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From: Mauro Carvalho Chehab <mchehab@s-opensource.com>
To: Linux Media Mailing List <linux-media@vger.kernel.org>
Cc: Mauro Carvalho Chehab <mchehab@s-opensource.com>,
	Mauro Carvalho Chehab <mchehab@infradead.org>,
	Jonathan Corbet <corbet@lwn.net>,
	Hans Verkuil <hans.verkuil@cisco.com>,
	Arnd Bergmann <arnd@arndb.de>,
	Laurent Pinchart <laurent.pinchart@ideasonboard.com>,
	Sakari Ailus <sakari.ailus@linux.intel.com>,
	linux-doc@vger.kernel.org
Subject: [PATCH 4/5] [media] doc-rst: move v4l2-dev doc to a separate file
Date: Thu, 21 Jul 2016 17:19:53 -0300	[thread overview]
Message-ID: <f209f30527aa23c28ceef122e309d6c448ff3d27.1469132350.git.mchehab@s-opensource.com> (raw)
In-Reply-To: <803a5c1a8b6cd3f593833cc883788fb120343cd6.1469132350.git.mchehab@s-opensource.com>
In-Reply-To: <803a5c1a8b6cd3f593833cc883788fb120343cd6.1469132350.git.mchehab@s-opensource.com>

Move the documentation for video device node creation to
a separate file.

Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
---
 Documentation/media/kapi/v4l2-core.rst      |   1 +
 Documentation/media/kapi/v4l2-dev.rst       | 343 +++++++++++++++++++++++++++
 Documentation/media/kapi/v4l2-framework.rst | 344 ----------------------------
 3 files changed, 344 insertions(+), 344 deletions(-)
 create mode 100644 Documentation/media/kapi/v4l2-dev.rst

diff --git a/Documentation/media/kapi/v4l2-core.rst b/Documentation/media/kapi/v4l2-core.rst
index fc623e9ca871..6fa30f8908dd 100644
--- a/Documentation/media/kapi/v4l2-core.rst
+++ b/Documentation/media/kapi/v4l2-core.rst
@@ -5,6 +5,7 @@ Video2Linux devices
     :maxdepth: 1
 
     v4l2-framework
+    v4l2-dev
     v4l2-controls
     v4l2-device
     v4l2-dv-timings
diff --git a/Documentation/media/kapi/v4l2-dev.rst b/Documentation/media/kapi/v4l2-dev.rst
new file mode 100644
index 000000000000..f9b75d211ca0
--- /dev/null
+++ b/Documentation/media/kapi/v4l2-dev.rst
@@ -0,0 +1,343 @@
+Video device creation
+=====================
+
+The actual device nodes in the /dev directory are created using the
+video_device struct (v4l2-dev.h). This struct can either be allocated
+dynamically or embedded in a larger struct.
+
+To allocate it dynamically use:
+
+.. code-block:: none
+
+	struct video_device *vdev = video_device_alloc();
+
+	if (vdev == NULL)
+		return -ENOMEM;
+
+	vdev->release = video_device_release;
+
+If you embed it in a larger struct, then you must set the release()
+callback to your own function:
+
+.. code-block:: none
+
+	struct video_device *vdev = &my_vdev->vdev;
+
+	vdev->release = my_vdev_release;
+
+The release callback must be set and it is called when the last user
+of the video device exits.
+
+The default video_device_release() callback just calls kfree to free the
+allocated memory.
+
+There is also a video_device_release_empty() function that does nothing
+(is empty) and can be used if the struct is embedded and there is nothing
+to do when it is released.
+
+You should also set these fields:
+
+- v4l2_dev: must be set to the v4l2_device parent device.
+
+- name: set to something descriptive and unique.
+
+- vfl_dir: set this to VFL_DIR_RX for capture devices (VFL_DIR_RX has value 0,
+  so this is normally already the default), set to VFL_DIR_TX for output
+  devices and VFL_DIR_M2M for mem2mem (codec) devices.
+
+- fops: set to the v4l2_file_operations struct.
