Comment # 3 on bug 99780 from
Created attachment 129533 [details]
IR Generated by LLVM 3.9.1

Took me a while to find the IR out of all the noise.

You should consider adding a Mesa extension to give human-readable names to
shaders. It would help everyone in debugging A LOT.

I don't mind having
glSetNameMESA( shaderId, "My Filename" );
and internally Mesa keeps a std::map<int, string> or similar.


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