Comment # 12 on bug 91278 from
(In reply to Michel Dänzer from comment #10)
> Mathias, so you can reliably reproduce the hang by replaying that apitrace?

Okay, I have been able to replay the trace by compiling apitrace from source,
and renaming glretrace to valley_x64.
I can reproduce the hang by replaying, but not in a very useful way as the hang
happens on different frames on each replay, so I wouldn't really call it
reproducible at this point.
I will see what different options glretrace gives me, to see if I can find some
kind of common denominator between the hangs.


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