+
+- ioctl_ops: if you use the v4l2_ioctl_ops to simplify ioctl maintenance
+  (highly recommended to use this and it might become compulsory in the
+  future!), then set this to your v4l2_ioctl_ops struct. The vfl_type and
+  vfl_dir fields are used to disable ops that do not match the type/dir
+  combination. E.g. VBI ops are disabled for non-VBI nodes, and output ops
+  are disabled for a capture device. This makes it possible to provide
+  just one v4l2_ioctl_ops struct for both vbi and video nodes.
+
+- lock: leave to NULL if you want to do all the locking in the driver.
+  Otherwise you give it a pointer to a struct mutex_lock and before the
+  unlocked_ioctl file operation is called this lock will be taken by the
+  core and released afterwards. See the next section for more details.
+
+- queue: a pointer to the struct vb2_queue associated with this device node.
+  If queue is non-NULL, and queue->lock is non-NULL, then queue->lock is
+  used for the queuing ioctls (VIDIOC_REQBUFS, CREATE_BUFS, QBUF, DQBUF,
+  QUERYBUF, PREPARE_BUF, STREAMON and STREAMOFF) instead of the lock above.
+  That way the vb2 queuing framework does not have to wait for other ioctls.
+  This queue pointer is also used by the vb2 helper functions to check for
+  queuing ownership (i.e. is the filehandle calling it allowed to do the
+  operation).
+
+- prio: keeps track of the priorities. Used to implement VIDIOC_G/S_PRIORITY.
+  If left to NULL, then it will use the struct v4l2_prio_state in v4l2_device.
+  If you want to have a separate priority state per (group of) device node(s),
+  then you can point it to your own struct v4l2_prio_state.
+
+- dev_parent: you only set this if v4l2_device was registered with NULL as
+  the parent device struct. This only happens in cases where one hardware
+  device has multiple PCI devices that all share the same v4l2_device core.
+
+  The cx88 driver is an example of this: one core v4l2_device struct, but
+  it is used by both a raw video PCI device (cx8800) and a MPEG PCI device
+  (cx8802). Since the v4l2_device cannot be associated with two PCI devices
+  at the same time it is setup without a parent device. But when the struct
+  video_device is initialized you *do* know which parent PCI device to use and
+  so you set dev_device to the correct PCI device.
+
+If you use v4l2_ioctl_ops, then you should set .unlocked_ioctl to video_ioctl2
+in your v4l2_file_operations struct.
+
+Do not use .ioctl! This is deprecated and will go away in the future.
+
+In some cases you want to tell the core that a function you had specified in
+your v4l2_ioctl_ops should be ignored. You can mark such ioctls by calling this
+function before video_device_register is called:
+
+.. code-block:: none
+
+	void v4l2_disable_ioctl(struct video_device *vdev, unsigned int cmd);
+
+This tends to be needed if based on external factors (e.g. which card is
+being used) you want to turns off certain features in v4l2_ioctl_ops without
+having to make a new struct.
+
+The v4l2_file_operations struct is a subset of file_operations. The main
+difference is that the inode argument is omitted since it is never used.
+
+If integration with the media framework is needed, you must initialize the
+media_entity struct embedded in the video_device struct (entity field) by
+calling media_entity_pads_init():
+
+.. code-block:: none
+
+	struct media_pad *pad = &my_vdev->pad;
+	int err;
+
+	err = media_entity_pads_init(&vdev->entity, 1, pad);
+
+The pads array must have been previously initialized. There is no need to
+manually set the struct media_entity type and name fields.
+
+A reference to the entity will be automatically acquired/released when the
+video device is opened/closed.
+
+ioctls and locking
+------------------
+
+The V4L core provides optional locking services. The main service is the
+lock field in struct video_device, which is a pointer to a mutex. If you set
+this pointer, then that will be used by unlocked_ioctl to serialize all ioctls.
+
+If you are using the videobuf2 framework, then there is a second lock that you
+can set: video_device->queue->lock. If set, then this lock will be used instead
+of video_device->lock to serialize all queuing ioctls (see the previous section
+for the full list of those ioctls).
+
+The advantage of using a different lock for the queuing ioctls is that for some
+drivers (particularly USB drivers) certain commands such as setting controls
+can take a long time, so you want to use a separate lock for the buffer queuing
+ioctls. That way your VIDIOC_DQBUF doesn't stall because the driver is busy
+changing the e.g. exposure of the webcam.
