Comment # 109 on bug 80419 from
Hi Edwin, thanks for following this discussion! I got the impression that XCOM
uses invalid or at least undefined behavior from comment 88, 91 and 92, and
from the apitrace bug comments here:
https://github.com/apitrace/apitrace/issues/407#issuecomment-166619366
https://github.com/apitrace/apitrace/issues/407#issuecomment-166752457
https://github.com/apitrace/apitrace/issues/407#issuecomment-167866502

But I'm no OpenGL developer, so I'll let Nicolai or Jose or somebody else
knowledgeable confirm or refute this :)


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