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From: "Michel Dänzer" <michel@daenzer.net>
To: Takashi Iwai <tiwai@suse.de>
Cc: "Alex Deucher" <alexander.deucher@amd.com>,
	dri-devel@lists.freedesktop.org,
	"Christian König" <christian.koenig@amd.com>,
	amd-gfx@lists.freedesktop.org
Subject: Re: [PATCH] drm/radeon: Set depth on low mem to 16 bpp instead of 8 bpp
Date: Tue, 18 Jul 2017 16:53:48 -0400	[thread overview]
Message-ID: <7ad0c34d-0efe-c54e-28fb-fc5ba31f1700@daenzer.net> (raw)
In-Reply-To: <20170718152053.15050-1-tiwai@suse.de>

On 18/07/17 11:20 AM, Takashi Iwai wrote:
> From: Egbert Eich <eich@suse.de>
> 
> The radeon driver reduces the framebuffer resolution to 8bpp if a
> device with less than 32MB VRAM is found.  This causes the framebuffer
> to run in 8 bit paletted mode.  For a text console this is not an
> issue as 256 different colors is more than one gets on a VGA text
> console.  However this leads to a poor 8bit pseudo-color visual when
> running X on fbdev, too, which is quite ugly.
> 
> In this patch, we try to give some moderate compromise: limit the
> framebuffer bpp to 8 only when VRAM is 8MB or less, and use 16 bpp
> otherwise for 32MB or less VRAM.
> 
> Signed-off-by: Egbert Eich <eich@suse.de>
> Signed-off-by: Takashi Iwai <tiwai@suse.de>
> ---
> 
> This has been included in SUSE kernel for quite some time, and I'm
> trying to upstream this.  The 16bpp looks more reasonable nowadays,
> but I know this is a matter of taste, too.  It'd be great if you guys
> can comment on this, at least, whether it's uttly non-sense or not.

[...]

> diff --git a/drivers/gpu/drm/radeon/radeon_fb.c b/drivers/gpu/drm/radeon/radeon_fb.c
> index 356ad90a5238..b5f2642f124b 100644
> --- a/drivers/gpu/drm/radeon/radeon_fb.c
> +++ b/drivers/gpu/drm/radeon/radeon_fb.c
> @@ -347,9 +347,12 @@ int radeon_fbdev_init(struct radeon_device *rdev)
>   	if (list_empty(&rdev->ddev->mode_config.connector_list))
>   		return 0;
>   
> -	/* select 8 bpp console on RN50 or 16MB cards */
> -	if (ASIC_IS_RN50(rdev) || rdev->mc.real_vram_size <= (32*1024*1024))
> +	/* select 8 bpp console on 8MB cards, or 16 bpp on RN50 or 32MB */
> +	if (rdev->mc.real_vram_size <= (8*1024*1024))
>   		bpp_sel = 8;
> +	else if (ASIC_IS_RN50(rdev) ||
> +		 rdev->mc.real_vram_size <= (32*1024*1024))
> +		bpp_sel = 16;
>   
>   	rfbdev = kzalloc(sizeof(struct radeon_fbdev), GFP_KERNEL);
>   	if (!rfbdev)
> 

Looks reasonable to me — if nothing else, at least the comment and code 
will match again! :)

My only potential doubt is whether there could be another reason than 
VRAM size why RN50 should use 8 bpp. Assuming not,

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>


-- 
Earthling Michel Dänzer            |                  http://www.amd.com
Libre software enthusiast          |                Mesa and X developer
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  reply	other threads:[~2017-07-18 20:53 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2017-07-18 15:20 [PATCH] drm/radeon: Set depth on low mem to 16 bpp instead of 8 bpp Takashi Iwai
2017-07-18 20:53 ` Michel Dänzer [this message]
     [not found]   ` <7ad0c34d-0efe-c54e-28fb-fc5ba31f1700-otUistvHUpPR7s880joybQ@public.gmane.org>
2017-07-19  8:45     ` Takashi Iwai
     [not found]       ` <s5hk23495mu.wl-tiwai-l3A5Bk7waGM@public.gmane.org>
2017-07-24 20:46         ` Alex Deucher

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