Comment # 132 on bug 80419 from
(In reply to Davin McCall from comment #131)
> I think you missed the significance of my second paragraph above - I have
> established that the hang is _not_ caused by the mis-use of the
> glDrawRangeElementsBaseVertex() function. So comparing how the radeonsi and
> Intel/r600 drivers handle this function is not likely to help in resolving
> this issue.

OK, I'll leave this one with you but if you need anything else from Feral let
us know.


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