Comment # 131 on bug 80419 from
Edwin Smith:

> It might be useful to see what the Intel and/or r600 series drivers do as neither of these driver exhibit this crash in similar circumstances.

I think you missed the significance of my second paragraph above - I have
established that the hang is _not_ caused by the mis-use of the
glDrawRangeElementsBaseVertex() function. So comparing how the radeonsi and
Intel/r600 drivers handle this function is not likely to help in resolving this
issue.

Davin


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