On Thu, Jan 21, 2021 at 12:54:52PM -0600, Josh Poimboeuf wrote: > 2) The shadow stack idea sounds promising -- how hard would it be to > make a prototype reliable unwinder? In theory it doesn't look too hard and I can't see a particular reason not to try doing this - there's going to be edge cases but hopefully for reliable stack trace they're all in areas where we would be happy to just decide the stack isn't reliable anyway, things like nesting which allocates separate shadow stacks for each nested level for example. I'll take a look.