cherry picked from commit dc3bb5db8c81e7f08ae12ea5d3ee999e2afcbfd1)
:040000 040000 aa5cf86f1e98d023f9539a6a15654fd9754101a2
fb92ad057feeb3fbff38d808c71c7e5e1cead9af M src
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--14834479090.73C539.24859
Date: Tue, 3 Jan 2017 12:51:49 +0000
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Comment=
# 7
on bug 98784<=
/a>
from Samuel Pitoiset
Can you try with LIBGL_DRI3_DISABLE=3D1 ? This will use DRI2 a=
nd it should fix
the flickering.
After bisecting, the first bad commit seems to be:
commit d3d33918c79d9e87aedaf6f70ed39f75eed262a0
Author: Michel D=C3=A4nzer <michel.daenzer@amd.com>
Date: Wed Aug 17 17:02:04 2016 +0900
loader/dri3: Overhaul dri3_update_num_back
Always use 3 buffers when flipping. With only 2 buffers, we have to wait
for a flip to complete (which takes non-0 time even with asynchronous
flips) before we can start working on the next frame. We were previously
only using 2 buffers for flipping if the X server supports asynchronous
flips, even when we're not using asynchronous flips. This could result
in bad performance (the referenced bug report is an extreme case, where
the inter-frame stalls were preventing the GPU from reaching its maximum
clocks).
I couldn't measure any performance boost using 4 buffers with flipping.
Performance actually seemed to go down slightly, but that might have
been just noise.
Without flipping, a single back buffer is enough for swap interval 0,
but we need to use 2 back buffers when the swap interval is non-0,
otherwise we have to wait for the swap interval to pass before we can
start working on the next frame. This condition was previously reversed.
Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.c=
gi?id=3D97260
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Eric Anholt <eri=
c@anholt.net>
(cherry picked from commit 1e3218bc5ba2b739261f0c0bacf4eb662d377236)
Squashed with commit:
loader/dri3: Always use at least two back buffers
This can make a significant difference for performance with some extreme
test cases such as vblank_mode=3D0 glxgears.
Fixes: 1e3218bc5ba2 ("loader/dri3: Overhaul dri3_update_num_back&q=
uot;)
Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.c=
gi?id=3D97549
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Dieter N=C3=BCtzel <Dieter@nuetzel-hh.de>
(cherry picked from commit dc3bb5db8c81e7f08ae12ea5d3ee999e2afcbfd1)
:040000 040000 aa5cf86f1e98d023f9539a6a15654fd9754101a2
fb92ad057feeb3fbff38d808c71c7e5e1cead9af M src
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98784] Talos Principle rendering flickering garbage on start
instead of its logo and loading squares
Date: Tue, 03 Jan 2017 17:06:53 +0000
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--- Comment #8 from network723@rkmail.ru ---
I confirm, LIBGL_DRI3_DISABLE=3D1 fixes flickering in Talos, blender and fi=
refox'
opengl-accelerated videos
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98784] Talos Principle rendering flickering garbage on start
instead of its logo and loading squares
Date: Thu, 05 Jan 2017 09:52:46 +0000
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--- Comment #9 from Michel D=C3=A4nzer ---
This is likely a Talos bug, making incorrect assumptions about the number of
buffers / the contents of the back buffer after SwapBuffers. If somebody can
make an apitrace reproducing the problem, that could help confirm.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98784] Talos Principle rendering flickering garbage on start
instead of its logo and loading squares
Date: Thu, 05 Jan 2017 11:21:48 +0000
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--- Comment #10 from network723@rkmail.ru ---
I made traces of Talos and blender affected by this bug
I'm sorry, but I couldn't upload it anywhere else:
http://file.karelia.ru/t8766g/
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98784] Talos Principle rendering flickering garbage on start
instead of its logo and loading squares
Date: Wed, 11 Jan 2017 10:06:09 +0000
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Michel D=C3=A4nzer changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |NOTOURBUG
Status|NEW |RESOLVED
--- Comment #11 from Michel D=C3=A4nzer ---
The apitrace seems to confirm a Talos bug. It looks like Talos tries to cle=
ar
the back buffer with glClear, but it still has a non-default framebuffer ob=
ject
bound with glBindFramebuffer, so the glClear doesn't affect the back buffer.
I'd like someone else to take a look and confirm this though.
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=
Michel D=C3=A4nzer
changed
bug 98784<=
/a>
What |
Removed |
Added |
Resolution |
---
|
NOTOURBUG
|
Status |
NEW
|
RESOLVED
|
Commen=
t # 11
on bug 98784<=
/a>
from Michel D=C3=A4nzer
The apitrace seems to confirm a Talos bug. It looks like Talos=
tries to clear
the back buffer with glClear, but it still has a non-default framebuffer ob=
ject
bound with glBindFramebuffer, so the glClear doesn't affect the back buffer.
