From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 99019] "Star Ruler 2" game will freeze the system Date: Wed, 04 Jan 2017 13:18:15 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0911087729==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 469876E260 for ; Wed, 4 Jan 2017 13:18:15 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0911087729== Content-Type: multipart/alternative; boundary="14835358952.F9E6cB4B.21736"; charset="UTF-8" --14835358952.F9E6cB4B.21736 Date: Wed, 4 Jan 2017 13:18:15 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D99019 --- Comment #6 from Marek Ol=C5=A1=C3=A1k --- The shader ends up in an infinite loop because of this: ... v_cmpx_le_f32_e32 vcc, 0, v0 s_branch BB0_30 s_cbranch_execnz BB0_30 ; BB#29: exp null off, off, off, off done vm s_endpgm BB0_30: ; %endif110 ... s_branch shouldn't be there. It prevents killing the wave early and the loop that follows is infinite, because it starts with EXEC=3D0. --=20 You are receiving this mail because: You are the assignee for the bug.= --14835358952.F9E6cB4B.21736 Date: Wed, 4 Jan 2017 13:18:15 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comment= # 6 on bug 99019<= /a> from Marek Ol=C5=A1=C3=A1k
The shader ends up in an infinite loop because of this:

...
        v_cmpx_le_f32_e32 vcc, 0, v0
        s_branch BB0_30
        s_cbranch_execnz BB0_30
; BB#29:
        exp null off, off, off, off done vm
        s_endpgm
BB0_30:                                 ; %endif110
...

s_branch shouldn't be there. It prevents killing the wave early and the loop
that follows is infinite, because it starts with EXEC=3D0.


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