From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 80419] XCOM: Enemy Unknown Causes lockup Date: Mon, 01 Aug 2016 11:42:47 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1107983337==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id 600FE6E2EE for ; Mon, 1 Aug 2016 11:42:48 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1107983337== Content-Type: multipart/alternative; boundary="14700517685.DF65Ea214.26500"; charset="UTF-8" --14700517685.DF65Ea214.26500 Date: Mon, 1 Aug 2016 11:42:48 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D80419 --- Comment #142 from Marek Ol=C5=A1=C3=A1k --- I've seen plenty of GPU hangs with XCOM: Enemy Within. It's basically the s= ame game with a little more content, but not much. The reproducibility is random. The hangs usually happen between 1 minutes a= nd 8 hours. In my case, this is the data I've been able to obtain: - Reproduced on everything I was testing on: Hawaii (radeon), Tonga, Polari= s11 (amdgpu) - It occurs with many different shaders, among which there are a few very simple ones. (no scratch or spills, a few ifs, no loops) - Disabling HyperZ has no effect. - Disabling CE has no effect. - VM faults never occur. - The hangs don't seem to have anything in common. Action items: - Reproduce the hang and do a hardware scan dump (it can only be done in the AMD office AFAIK), and send it to hardware teams. --=20 You are receiving this mail because: You are the assignee for the bug.= --14700517685.DF65Ea214.26500 Date: Mon, 1 Aug 2016 11:42:48 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Comme= nt # 142 on bug 80419<= /a> from Marek Ol=C5=A1=C3=A1k
I've seen plenty of GPU hangs with XCOM: Enemy Within. It's ba=
sically the same
game with a little more content, but not much.

The reproducibility is random. The hangs usually happen between 1 minutes a=
nd 8
hours.

In my case, this is the data I've been able to obtain:
- Reproduced on everything I was testing on: Hawaii (radeon), Tonga, Polari=
s11
(amdgpu)
- It occurs with many different shaders, among which there are a few very
simple ones. (no scratch or spills, a few ifs, no loops)
- Disabling HyperZ has no effect.
- Disabling CE has no effect.
- VM faults never occur.
- The hangs don't seem to have anything in common.

Action items:
- Reproduce the hang and do a hardware scan dump (it can only be done in the
AMD office AFAIK), and send it to hardware teams.


You are receiving this mail because:
  • You are the assignee for the bug.
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