I'd like someone else to take a look and confirm this though.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98784] Talos Principle rendering flickering garbage on start
instead of its logo and loading squares
Date: Thu, 19 Jan 2017 02:20:41 +0000
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Michel D=C3=A4nzer changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |germano.massullo@gmail.com
--- Comment #12 from Michel D=C3=A4nzer ---
*** Bug 99452 has been marked as a duplicate of this bug. ***
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98784] Talos Principle rendering flickering garbage on start
instead of its logo and loading squares
Date: Thu, 19 Jan 2017 09:49:25 +0000
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--- Comment #13 from Germano Massullo ---
I have just wrote an e-mail to Croteam support, attaching the URL of this
bugreport. I will let you know about any their reply.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98784] Talos Principle rendering flickering garbage on start
instead of its logo and loading squares
Date: Thu, 26 Jan 2017 01:37:12 +0000
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Date: Thu, 26 Jan 2017 01:37:12 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D98784
--- Comment #15 from Michel D=C3=A4nzer ---
Thanks for raising the issue with Croteam.
(In reply to Germano Massullo from comment #14)
> I've just double checked and we definately set GL_DRAW_FRAMEBUFFER to 0
> (default back buffer) before clear.
When I look at the trace from comment #10 in qapitrace, I see a bunch of
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ...) calls in frame 0, the last one
being
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 31)
After that, there are no glBindFramebuffer calls for a long time.
GL_DRAW_FRAMEBUFFER isn't set to 0 before frame 777, after which the flicke=
ring
stops, and the window contents start looking as expected.
I've now also confirmed this with running glretrace in gdb and setting a
breakpoint at _mesa_BindFramebuffer.
I'd definitely like somebody else to confirm the above though, to make sure=
I'm
not missing anything.
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Commen=
t # 15
on bug 98784<=
/a>
from Michel D=C3=A4nzer
Thanks for raising the issue with Croteam.
(In reply to Germano Massullo from =
comment #14)
> I've just double checked and we definately set G=
L_DRAW_FRAMEBUFFER to 0
> (default back buffer) before clear.
When I look at the trace from comme=
nt #10 in qapitrace, I see a bunch of
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ...) calls in frame 0, the last one
being
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 31)
After that, there are no glBindFramebuffer calls for a long time.
GL_DRAW_FRAMEBUFFER isn't set to 0 before frame 777, after which the flicke=
ring
stops, and the window contents start looking as expected.
I've now also confirmed this with running glretrace in gdb and setting a
breakpoint at _mesa_BindFramebuffer.
I'd definitely like somebody else to confirm the above though, to make sure=
I'm
not missing anything.
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98784] Talos Principle rendering flickering garbage on start
instead of its logo and loading squares
Date: Wed, 25 Jan 2017 10:22:06 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D98784
--- Comment #14 from Germano Massullo ---
With the permission of Dean Sekulic of Croteam, I attach here his replies t=
o my
e-mail message:
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
I've just double checked and we definately set GL_DRAW_FRAMEBUFFER to 0
(default back buffer) before clear.
So wild guess would be that this is a driver issue...?!
Or I missed something. :/=20
[...]
Please do investigate, as I'm not 100% sure that we did everything correctly
from our side.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
Michel D=C3=A4nzer and the others, what do you think about?
--=20
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t # 14
on bug 98784<=
/a>
from Germano Massullo
With the permission of Dean Sekulic of Croteam, I attach here =
his replies to my
e-mail message:
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
I've just double checked and we definately set GL_DRAW_FRAMEBUFFER to 0
(default back buffer) before clear.
So wild guess would be that this is a driver issue...?!
Or I missed something. :/=20
[...]
Please do investigate, as I'm not 100% sure that we did everything correctly
from our side.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
Michel D=C3=A4nzer and the others, what do you think about?
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98784] Talos Principle rendering flickering garbage on start
instead of its logo and loading squares
Date: Tue, 14 Feb 2017 18:46:12 +0000
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--- Comment #16 from Torbj=C3=B6rn Andersson ---
I can't reproduce the glitch any more. Perhaps today's update of the game f=
ixed
it?
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 98784] Talos Principle rendering flickering garbage on start
instead of its logo and loading squares
Date: Wed, 15 Feb 2017 09:27:57 +0000
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--- Comment #17 from Germano Massullo ---
(In reply to Torbj=C3=B6rn Andersson from comment #16)
> I can't reproduce the glitch any more. Perhaps today's update of the game
> fixed it?
I still experience the problem even after the update
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