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[78.124.78.108]) by smtp.gmail.com with ESMTPSA id x18sm9354233wrr.75.2020.01.24.13.47.40 (version=TLS1_3 cipher=TLS_AES_256_GCM_SHA384 bits=256/256); Fri, 24 Jan 2020 13:47:40 -0800 (PST) Date: Fri, 24 Jan 2020 21:46:54 +0000 From: sylvain.bertrand@gmail.com To: bugzilla-daemon@bugzilla.kernel.org Subject: Re: [Bug 206231] R9 280X low performance with all games Message-ID: <20200124214654.GA15196@freedom> References: MIME-Version: 1.0 Content-Disposition: inline In-Reply-To: User-Agent: Mutt/ (2018-04-13) X-BeenThere: dri-devel@lists.freedesktop.org X-Mailman-Version: 2.1.29 Precedence: list List-Id: Direct Rendering Infrastructure - Development List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Cc: dri-devel@lists.freedesktop.org Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" On Fri, Jan 24, 2020 at 09:24:57PM +0000, bugzilla-daemon@bugzilla.kernel.org wrote: > https://bugzilla.kernel.org/show_bug.cgi?id=206231 > > --- Comment #43 from Alex Deucher (alexdeucher@gmail.com) --- > The first time you run the game the shaders are not cached and you may see > large compile times. The next time you run the game the shaders are cached and > you avoid the compiling delays. I did not erazed the disk shader cache since the first time I did run the game. Then the game is loading the shaders straight from the disk cache. In other words, this presumes the shaders submitted for compilation by dirt rally engine are different each time the game is run ??? _______________________________________________ dri-devel mailing list dri-devel@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/dri-devel