On Tue, Mar 11, 2014 at 12:17:24PM +0100, Benoit Cousson wrote: > +struct snd_soc_dai_link_codec { > + const char *codec_name; > + const struct device_node *codec_of_node; > + const char *codec_dai_name; > + > + struct snd_soc_codec *codec; > + struct snd_soc_dai *codec_dai; > + > + int (*hw_params_fixup)(struct snd_soc_pcm_runtime *rtd, > + struct snd_pcm_hw_params *params); > + struct snd_pcm_hw_params hw_params; > +}; The implementation looks basically fine, it's possible there's something nasty in there but the patch is rather large and not quite repetitive enough. Most of the interface seems good - I'm not super thrilled with having the separate CODECs list but equally well the idea of updating all the machine drivers isn't super awesome either and should be punted for a cleanup run later. I would like to see something nicer for the fixup though - I think we can avoid doing it if we use the TDM API to specify the slots that are in use by a CODEC. Xiubo has done some nice work there recently which is handy. Instead of having a fixup function if we specified a TDM and channel map configuration then the core core could override the params so that the channel count was clamped by how many channels are actually being sent to the device - so if there's two TDM slots active the device would be told to play stereo. Would that work for your use cases?