From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 80419] XCOM: Enemy Unknown Causes lockup Date: Fri, 05 Feb 2016 13:15:51 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============2038711477==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id BD3F26E9D7 for ; Fri, 5 Feb 2016 05:15:51 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============2038711477== Content-Type: multipart/alternative; boundary="14546781515.fEADCeE.30434"; charset="UTF-8" --14546781515.fEADCeE.30434 Date: Fri, 5 Feb 2016 13:15:51 +0000 MIME-Version: 1.0 Content-Type: text/plain https://bugs.freedesktop.org/show_bug.cgi?id=80419 --- Comment #110 from Edwin Smith --- (In reply to Kamil Páral from comment #109) > Hi Edwin, thanks for following this discussion! I got the impression that > XCOM uses invalid or at least undefined behavior from comment 88, 91 and 92, > and from the apitrace bug comments here: > https://github.com/apitrace/apitrace/issues/407#issuecomment-166619366 > https://github.com/apitrace/apitrace/issues/407#issuecomment-166752457 > https://github.com/apitrace/apitrace/issues/407#issuecomment-167866502 > > But I'm no OpenGL developer, so I'll let Nicolai or Jose or somebody else > knowledgeable confirm or refute this :) :) No problem, we'll have a look at the Linux code the next time we patch the game as regardless of the reasons it would be nice to get the game running as well as other Feral games that run on mesa. It's quite possible this issue is something in the original engine behaviour that needs correcting for the mesa drivers. Many thanks to everyone one on the bugs for their investigations. -- You are receiving this mail because: You are the assignee for the bug. --14546781515.fEADCeE.30434 Date: Fri, 5 Feb 2016 13:15:51 +0000 MIME-Version: 1.0 Content-Type: text/html

Comment # 110 on bug 80419 from
(In reply to Kamil Páral from comment #109)
> Hi Edwin, thanks for following this discussion! I got the impression that
> XCOM uses invalid or at least undefined behavior from comment 88, 91 and 92,
> and from the apitrace bug comments here:
> https://github.com/apitrace/apitrace/issues/407#issuecomment-166619366
> https://github.com/apitrace/apitrace/issues/407#issuecomment-166752457
> https://github.com/apitrace/apitrace/issues/407#issuecomment-167866502
> 
> But I'm no OpenGL developer, so I'll let Nicolai or Jose or somebody else
> knowledgeable confirm or refute this :)

:) No problem, we'll have a look at the Linux code the next time we patch the
game as regardless of the reasons it would be nice to get the game running as
well as other Feral games that run on mesa. It's quite possible this issue is
something in the original engine behaviour that needs correcting for the mesa
drivers.

Many thanks to everyone one on the bugs for their investigations.


You are receiving this mail because:
  • You are the assignee for the bug.
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