From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111481] AMD Navi GPU frequent freezes on both Manjaro/Ubuntu
with kernel 5.3 and mesa 19.2 -git/llvm9
Date: Thu, 31 Oct 2019 05:14:25 +0000
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Date: Thu, 31 Oct 2019 05:14:25 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111481
--- Comment #183 from Timur Krist=C3=B3f ---
(In reply to Jaap Buurman from comment #142)
> How can I set both AMD_DEBUG=3Dnongg and AMD_DEBUG=3Dnodma in the
> /etc/environment file? Do they need to be on two separate lines, or will =
the
> second line simply overwrite the first one by setting the same environment
> variable? Do they need to be comma separated maybe?
Add the following line to your /etc/environment
export AMD_DEBUG=3Dnongg,nodma
(In reply to Pierre-Eric Pelloux-Prayer from comment #141)
> I don't think radv uses SDMA at all, so they cannot be affected by this
> issue.=20
Correct, radv doesn't use the SDMA so is not affected by this problem. If y=
ou
see hangs in Vulkan games, it is currently most likely an LLVM problem. The
LLVM devs have fixed most of the problems in their latest master, but haven=
't
backported the fixes to LLVM 9 yet.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Thu, 31 Oct 2019 05:14:25 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Comm=
ent # 183
on bug 11148=
1
from Timur Krist=C3=B3f
(In reply to Jaap Buurman from comment #142)
> How can I set both AMD_DEBUG=3Dnongg and AMD_DEB=
UG=3Dnodma in the
> /etc/environment file? Do they need to be on two separate lines, or wi=
ll the
> second line simply overwrite the first one by setting the same environ=
ment
> variable? Do they need to be comma separated maybe?
Add the following line to your /etc/environment
export AMD_DEBUG=3Dnongg,nodma
(In reply to Pierre-Eric Pelloux-Prayer from comment #141)
> I don't think radv uses SDMA at all, so they can=
not be affected by this
> issue.
Correct, radv doesn't use the SDMA so is not affected by this problem. If y=
ou
see hangs in Vulkan games, it is currently most likely an LLVM problem. The
LLVM devs have fixed most of the problems in their latest master, but haven=
't
backported the fixes to LLVM 9 yet.
You are receiving this mail because:
- You are the assignee for the bug.
=
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