+
+Of course, you can always do all the locking yourself by leaving both lock
+pointers at NULL.
+
+If you use the old videobuf then you must pass the video_device lock to the
+videobuf queue initialize function: if videobuf has to wait for a frame to
+arrive, then it will temporarily unlock the lock and relock it afterwards. If
+your driver also waits in the code, then you should do the same to allow other
+processes to access the device node while the first process is waiting for
+something.
+
+In the case of videobuf2 you will need to implement the wait_prepare and
+wait_finish callbacks to unlock/lock if applicable. If you use the queue->lock
+pointer, then you can use the helper functions vb2_ops_wait_prepare/finish.
+
+The implementation of a hotplug disconnect should also take the lock from
+video_device before calling v4l2_device_disconnect. If you are also using
+video_device->queue->lock, then you have to first lock video_device->queue->lock
+followed by video_device->lock. That way you can be sure no ioctl is running
+when you call v4l2_device_disconnect.
+
+video_device registration
+-------------------------
+
+Next you register the video device: this will create the character device
+for you.
+
+.. code-block:: none
+
+	err = video_register_device(vdev, VFL_TYPE_GRABBER, -1);
+	if (err) {
+		video_device_release(vdev); /* or kfree(my_vdev); */
+		return err;
+	}
+
+If the v4l2_device parent device has a non-NULL mdev field, the video device
+entity will be automatically registered with the media device.
+
+Which device is registered depends on the type argument. The following
+types exist:
+
+VFL_TYPE_GRABBER: videoX for video input/output devices
+VFL_TYPE_VBI: vbiX for vertical blank data (i.e. closed captions, teletext)
+VFL_TYPE_RADIO: radioX for radio tuners
+VFL_TYPE_SDR: swradioX for Software Defined Radio tuners
+
+The last argument gives you a certain amount of control over the device
+device node number used (i.e. the X in videoX). Normally you will pass -1
+to let the v4l2 framework pick the first free number. But sometimes users
+want to select a specific node number. It is common that drivers allow
+the user to select a specific device node number through a driver module
+option. That number is then passed to this function and video_register_device
+will attempt to select that device node number. If that number was already
+in use, then the next free device node number will be selected and it
+will send a warning to the kernel log.
+
+Another use-case is if a driver creates many devices. In that case it can
+be useful to place different video devices in separate ranges. For example,
+video capture devices start at 0, video output devices start at 16.
+So you can use the last argument to specify a minimum device node number
+and the v4l2 framework will try to pick the first free number that is equal
+or higher to what you passed. If that fails, then it will just pick the
+first free number.
+
+Since in this case you do not care about a warning about not being able
+to select the specified device node number, you can call the function
+video_register_device_no_warn() instead.
+
+Whenever a device node is created some attributes are also created for you.
+If you look in /sys/class/video4linux you see the devices. Go into e.g.
+video0 and you will see 'name', 'dev_debug' and 'index' attributes. The 'name'
+attribute is the 'name' field of the video_device struct. The 'dev_debug' attribute
+can be used to enable core debugging. See the next section for more detailed
+information on this.
+
+The 'index' attribute is the index of the device node: for each call to
+video_register_device() the index is just increased by 1. The first video
+device node you register always starts with index 0.
+
+Users can setup udev rules that utilize the index attribute to make fancy
+device names (e.g. 'mpegX' for MPEG video capture device nodes).
+
+After the device was successfully registered, then you can use these fields:
+
+- vfl_type: the device type passed to video_register_device.
+- minor: the assigned device minor number.
+- num: the device node number (i.e. the X in videoX).
+- index: the device index number.
+
+If the registration failed, then you need to call video_device_release()
+to free the allocated video_device struct, or free your own struct if the
+video_device was embedded in it. The vdev->release() callback will never
+be called if the registration failed, nor should you ever attempt to
+unregister the device if the registration failed.
+
+video device debugging
+----------------------
+
+The 'dev_debug' attribute that is created for each video, vbi, radio or swradio
+device in /sys/class/video4linux/<devX>/ allows you to enable logging of
+file operations.
+
+It is a bitmask and the following bits can be set:
+
+.. code-block:: none
+
+	0x01: Log the ioctl name and error code. VIDIOC_(D)QBUF ioctls are only logged
+	      if bit 0x08 is also set.
