On Mon, Mar 20, 2023 at 1:38 PM Alex Deucher wrote: > Add UAPI to query the GFX shadow buffer requirements > for preemption on GFX11. UMDs need to specify the shadow > areas for preemption. > > Signed-off-by: Alex Deucher > --- > include/uapi/drm/amdgpu_drm.h | 10 ++++++++++ > 1 file changed, 10 insertions(+) > > diff --git a/include/uapi/drm/amdgpu_drm.h b/include/uapi/drm/amdgpu_drm.h > index 3d9474af6566..19a806145371 100644 > --- a/include/uapi/drm/amdgpu_drm.h > +++ b/include/uapi/drm/amdgpu_drm.h > @@ -886,6 +886,7 @@ struct drm_amdgpu_cs_chunk_cp_gfx_shadow { > #define AMDGPU_INFO_VIDEO_CAPS_DECODE 0 > /* Subquery id: Encode */ > #define AMDGPU_INFO_VIDEO_CAPS_ENCODE 1 > +#define AMDGPU_INFO_CP_GFX_SHADOW_SIZE 0x22 > Can you put this into the device structure instead? Let's minimize the number of kernel queries as much as possible. Thanks, Marek