https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #27 from Laurent carlier --- (In reply to comment #26) > (In reply to comment #24) > > (In reply to comment #23) > > > Thanks, but again it won't work. This time it complains about missing > > > libsteam_api.so > > > > It's possible running through apitrace is somehow losing the LD_LIBRARY_PATH > > working variable or working directory. You can attach it with LD_PRELOAD > > which should prevent this. Set the launch options to something like this: > > LD_PRELOAD=/usr/local/lib/apitrace/wrappers/glxtrace.so:$LD_PRELOAD %command% > > Adjust the path to the x86_64 glxtrace.so if necessary. > > And now it segfaults again, just like before: > > apitrace: redirecting dlopen("libGL.so.1", 0x102) > apitrace: tracing to > /home/ryan/.local/share/Steam/SteamApps/common/XCom-Enemy-Unknown/game. > x86_64.trace > Dumped crashlog to > /home/ryan/.local/share/feral-interactive/XCOM/crashes//7f31c2e8-309f-1dae- > 547b3bc4-458a6b0d.dmp > /home/ryan/.local/share/Steam/SteamApps/common/XCom-Enemy-Unknown/binaries/ > linux/xcom.sh: line 39: 6587 Segmentation fault (core dumped) > ${DEBUGGER} "${GAMEBINARY}" $@ > Game removed: AppID 200510 "XCOM: Enemy Unknown", ProcID 6576 In ~/.local/share/Steam/SteamApps/common/XCom-Enemy-Unknown/ directory * do a backup of xcom.sh file then edit the file * line 79, change the line: eval "$GAMESCRIPT" $@ into: apitrace trace "$GAMESCRIPT" $@ * then save and launch the game, now the trace is properly generated -- You are receiving this mail because: You are the assignee for the bug.