+	0x02: Log the ioctl name arguments and error code. VIDIOC_(D)QBUF ioctls are
+	      only logged if bit 0x08 is also set.
+	0x04: Log the file operations open, release, read, write, mmap and
+	      get_unmapped_area. The read and write operations are only logged if
+	      bit 0x08 is also set.
+	0x08: Log the read and write file operations and the VIDIOC_QBUF and
+	      VIDIOC_DQBUF ioctls.
+	0x10: Log the poll file operation.
+
+video_device cleanup
+--------------------
+
+When the video device nodes have to be removed, either during the unload
+of the driver or because the USB device was disconnected, then you should
+unregister them:
+
+.. code-block:: none
+
+	video_unregister_device(vdev);
+
+This will remove the device nodes from sysfs (causing udev to remove them
+from /dev).
+
+After video_unregister_device() returns no new opens can be done. However,
+in the case of USB devices some application might still have one of these
+device nodes open. So after the unregister all file operations (except
+release, of course) will return an error as well.
+
+When the last user of the video device node exits, then the vdev->release()
+callback is called and you can do the final cleanup there.
+
+Don't forget to cleanup the media entity associated with the video device if
+it has been initialized:
+
+.. code-block:: none
+
+	media_entity_cleanup(&vdev->entity);
+
+This can be done from the release callback.
+
+
+video_device helper functions
+-----------------------------
+
+There are a few useful helper functions:
+
+- file/video_device private data
+
+You can set/get driver private data in the video_device struct using:
+
+.. code-block:: none
+
+	void *video_get_drvdata(struct video_device *vdev);
+	void video_set_drvdata(struct video_device *vdev, void *data);
+
+Note that you can safely call video_set_drvdata() before calling
+video_register_device().
+
+And this function:
+
+.. code-block:: none
+
+	struct video_device *video_devdata(struct file *file);
+
+returns the video_device belonging to the file struct.
+
+The video_drvdata function combines video_get_drvdata with video_devdata:
+
+.. code-block:: none
+
+	void *video_drvdata(struct file *file);
+
+You can go from a video_device struct to the v4l2_device struct using:
+
+.. code-block:: none
+
+	struct v4l2_device *v4l2_dev = vdev->v4l2_dev;
+
+- Device node name
+
+The video_device node kernel name can be retrieved using
+
+.. code-block:: none
+
+	const char *video_device_node_name(struct video_device *vdev);
+
+The name is used as a hint by userspace tools such as udev. The function
+should be used where possible instead of accessing the video_device::num and
+video_device::minor fields.
+
+video_device kAPI
+-----------------
+
+.. kernel-doc:: include/media/v4l2-dev.h
diff --git a/Documentation/media/kapi/v4l2-framework.rst b/Documentation/media/kapi/v4l2-framework.rst
index 315388ef6593..c97ffd0d783b 100644
--- a/Documentation/media/kapi/v4l2-framework.rst
+++ b/Documentation/media/kapi/v4l2-framework.rst
@@ -81,345 +81,6 @@ driver sets the struct v4l2_device mdev field, sub-devices and video nodes
 will automatically appear in the media framework as entities.
 
 
-struct video_device
--------------------
-
-The actual device nodes in the /dev directory are created using the
-video_device struct (v4l2-dev.h). This struct can either be allocated
-dynamically or embedded in a larger struct.
-
-To allocate it dynamically use:
-
-.. code-block:: none
-
-	struct video_device *vdev = video_device_alloc();
-
-	if (vdev == NULL)
-		return -ENOMEM;
-
-	vdev->release = video_device_release;
-
-If you embed it in a larger struct, then you must set the release()
-callback to your own function:
-
-.. code-block:: none
-
-	struct video_device *vdev = &my_vdev->vdev;
-
-	vdev->release = my_vdev_release;
-
-The release callback must be set and it is called when the last user
-of the video device exits.
-
-The default video_device_release() callback just calls kfree to free the
-allocated memory.
-
-There is also a video_device_release_empty() function that does nothing
-(is empty) and can be used if the struct is embedded and there is nothing
-to do when it is released.
-
-You should also set these fields:
-
-- v4l2_dev: must be set to the v4l2_device parent device.
