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From: Jiri Kosina <jikos@kernel.org>
To: Roderick Colenbrander <roderick@gaikai.com>
Cc: "Benjamin Tissoires" <benjamin.tissoires@redhat.com>,
	"Pavel Machek" <pavel@ucw.cz>,
	linux-input@vger.kernel.org, linux-leds@vger.kernel.org,
	"Barnabás Pőcze" <pobrn@protonmail.com>,
	"Daniel J . Ogorchock" <djogorchock@gmail.com>,
	"Roderick Colenbrander" <roderick.colenbrander@sony.com>
Subject: Re: [PATCH 2/3] leds: add new LED_FUNCTION_PLAYER for player LEDs for game controllers.
Date: Thu, 24 Jun 2021 15:25:49 +0200 (CEST)	[thread overview]
Message-ID: <nycvar.YFH.7.76.2106241525330.18969@cbobk.fhfr.pm> (raw)
In-Reply-To: <20210602061253.5747-3-roderick@gaikai.com>

On Tue, 1 Jun 2021, Roderick Colenbrander wrote:

> From: Roderick Colenbrander <roderick.colenbrander@sony.com>
> 
> Player LEDs are commonly found on game controllers from Nintendo and Sony
> to indicate a player ID across a number of LEDs. For example, "Player 2"
> might be indicated as "-x--" on a device with 4 LEDs where "x" means on.
> 
> This patch introduces a new LED_FUNCTION_PLAYER to properly indicate
> player LEDs from the kernel. Until now there was no good standard, which
> resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and
> other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYER.
> 
> Note: management of Player IDs is left to user space, though a kernel
> driver may pick a default value.
> 
> Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
> ---
>  include/dt-bindings/leds/common.h | 3 +++
>  1 file changed, 3 insertions(+)
> 
> diff --git a/include/dt-bindings/leds/common.h b/include/dt-bindings/leds/common.h
> index 52b619d44ba2..94999c250e4d 100644
> --- a/include/dt-bindings/leds/common.h
> +++ b/include/dt-bindings/leds/common.h
> @@ -60,6 +60,9 @@
>  #define LED_FUNCTION_MICMUTE "micmute"
>  #define LED_FUNCTION_MUTE "mute"
>  
> +/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */
> +#define LED_FUNCTION_PLAYER "player"
> +
>  /* Miscelleaus functions. Use functions above if you can. */
>  #define LED_FUNCTION_ACTIVITY "activity"
>  #define LED_FUNCTION_ALARM "alarm"

Pavel, can I please get your Ack on this one, so that I can take it with 
the rest of the series?

Thanks,

-- 
Jiri Kosina
SUSE Labs


  reply	other threads:[~2021-06-24 13:25 UTC|newest]

Thread overview: 13+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2021-06-02  6:12 [PATCH 0/3] HID: playstation: add LED support Roderick Colenbrander
2021-06-02  6:12 ` [PATCH 1/3] HID: playstation: expose DualSense lightbar through a multi-color LED Roderick Colenbrander
2021-06-02  6:12 ` [PATCH 2/3] leds: add new LED_FUNCTION_PLAYER for player LEDs for game controllers Roderick Colenbrander
2021-06-24 13:25   ` Jiri Kosina [this message]
2021-07-06  4:51     ` Roderick Colenbrander
2021-07-22 16:22       ` Roderick Colenbrander
2021-08-03 22:10     ` Pavel Machek
2021-08-03 23:29       ` Roderick Colenbrander
2021-08-13  6:00         ` Daniel Ogorchock
2021-08-31 19:09           ` Jiri Kosina
2021-09-01  5:19             ` Pavel Machek
2021-09-01 20:24               ` Roderick Colenbrander
2021-06-02  6:12 ` [PATCH 3/3] HID: playstation: expose DualSense player LEDs through LED class Roderick Colenbrander

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