https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #134 from Nicolai Hähnle --- Hi Daniel, curious, but I doubt the crash is related to the lockup. Most likely, buffer creation fails in radeon_cs_create_fence and then we get a NULL pointer dereference. If you could get a backtrace with line numbers to confirm that would be nice. In any case, GPU lockups can only be caused by actually submitting something to the GPU, which we obviously don't do once the game process crashes... so more likely, the GPU lockup happens first and then causes the subsequent failure somehow. -- You are receiving this mail because: You are the assignee for the bug.