On 07/12, Daniel Vetter wrote: > With the prep work out of the way this isn't tricky anymore. > > Aside: The chaining of the various jobs is a bit awkward, with the > possibility of failure in bad places. I think with the > drm_sched_job_init/arm split and maybe preloading the > job->dependencies xarray this should be fixable. > > Cc: Melissa Wen > Signed-off-by: Daniel Vetter > Cc: Cc: Emma Anholt > --- > drivers/gpu/drm/v3d/v3d_drv.h | 5 ----- > drivers/gpu/drm/v3d/v3d_gem.c | 25 ++++++++----------------- > drivers/gpu/drm/v3d/v3d_sched.c | 29 +---------------------------- > 3 files changed, 9 insertions(+), 50 deletions(-) > > diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h > index 1d870261eaac..f80f4ff1f7aa 100644 > --- a/drivers/gpu/drm/v3d/v3d_drv.h > +++ b/drivers/gpu/drm/v3d/v3d_drv.h > @@ -192,11 +192,6 @@ struct v3d_job { > struct drm_gem_object **bo; > u32 bo_count; > > - /* Array of struct dma_fence * to block on before submitting this job. > - */ > - struct xarray deps; > - unsigned long last_dep; > - > /* v3d fence to be signaled by IRQ handler when the job is complete. */ > struct dma_fence *irq_fence; > > diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c > index 5eccd3658938..42b07ffbea5e 100644 > --- a/drivers/gpu/drm/v3d/v3d_gem.c > +++ b/drivers/gpu/drm/v3d/v3d_gem.c > @@ -257,8 +257,8 @@ v3d_lock_bo_reservations(struct v3d_job *job, > return ret; > > for (i = 0; i < job->bo_count; i++) { > - ret = drm_gem_fence_array_add_implicit(&job->deps, > - job->bo[i], true); > + ret = drm_sched_job_await_implicit(&job->base, > + job->bo[i], true); > if (ret) { > drm_gem_unlock_reservations(job->bo, job->bo_count, > acquire_ctx); > @@ -354,8 +354,6 @@ static void > v3d_job_free(struct kref *ref) > { > struct v3d_job *job = container_of(ref, struct v3d_job, refcount); > - unsigned long index; > - struct dma_fence *fence; > int i; > > for (i = 0; i < job->bo_count; i++) { > @@ -364,11 +362,6 @@ v3d_job_free(struct kref *ref) > } > kvfree(job->bo); > > - xa_for_each(&job->deps, index, fence) { > - dma_fence_put(fence); > - } > - xa_destroy(&job->deps); > - > dma_fence_put(job->irq_fence); > dma_fence_put(job->done_fence); > > @@ -452,7 +445,6 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, > if (ret < 0) > return ret; > > - xa_init_flags(&job->deps, XA_FLAGS_ALLOC); > ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], > v3d_priv); > if (ret) > @@ -462,7 +454,7 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, > if (ret == -EINVAL) > goto fail_job; > > - ret = drm_gem_fence_array_add(&job->deps, in_fence); > + ret = drm_sched_job_await_fence(&job->base, in_fence); > if (ret) > goto fail_job; > > @@ -472,7 +464,6 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, > fail_job: > drm_sched_job_cleanup(&job->base); > fail: > - xa_destroy(&job->deps); > pm_runtime_put_autosuspend(v3d->drm.dev); > return ret; > } > @@ -619,8 +610,8 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, > if (bin) { > v3d_push_job(&bin->base); > > - ret = drm_gem_fence_array_add(&render->base.deps, > - dma_fence_get(bin->base.done_fence)); > + ret = drm_sched_job_await_fence(&render->base.base, > + dma_fence_get(bin->base.done_fence)); > if (ret) > goto fail_unreserve; > } > @@ -630,7 +621,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, > if (clean_job) { > struct dma_fence *render_fence = > dma_fence_get(render->base.done_fence); > - ret = drm_gem_fence_array_add(&clean_job->deps, render_fence); > + ret = drm_sched_job_await_fence(&clean_job->base, render_fence); > if (ret) > goto fail_unreserve; > v3d_push_job(clean_job); > @@ -820,8 +811,8 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, > mutex_lock(&v3d->sched_lock); > v3d_push_job(&job->base); > > - ret = drm_gem_fence_array_add(&clean_job->deps, > - dma_fence_get(job->base.done_fence)); > + ret = drm_sched_job_await_fence(&clean_job->base, > + dma_fence_get(job->base.done_fence)); > if (ret) > goto fail_unreserve; > > diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c > index 3f352d73af9c..f0de584f452c 100644 > --- a/drivers/gpu/drm/v3d/v3d_sched.c > +++ b/drivers/gpu/drm/v3d/v3d_sched.c > @@ -13,7 +13,7 @@ > * jobs when bulk background jobs are queued up, we submit a new job > * to the HW only when it has completed the last one, instead of > * filling up the CT[01]Q FIFOs with jobs. Similarly, we use > - * v3d_job_dependency() to manage the dependency between bin and > + * drm_sched_job_await_fence() to manage the dependency between bin and > * render, instead of having the clients submit jobs using the HW's > * semaphores to interlock between them. > */ > @@ -62,28 +62,6 @@ v3d_sched_job_free(struct drm_sched_job *sched_job) > v3d_job_cleanup(job); > } > > -/* > - * Returns the fences that the job depends on, one by one. > - * > - * If placed in the scheduler's .dependency method, the corresponding > - * .run_job won't be called until all of them have been signaled. > - */ > -static struct dma_fence * > -v3d_job_dependency(struct drm_sched_job *sched_job, > - struct drm_sched_entity *s_entity) > -{ > - struct v3d_job *job = to_v3d_job(sched_job); > - > - /* XXX: Wait on a fence for switching the GMP if necessary, > - * and then do so. > - */ > - > - if (!xa_empty(&job->deps)) > - return xa_erase(&job->deps, job->last_dep++); > - > - return NULL; > -} > - > static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job) > { > struct v3d_bin_job *job = to_bin_job(sched_job); > @@ -356,35 +334,30 @@ v3d_csd_job_timedout(struct drm_sched_job *sched_job) > } > > static const struct drm_sched_backend_ops v3d_bin_sched_ops = { > - .dependency = v3d_job_dependency, > .run_job = v3d_bin_job_run, > .timedout_job = v3d_bin_job_timedout, > .free_job = v3d_sched_job_free, > }; > > static const struct drm_sched_backend_ops v3d_render_sched_ops = { > - .dependency = v3d_job_dependency, > .run_job = v3d_render_job_run, > .timedout_job = v3d_render_job_timedout, > .free_job = v3d_sched_job_free, > }; > > static const struct drm_sched_backend_ops v3d_tfu_sched_ops = { > - .dependency = v3d_job_dependency, > .run_job = v3d_tfu_job_run, > .timedout_job = v3d_generic_job_timedout, > .free_job = v3d_sched_job_free, > }; > > static const struct drm_sched_backend_ops v3d_csd_sched_ops = { > - .dependency = v3d_job_dependency, > .run_job = v3d_csd_job_run, > .timedout_job = v3d_csd_job_timedout, > .free_job = v3d_sched_job_free > }; > > static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = { > - .dependency = v3d_job_dependency, > .run_job = v3d_cache_clean_job_run, > .timedout_job = v3d_generic_job_timedout, > .free_job = v3d_sched_job_free Also here. Reviewed-by: Melissa Wen > -- > 2.32.0 >