From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 110214] radeonsi: xterm scrollback buffer disappears while
Shift+PgUp and PgDn
Date: Fri, 05 Apr 2019 12:18:03 +0000
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Date: Fri, 5 Apr 2019 12:18:02 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D110214
--- Comment #64 from Diego Viola ---
(In reply to Michel D=C3=A4nzer from comment #63)
> (In reply to Diego Viola from comment #62)
> > export MESA_EXTENSION_OVERRIDE=3D"-GL_NV_texture_barrier"
> >=20
> > This helps alleviate the problem (xterm does not have the issue with th=
is),
> > however, the problem is still present in Xephyr.
>=20
> To clarify, you mean Xephyr from xserver 1.16 here (where glamor didn't m=
ake
> use of GL_NV_texture_barrier yet), disabling GL_NV_texture_barrier helps
> with current Xephyr, right?
Yes, that's correct.
If I set `export MESA_EXTENSION_OVERRIDE=3D"-GL_NV_texture_barrier"
` before running `startx`, xterm works fine either in X or Xephyr (from git
master).
>=20
> It seems like DPBB needs to be disabled when glTextureBarrier(NV) is call=
ed,
> otherwise primitives may be reordered across the barrier. Does that make
> sense, Marek?
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Fri, 5 Apr 2019 12:18:02 +0000
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Auto-Submitted: auto-generated
Comme=
nt # 64
on bug 11021=
4
from Diego Viola
(In reply to Michel D=C3=A4nzer from comment #63)
> (In reply to Diego Viola from comment #62)
> > export MESA_EXTENSION_OVERRIDE=3D"-GL_NV_texture_barrier&quo=
t;
> >=20
> > This helps alleviate the problem (xterm does not have the issue w=
ith this),
> > however, the problem is still present in Xephyr.
>=20
> To clarify, you mean Xephyr from xserver 1.16 here (where glamor didn'=
t make
> use of GL_NV_texture_barrier yet), disabling GL_NV_texture_barrier hel=
ps
> with current Xephyr, right?
Yes, that's correct.
If I set `export MESA_EXTENSION_OVERRIDE=3D"-GL_NV_texture_barrier&quo=
t;
` before running `startx`, xterm works fine either in X or Xephyr (from git
master).
>=20
> It seems like DPBB needs to be disabled when glTextureBarrier(NV) is c=
alled,
> otherwise primitives may be reordered across the barrier. Does that ma=
ke
> sense, Marek?
You are receiving this mail because:
- You are the assignee for the bug.
=
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