On Mon, Mar 20, 2023 at 1:38 PM Alex Deucher wrote: > Add UAPI to query the GFX shadow buffer requirements > for preemption on GFX11. UMDs need to specify the shadow > areas for preemption. > > Signed-off-by: Alex Deucher > --- > include/uapi/drm/amdgpu_drm.h | 10 ++++++++++ > 1 file changed, 10 insertions(+) > > diff --git a/include/uapi/drm/amdgpu_drm.h b/include/uapi/drm/amdgpu_drm.h > index 3d9474af6566..19a806145371 100644 > --- a/include/uapi/drm/amdgpu_drm.h > +++ b/include/uapi/drm/amdgpu_drm.h > @@ -886,6 +886,7 @@ struct drm_amdgpu_cs_chunk_cp_gfx_shadow { > #define AMDGPU_INFO_VIDEO_CAPS_DECODE 0 > /* Subquery id: Encode */ > #define AMDGPU_INFO_VIDEO_CAPS_ENCODE 1 > +#define AMDGPU_INFO_CP_GFX_SHADOW_SIZE 0x22 > > #define AMDGPU_INFO_MMR_SE_INDEX_SHIFT 0 > #define AMDGPU_INFO_MMR_SE_INDEX_MASK 0xff > @@ -1203,6 +1204,15 @@ struct drm_amdgpu_info_video_caps { > struct drm_amdgpu_info_video_codec_info > codec_info[AMDGPU_INFO_VIDEO_CAPS_CODEC_IDX_COUNT]; > }; > > +struct drm_amdgpu_info_cp_gfx_shadow_size { > + __u32 shadow_size; > + __u32 shadow_alignment; > + __u32 csa_size; > + __u32 csa_alignment; > + __u32 gds_size; > + __u32 gds_alignment; > Can you document the fields? What is CSA? Also, why is GDS there when the hw deprecated it and replaced it with GDS registers? Thanks, Marek