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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 99843] Geometry Shader - Incorrect Output
Date: Thu, 16 Feb 2017 22:13:54 +0000	[thread overview]
Message-ID: <bug-99843-502-KpPstarbhC@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-99843-502@http.bugs.freedesktop.org/>


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https://bugs.freedesktop.org/show_bug.cgi?id=99843

--- Comment #2 from dan@jerber.co.uk ---
I've just tried with multiple draw calls using the same VBO and it appears this
does also cause the error. However, it appears there has to be 3 or more calls
to cause the error (1 and 2 calls produce the expected output).

Apologies for that. It was the way my application works that led me down that
path.

I currently do not have a simple program that demonstrates the error. I have
amended the application I've been writing to call the test shaders as I was
trying to work out what was wrong with my application. I could probably create
something. What is the usual format to provide this in?

Thanks.

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  parent reply	other threads:[~2017-02-16 22:13 UTC|newest]

Thread overview: 18+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2017-02-16 20:24 [Bug 99843] Geometry Shader - Incorrect Output bugzilla-daemon
2017-02-16 21:13 ` bugzilla-daemon
2017-02-16 22:13 ` bugzilla-daemon [this message]
2017-02-16 22:16 ` bugzilla-daemon
2017-02-17 17:00 ` bugzilla-daemon
2017-02-17 17:01 ` bugzilla-daemon
2017-02-17 23:53 ` bugzilla-daemon
2017-02-17 23:55 ` bugzilla-daemon
2017-02-18  6:42 ` bugzilla-daemon
2017-02-18 11:38 ` bugzilla-daemon
2017-02-19 17:46 ` bugzilla-daemon
2017-06-22 17:07 ` bugzilla-daemon
2017-11-01 15:24 ` bugzilla-daemon
2017-11-01 15:30 ` bugzilla-daemon
2017-11-06  7:56 ` bugzilla-daemon
2017-11-06 10:10 ` bugzilla-daemon
2017-11-06 20:09 ` bugzilla-daemon
2019-09-18 19:22 ` bugzilla-daemon

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