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* [PATCH 00/10] UXA Render acceleration for Ivybridge
@ 2011-07-14 21:21 Kenneth Graunke
  2011-07-14 21:21 ` [PATCH 01/10] render: New Ivybridge assembly programs for render acceleration Kenneth Graunke
                   ` (9 more replies)
  0 siblings, 10 replies; 11+ messages in thread
From: Kenneth Graunke @ 2011-07-14 21:21 UTC (permalink / raw)
  To: intel-gfx

Hi,

This patch series adds 2D render acceleration for Ivybridge, using UXA.
It also refactors some (some!) of the duplicated code between Xv and render.

I've done very minimal testing, but it seems to work.

--Kenneth

^ permalink raw reply	[flat|nested] 11+ messages in thread

end of thread, other threads:[~2011-07-14 21:25 UTC | newest]

Thread overview: 11+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2011-07-14 21:21 [PATCH 00/10] UXA Render acceleration for Ivybridge Kenneth Graunke
2011-07-14 21:21 ` [PATCH 01/10] render: New Ivybridge assembly programs for render acceleration Kenneth Graunke
2011-07-14 21:21 ` [PATCH 02/10] render: Update SURFACE_STATE for Ivybridge Kenneth Graunke
2011-07-14 21:21 ` [PATCH 03/10] render: Update SAMPLER_STATE " Kenneth Graunke
2011-07-14 21:21 ` [PATCH 04/10] render: Set Address Modify Enable in 3DSTATE_VERTEX_BUFFERS on Gen7 Kenneth Graunke
2011-07-14 21:21 ` [PATCH 05/10] render: Update 3DPRIMITIVE for Ivybridge Kenneth Graunke
2011-07-14 21:21 ` [PATCH 06/10] Xv: Refactor out pipeline setup functions for future reuse in render Kenneth Graunke
2011-07-14 21:21 ` [PATCH 07/10] render: Refactor to use newly shared pipeline setup code in i965_3d.c Kenneth Graunke
2011-07-14 21:21 ` [PATCH 08/10] render: Use Ivybridge variants for 3D pipeline setup Kenneth Graunke
2011-07-14 21:21 ` [PATCH 09/10] render: Update pixel shader state for Ivybridge Kenneth Graunke
2011-07-14 21:21 ` [PATCH 10/10] render: Enable RENDER acceleration on Ivybridge Kenneth Graunke

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