-
-- name: set to something descriptive and unique.
-
-- vfl_dir: set this to VFL_DIR_RX for capture devices (VFL_DIR_RX has value 0,
-  so this is normally already the default), set to VFL_DIR_TX for output
-  devices and VFL_DIR_M2M for mem2mem (codec) devices.
-
-- fops: set to the v4l2_file_operations struct.
-
-- ioctl_ops: if you use the v4l2_ioctl_ops to simplify ioctl maintenance
-  (highly recommended to use this and it might become compulsory in the
-  future!), then set this to your v4l2_ioctl_ops struct. The vfl_type and
-  vfl_dir fields are used to disable ops that do not match the type/dir
-  combination. E.g. VBI ops are disabled for non-VBI nodes, and output ops
-  are disabled for a capture device. This makes it possible to provide
-  just one v4l2_ioctl_ops struct for both vbi and video nodes.
-
-- lock: leave to NULL if you want to do all the locking in the driver.
-  Otherwise you give it a pointer to a struct mutex_lock and before the
-  unlocked_ioctl file operation is called this lock will be taken by the
-  core and released afterwards. See the next section for more details.
-
-- queue: a pointer to the struct vb2_queue associated with this device node.
-  If queue is non-NULL, and queue->lock is non-NULL, then queue->lock is
-  used for the queuing ioctls (VIDIOC_REQBUFS, CREATE_BUFS, QBUF, DQBUF,
-  QUERYBUF, PREPARE_BUF, STREAMON and STREAMOFF) instead of the lock above.
-  That way the vb2 queuing framework does not have to wait for other ioctls.
-  This queue pointer is also used by the vb2 helper functions to check for
-  queuing ownership (i.e. is the filehandle calling it allowed to do the
-  operation).
-
-- prio: keeps track of the priorities. Used to implement VIDIOC_G/S_PRIORITY.
-  If left to NULL, then it will use the struct v4l2_prio_state in v4l2_device.
-  If you want to have a separate priority state per (group of) device node(s),
-  then you can point it to your own struct v4l2_prio_state.
-
-- dev_parent: you only set this if v4l2_device was registered with NULL as
-  the parent device struct. This only happens in cases where one hardware
-  device has multiple PCI devices that all share the same v4l2_device core.
-
-  The cx88 driver is an example of this: one core v4l2_device struct, but
-  it is used by both a raw video PCI device (cx8800) and a MPEG PCI device
-  (cx8802). Since the v4l2_device cannot be associated with two PCI devices
-  at the same time it is setup without a parent device. But when the struct
-  video_device is initialized you *do* know which parent PCI device to use and
-  so you set dev_device to the correct PCI device.
-
-If you use v4l2_ioctl_ops, then you should set .unlocked_ioctl to video_ioctl2
-in your v4l2_file_operations struct.
-
-Do not use .ioctl! This is deprecated and will go away in the future.
-
-In some cases you want to tell the core that a function you had specified in
-your v4l2_ioctl_ops should be ignored. You can mark such ioctls by calling this
-function before video_device_register is called:
-
-.. code-block:: none
-
-	void v4l2_disable_ioctl(struct video_device *vdev, unsigned int cmd);
-
-This tends to be needed if based on external factors (e.g. which card is
-being used) you want to turns off certain features in v4l2_ioctl_ops without
-having to make a new struct.
-
-The v4l2_file_operations struct is a subset of file_operations. The main
-difference is that the inode argument is omitted since it is never used.
-
-If integration with the media framework is needed, you must initialize the
-media_entity struct embedded in the video_device struct (entity field) by
-calling media_entity_pads_init():
-
-.. code-block:: none
-
-	struct media_pad *pad = &my_vdev->pad;
-	int err;
-
-	err = media_entity_pads_init(&vdev->entity, 1, pad);
-
-The pads array must have been previously initialized. There is no need to
-manually set the struct media_entity type and name fields.
-
-A reference to the entity will be automatically acquired/released when the
-video device is opened/closed.
-
-ioctls and locking
-------------------
-
-The V4L core provides optional locking services. The main service is the
-lock field in struct video_device, which is a pointer to a mutex. If you set
-this pointer, then that will be used by unlocked_ioctl to serialize all ioctls.
