(In reply to Marko Popovic from comment #199) > Created attachment 145882 [details] > Trace file from Blender SDMA hang > > Here is a trace file of the SDMA hang provoked by using blender, happens > pretty much all the time on the same place, so I guess those hangs look > random on the surface but are reproducible indeed. + Extra info: it doesn't happen with nodma on... so it's definitely SDMA related, not shaders...