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* [RFC 0/6] fast poll multishot mode
@ 2021-09-03 11:00 Hao Xu
  2021-09-03 11:00 ` [PATCH 1/6] io_uring: enhance flush completion logic Hao Xu
                   ` (6 more replies)
  0 siblings, 7 replies; 46+ messages in thread
From: Hao Xu @ 2021-09-03 11:00 UTC (permalink / raw)
  To: Jens Axboe; +Cc: io-uring, Pavel Begunkov, Joseph Qi

Let multishot support multishot mode, currently only add accept as its
first comsumer.
theoretical analysis:
  1) when connections come in fast
    - singleshot:
              add accept sqe(userpsace) --> accept inline
                              ^                 |
                              |-----------------|
    - multishot:
             add accept sqe(userspace) --> accept inline
                                              ^     |
                                              |--*--|

    we do accept repeatedly in * place until get EAGAIN

  2) when connections come in at a low pressure
    similar thing like 1), we reduce a lot of userspace-kernel context
    switch and useless vfs_poll()


tests:
Did some tests, which goes in this way:

  server    client(multiple)
  accept    connect
  read      write
  write     read
  close     close

Basically, raise up a number of clients(on same machine with server) to
connect to the server, and then write some data to it, the server will
write those data back to the client after it receives them, and then
close the connection after write return. Then the client will read the
data and then close the connection. Here I test 10000 clients connect
one server, data size 128 bytes. And each client has a go routine for
it, so they come to the server in short time.
test 20 times before/after this patchset, time spent:(unit cycle, which
is the return value of clock())
before:
  1930136+1940725+1907981+1947601+1923812+1928226+1911087+1905897+1941075
  +1934374+1906614+1912504+1949110+1908790+1909951+1941672+1969525+1934984
  +1934226+1914385)/20.0 = 1927633.75
after:
  1858905+1917104+1895455+1963963+1892706+1889208+1874175+1904753+1874112
  +1874985+1882706+1884642+1864694+1906508+1916150+1924250+1869060+1889506
  +1871324+1940803)/20.0 = 1894750.45

(1927633.75 - 1894750.45) / 1927633.75 = 1.65%

Higher pressure like 10^5 connections causes problems since ports are
in use.
I'll test the cancellation path and try to lift pressure to much high
level to see if numbers get better. Sent this early for comments and
suggestions.

Hao Xu (6):
  io_uring: enhance flush completion logic
  io_uring: add IORING_ACCEPT_MULTISHOT for accept
  io_uring: add REQ_F_APOLL_MULTISHOT for requests
  io_uring: let fast poll support multishot
  io_uring: implement multishot mode for accept
  io_uring: enable multishot mode for accept

 fs/io_uring.c                 | 72 +++++++++++++++++++++++++++++------
 include/uapi/linux/io_uring.h |  4 ++
 2 files changed, 64 insertions(+), 12 deletions(-)

-- 
2.24.4


^ permalink raw reply	[flat|nested] 46+ messages in thread

end of thread, other threads:[~2021-09-17 18:49 UTC | newest]

Thread overview: 46+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2021-09-03 11:00 [RFC 0/6] fast poll multishot mode Hao Xu
2021-09-03 11:00 ` [PATCH 1/6] io_uring: enhance flush completion logic Hao Xu
2021-09-03 11:42   ` Pavel Begunkov
2021-09-03 12:08     ` Hao Xu
2021-09-03 12:27       ` Pavel Begunkov
2021-09-03 13:38         ` Hao Xu
2021-09-17 18:49           ` Hao Xu
2021-09-03 11:00 ` [PATCH 2/6] io_uring: add IORING_ACCEPT_MULTISHOT for accept Hao Xu
2021-09-03 11:00 ` [PATCH 3/6] io_uring: add REQ_F_APOLL_MULTISHOT for requests Hao Xu
2021-09-03 11:00 ` [PATCH 4/6] io_uring: let fast poll support multishot Hao Xu
2021-09-06 15:56   ` Pavel Begunkov
2021-09-06 17:40     ` Hao Xu
2021-09-06 19:09       ` Pavel Begunkov
2021-09-07  6:38         ` Hao Xu
2021-09-06 19:04   ` Pavel Begunkov
2021-09-07  6:48     ` Hao Xu
2021-09-08 11:21       ` Hao Xu
2021-09-08 12:03         ` Pavel Begunkov
2021-09-08 13:13           ` Pavel Begunkov
2021-09-09  7:01           ` Hao Xu
2021-09-09  8:29             ` Hao Xu
2021-09-11 10:49               ` Pavel Begunkov
2021-09-11 20:19                 ` Hao Xu
2021-09-03 11:00 ` [PATCH 5/6] io_uring: implement multishot mode for accept Hao Xu
2021-09-04 22:39   ` Pavel Begunkov
2021-09-04 22:40     ` Pavel Begunkov
2021-09-06 15:34       ` Pavel Begunkov
2021-09-03 11:00 ` [PATCH 6/6] io_uring: enable " Hao Xu
2021-09-03 16:29   ` Jens Axboe
2021-09-04 15:34     ` Hao Xu
2021-09-04 18:40       ` Jens Axboe
2021-09-04 22:46         ` Pavel Begunkov
2021-09-05  7:29           ` Hao Xu
2021-09-05 19:44           ` Jens Axboe
2021-09-06  8:26             ` Hao Xu
2021-09-06  8:28               ` Hao Xu
2021-09-06 13:24               ` Jens Axboe
2021-09-06 12:35             ` Hao Xu
2021-09-06 13:31               ` Jens Axboe
2021-09-06 15:00                 ` Hao Xu
2021-09-06 15:32               ` Pavel Begunkov
2021-09-06 16:42                 ` Jens Axboe
2021-09-04 22:43   ` Pavel Begunkov
2021-09-05  6:25     ` Hao Xu
2021-09-05  8:27       ` Pavel Begunkov
2021-09-03 11:02 ` [RFC 0/6] fast poll multishot mode Hao Xu

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