-
-If you are using the videobuf2 framework, then there is a second lock that you
-can set: video_device->queue->lock. If set, then this lock will be used instead
-of video_device->lock to serialize all queuing ioctls (see the previous section
-for the full list of those ioctls).
-
-The advantage of using a different lock for the queuing ioctls is that for some
-drivers (particularly USB drivers) certain commands such as setting controls
-can take a long time, so you want to use a separate lock for the buffer queuing
-ioctls. That way your VIDIOC_DQBUF doesn't stall because the driver is busy
-changing the e.g. exposure of the webcam.
-
-Of course, you can always do all the locking yourself by leaving both lock
-pointers at NULL.
-
-If you use the old videobuf then you must pass the video_device lock to the
-videobuf queue initialize function: if videobuf has to wait for a frame to
-arrive, then it will temporarily unlock the lock and relock it afterwards. If
-your driver also waits in the code, then you should do the same to allow other
-processes to access the device node while the first process is waiting for
-something.
-
-In the case of videobuf2 you will need to implement the wait_prepare and
-wait_finish callbacks to unlock/lock if applicable. If you use the queue->lock
-pointer, then you can use the helper functions vb2_ops_wait_prepare/finish.
-
-The implementation of a hotplug disconnect should also take the lock from
-video_device before calling v4l2_device_disconnect. If you are also using
-video_device->queue->lock, then you have to first lock video_device->queue->lock
-followed by video_device->lock. That way you can be sure no ioctl is running
-when you call v4l2_device_disconnect.
-
-video_device registration
--------------------------
-
-Next you register the video device: this will create the character device
-for you.
-
-.. code-block:: none
-
-	err = video_register_device(vdev, VFL_TYPE_GRABBER, -1);
-	if (err) {
-		video_device_release(vdev); /* or kfree(my_vdev); */
-		return err;
-	}
-
-If the v4l2_device parent device has a non-NULL mdev field, the video device
-entity will be automatically registered with the media device.
-
-Which device is registered depends on the type argument. The following
-types exist:
-
-VFL_TYPE_GRABBER: videoX for video input/output devices
-VFL_TYPE_VBI: vbiX for vertical blank data (i.e. closed captions, teletext)
-VFL_TYPE_RADIO: radioX for radio tuners
-VFL_TYPE_SDR: swradioX for Software Defined Radio tuners
-
-The last argument gives you a certain amount of control over the device
-device node number used (i.e. the X in videoX). Normally you will pass -1
-to let the v4l2 framework pick the first free number. But sometimes users
-want to select a specific node number. It is common that drivers allow
-the user to select a specific device node number through a driver module
-option. That number is then passed to this function and video_register_device
-will attempt to select that device node number. If that number was already
-in use, then the next free device node number will be selected and it
-will send a warning to the kernel log.
-
-Another use-case is if a driver creates many devices. In that case it can
-be useful to place different video devices in separate ranges. For example,
-video capture devices start at 0, video output devices start at 16.
-So you can use the last argument to specify a minimum device node number
-and the v4l2 framework will try to pick the first free number that is equal
-or higher to what you passed. If that fails, then it will just pick the
-first free number.
-
-Since in this case you do not care about a warning about not being able
-to select the specified device node number, you can call the function
-video_register_device_no_warn() instead.
-
-Whenever a device node is created some attributes are also created for you.
-If you look in /sys/class/video4linux you see the devices. Go into e.g.
-video0 and you will see 'name', 'dev_debug' and 'index' attributes. The 'name'
-attribute is the 'name' field of the video_device struct. The 'dev_debug' attribute
-can be used to enable core debugging. See the next section for more detailed
-information on this.
-
-The 'index' attribute is the index of the device node: for each call to
-video_register_device() the index is just increased by 1. The first video
-device node you register always starts with index 0.
-
-Users can setup udev rules that utilize the index attribute to make fancy
-device names (e.g. 'mpegX' for MPEG video capture device nodes).
-
-After the device was successfully registered, then you can use these fields:
-
-- vfl_type: the device type passed to video_register_device.
-- minor: the assigned device minor number.
-- num: the device node number (i.e. the X in videoX).
-- index: the device index number.
