From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 98996] Counter Strike: Global Offensive performance on Radeon Polaris Date: Tue, 11 Apr 2017 18:05:14 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1534906210==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 4C72A89996 for ; Tue, 11 Apr 2017 18:05:14 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1534906210== Content-Type: multipart/alternative; boundary="14919339140.eAeD1.3476"; charset="UTF-8" --14919339140.eAeD1.3476 Date: Tue, 11 Apr 2017 18:05:14 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D98996 --- Comment #2 from Christoph Haag --- Created attachment 130804 --> https://bugs.freedesktop.org/attachment.cgi?id=3D130804&action=3Dedit performance with amd-staging-4.9 and mesa git Screenshot with out of the box performance on latest amd-staging-4.9 and me= sa git. I've implemented a "low fps" HUD graph (https://github.com/ChristophHaag/mesa-mesa/commit/10d99ae2b8b87c72dc1c405d= 6ed3ef4a4eaf537f) that calculates the FPS based on the longest time between two frames in the period. Still not completely accurate since it's the time between two hud update calls, but in my experience a good indicator. You can definitely fee= l a slight stutter throughout the game. echo auto > /sys/class/drm/card0/device/power_dpm_force_performance_level improves it somewhat, but you still do not get smooth gameplay. --=20 You are receiving this mail because: You are the assignee for the bug.= --14919339140.eAeD1.3476 Date: Tue, 11 Apr 2017 18:05:14 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comment= # 2 on bug 98996<= /a> from Christoph Haag
Created attachment 130804 [details]=

performance with amd-staging-4.9 and mesa git

Screenshot with out of the box performance on latest amd-staging-4.9 and me=
sa
git.

I've implemented a "low fps" HUD graph
(https://github.com/ChristophHaag/mesa-mesa/com=
mit/10d99ae2b8b87c72dc1c405d6ed3ef4a4eaf537f)
that calculates the FPS based on the longest time between two frames in the
period. Still not completely accurate since it's the time between two hud
update calls, but in my experience a good indicator. You can definitely fee=
l a
slight stutter throughout the game.

echo auto > /sys/class/drm/card0/device/power_dpm_force_performance_level
improves it somewhat, but you still do not get smooth gameplay.


You are receiving this mail because:
  • You are the assignee for the bug.
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