From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 80419] XCOM: Enemy Unknown Causes lockup
Date: Tue, 22 Dec 2015 22:52:25 +0000
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Date: Tue, 22 Dec 2015 22:52:25 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D80419
Jose Fonseca changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |brianp@vmware.com,
| |jfonseca@vmware.com
--- Comment #88 from Jose Fonseca ---
(In reply to Kamil P=C3=A1ral from comment #87)
> The apitrace developer patched glretrace, so that it no longer crashes
> during replay. He says it's a bug inside XCOM. He also says the problem
> might likely cause the radeonsi driver crash as well. See his comment her=
e:
> https://github.com/apitrace/apitrace/issues/407#issuecomment-166619366
>=20
> (If this indeed turns out to be an XCOM bug, it would be nice if we could
> put some safeguards into the driver and didn't crash for invalid commands,
> but I'm saying that as someone who knows exactly zero about gpu driver
> programming).
Yep. We could add a new drirc hack for ignoring the start/end params of
glDrawRangeElementsBaseVertex for applications like XCOM, ie, assume 0..~0.
XCOM is not unique here -- we've seen this happening on a Direct3D9 once at
VMware. It looks like some of the proprietary OpenGL/Direct3D drivers out
there simply outright ignore the min/max index hints.
--=20
You are receiving this mail because:
You are the assignee for the bug.
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Date: Tue, 22 Dec 2015 22:52:25 +0000
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Jose Fonseca
changed
bug 80419<=
/a>
What |
Removed |
Added |
CC |
|
brianp@vmware.com, jfonseca@vmware.com
|
Commen=
t # 88
on bug 80419<=
/a>
from Jose Fonseca
(In reply to Kamil P=C3=A1ral from comment #87)
> The apitrace developer patched glretrace, so tha=
t it no longer crashes
> during replay. He says it's a bug inside XCOM. He also says the problem
> might likely cause the radeonsi driver crash as well. See his comment =
here:
> https://github.com/apitrace/apitrace/issues/407#issuecomment-1=
66619366
>=20
> (If this indeed turns out to be an XCOM bug, it would be nice if we co=
uld
> put some safeguards into the driver and didn't crash for invalid comma=
nds,
> but I'm saying that as someone who knows exactly zero about gpu driver
> programming).
Yep. We could add a new drirc hack for ignoring the start/end params of
glDrawRangeElementsBaseVertex for applications like XCOM, ie, assume 0..~0.
XCOM is not unique here -- we've seen this happening on a Direct3D9 once at
VMware. It looks like some of the proprietary OpenGL/Direct3D drivers out
there simply outright ignore the min/max index hints.
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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