-
-If the registration failed, then you need to call video_device_release()
-to free the allocated video_device struct, or free your own struct if the
-video_device was embedded in it. The vdev->release() callback will never
-be called if the registration failed, nor should you ever attempt to
-unregister the device if the registration failed.
-
-video device debugging
-----------------------
-
-The 'dev_debug' attribute that is created for each video, vbi, radio or swradio
-device in /sys/class/video4linux/<devX>/ allows you to enable logging of
-file operations.
-
-It is a bitmask and the following bits can be set:
-
-.. code-block:: none
-
-	0x01: Log the ioctl name and error code. VIDIOC_(D)QBUF ioctls are only logged
-	      if bit 0x08 is also set.
-	0x02: Log the ioctl name arguments and error code. VIDIOC_(D)QBUF ioctls are
-	      only logged if bit 0x08 is also set.
-	0x04: Log the file operations open, release, read, write, mmap and
-	      get_unmapped_area. The read and write operations are only logged if
-	      bit 0x08 is also set.
-	0x08: Log the read and write file operations and the VIDIOC_QBUF and
-	      VIDIOC_DQBUF ioctls.
-	0x10: Log the poll file operation.
-
-video_device cleanup
---------------------
-
-When the video device nodes have to be removed, either during the unload
-of the driver or because the USB device was disconnected, then you should
-unregister them:
-
-.. code-block:: none
-
-	video_unregister_device(vdev);
-
-This will remove the device nodes from sysfs (causing udev to remove them
-from /dev).
-
-After video_unregister_device() returns no new opens can be done. However,
-in the case of USB devices some application might still have one of these
-device nodes open. So after the unregister all file operations (except
-release, of course) will return an error as well.
-
-When the last user of the video device node exits, then the vdev->release()
-callback is called and you can do the final cleanup there.
-
-Don't forget to cleanup the media entity associated with the video device if
-it has been initialized:
-
-.. code-block:: none
-
-	media_entity_cleanup(&vdev->entity);
-
-This can be done from the release callback.
-
-
-video_device helper functions
------------------------------
-
-There are a few useful helper functions:
-
-- file/video_device private data
-
-You can set/get driver private data in the video_device struct using:
-
-.. code-block:: none
-
-	void *video_get_drvdata(struct video_device *vdev);
-	void video_set_drvdata(struct video_device *vdev, void *data);
-
-Note that you can safely call video_set_drvdata() before calling
-video_register_device().
-
-And this function:
-
-.. code-block:: none
-
-	struct video_device *video_devdata(struct file *file);
-
-returns the video_device belonging to the file struct.
-
-The video_drvdata function combines video_get_drvdata with video_devdata:
-
-.. code-block:: none
-
-	void *video_drvdata(struct file *file);
-
-You can go from a video_device struct to the v4l2_device struct using:
-
-.. code-block:: none
-
-	struct v4l2_device *v4l2_dev = vdev->v4l2_dev;
-
-- Device node name
-
-The video_device node kernel name can be retrieved using
-
-.. code-block:: none
-
-	const char *video_device_node_name(struct video_device *vdev);
-
-The name is used as a hint by userspace tools such as udev. The function
-should be used where possible instead of accessing the video_device::num and
-video_device::minor fields.
-
 
 video buffer helper functions
 -----------------------------
@@ -699,8 +360,3 @@ methods.
 
 It is expected that once the CCF becomes available on all relevant
 architectures this API will be removed.
-
-video_device kAPI
-^^^^^^^^^^^^^^^^^
-
-.. kernel-doc:: include/media/v4l2-dev.h
-- 
2.7.4


  parent reply	other threads:[~2016-07-21 20:20 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2016-07-21 20:19 [PATCH 1/5] [media] v4l2-common.h: Add documentation for other functions Mauro Carvalho Chehab
2016-07-21 20:19 ` [PATCH 2/5] [media] mc-core: Fix a cross-reference Mauro Carvalho Chehab
2016-07-21 20:19 ` [PATCH 3/5] [media] doc-rst: document v4l2-dev.h Mauro Carvalho Chehab
2016-07-21 20:19 ` Mauro Carvalho Chehab [this message]
2016-07-21 20:19 ` [PATCH 5/5] [media] v4l2-dev: add cross-references and improve markup Mauro Carvalho Chehab

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