From mboxrd@z Thu Jan 1 00:00:00 1970 From: Ben Widawsky Subject: Re: [PATCH 01/10] intel: shared header for shader debugging Date: Thu, 21 Jul 2011 13:54:41 +0000 Message-ID: <20110721135441.GA19752@cloud01> References: <1310590312-21669-1-git-send-email-ben@bwidawsk.net> <1310590312-21669-2-git-send-email-ben@bwidawsk.net> <20110719210617.GA32052@radis.liafa.jussieu.fr> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Content-Disposition: inline In-Reply-To: <20110719210617.GA32052@radis.liafa.jussieu.fr> List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: intel-gfx-bounces+gcfxdi-intel-gfx=m.gmane.org@lists.freedesktop.org Errors-To: intel-gfx-bounces+gcfxdi-intel-gfx=m.gmane.org@lists.freedesktop.org To: Julien Cristau Cc: intel-gfx@lists.freedesktop.org, dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org On Tue, Jul 19, 2011 at 11:06:17PM +0200, Julien Cristau wrote: > On Wed, Jul 13, 2011 at 13:51:43 -0700, Ben Widawsky wrote: > > > +#define SHADER_DEBUG_SOCKET "/tmp/gen_debug" > > Not sure what this is used for, but does it really need to be in /tmp? It is the shared socket between a debug client (ie. Mesa) and the debugger. I don't care where it goes, do you have any recommendations? > > Cheers, > Julien Thanks. Ben