Comment # 200 on bug 111481 from
(In reply to Marko Popovic from comment #199)
> Created attachment 145882 [details]
> Trace file from Blender SDMA hang
> 
> Here is a trace file of the SDMA hang provoked by using blender, happens
> pretty much all the time on the same place, so I guess those hangs look
> random on the surface but are reproducible indeed.

+ Extra info: it doesn't happen with nodma on... so it's definitely SDMA
related, not shaders...


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