From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 80419] XCOM: Enemy Unknown Causes lockup
Date: Mon, 13 Jun 2016 08:28:55 +0000
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Date: Mon, 13 Jun 2016 08:28:56 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D80419
--- Comment #134 from Nicolai H=C3=A4hnle ---
Hi Daniel, curious, but I doubt the crash is related to the lockup. Most
likely, buffer creation fails in radeon_cs_create_fence and then we get a N=
ULL
pointer dereference. If you could get a backtrace with line numbers to conf=
irm
that would be nice.
In any case, GPU lockups can only be caused by actually submitting somethin=
g to
the GPU, which we obviously don't do once the game process crashes... so mo=
re
likely, the GPU lockup happens first and then causes the subsequent failure
somehow.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
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Date: Mon, 13 Jun 2016 08:28:56 +0000
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Comme=
nt # 134
on bug 80419<=
/a>
from Nicolai H=C3=A4hnle
Hi Daniel, curious, but I doubt the crash is related to the lo=
ckup. Most
likely, buffer creation fails in radeon_cs_create_fence and then we get a N=
ULL
pointer dereference. If you could get a backtrace with line numbers to conf=
irm
that would be nice.
In any case, GPU lockups can only be caused by actually submitting somethin=
g to
the GPU, which we obviously don't do once the game process crashes... so mo=
re
likely, the GPU lockup happens first and then causes the subsequent failure
somehow.
You are receiving this mail because:
- You are the assignee for the bug.
=
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