Comment # 28 on bug 80419 from
(In reply to comment #27)
> 
> In ~/.local/share/Steam/SteamApps/common/XCom-Enemy-Unknown/ directory
> * do a backup of xcom.sh file then edit the file
> * line 79, change the line: eval "$GAMESCRIPT" $@
>   into: apitrace trace "$GAMESCRIPT" $@
> * then save and launch the game, now the trace is properly generated

Continues to segfault immediately on starting, just after the intial XCOM
splash screen, though there's now output from apitrace in terminal and a trace.
Is this just something wrong with my system? I've checked the game cache
several times already to make sure there's no corrupted files so there's
nothing wrong there.


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