* [PATCH 3/6] fbdev/simplefb: Add the N64's mode
@ 2021-01-08 8:32 Lauri Kasanen
0 siblings, 0 replies; 2+ messages in thread
From: Lauri Kasanen @ 2021-01-08 8:32 UTC (permalink / raw)
To: linux-mips; +Cc: tsbogend, hdegoede, linux-fbdev
By keeping it separate for the platform, we save 748 bytes.
This brings simplefb to 2.5kb from 3.2kb, when a native fb driver
was 1.5kb.
Signed-off-by: Lauri Kasanen <cand@gmx.com>
---
include/linux/platform_data/simplefb.h | 7 +++++++
1 file changed, 7 insertions(+)
No changes for this patch, just refreshing as part of the series.
diff --git a/include/linux/platform_data/simplefb.h b/include/linux/platform_data/simplefb.h
index ca83376..c9d4f2c 100644
--- a/include/linux/platform_data/simplefb.h
+++ b/include/linux/platform_data/simplefb.h
@@ -13,6 +13,12 @@
#include <linux/types.h>
/* format array, use it to initialize a "struct simplefb_format" array */
+#ifdef CONFIG_MACH_NINTENDO64
+#define SIMPLEFB_FORMATS \
+{ \
+ { "r5g5b5a1", 16, {11, 5}, {6, 5}, {1, 5}, {0, 1}, DRM_FORMAT_RGBA5551 }, \
+}
+#else
#define SIMPLEFB_FORMATS \
{ \
{ "r5g6b5", 16, {11, 5}, {5, 6}, {0, 5}, {0, 0}, DRM_FORMAT_RGB565 }, \
@@ -25,6 +31,7 @@
{ "x2r10g10b10", 32, {20, 10}, {10, 10}, {0, 10}, {0, 0}, DRM_FORMAT_XRGB2101010 }, \
{ "a2r10g10b10", 32, {20, 10}, {10, 10}, {0, 10}, {30, 2}, DRM_FORMAT_ARGB2101010 }, \
}
+#endif
/*
* Data-Format for Simple-Framebuffers
--
2.6.2
^ permalink raw reply related [flat|nested] 2+ messages in thread
* [PATCH 3/6] fbdev/simplefb: Add the N64's mode
@ 2021-01-04 13:46 Lauri Kasanen
0 siblings, 0 replies; 2+ messages in thread
From: Lauri Kasanen @ 2021-01-04 13:46 UTC (permalink / raw)
To: linux-mips; +Cc: tsbogend, hdegoede, linux-fbdev
By keeping it separate for the platform, we save 748 bytes.
This brings simplefb to 2.5kb from 3.2kb, when a native fb driver
was 1.5kb.
Signed-off-by: Lauri Kasanen <cand@gmx.com>
---
include/linux/platform_data/simplefb.h | 7 +++++++
1 file changed, 7 insertions(+)
fb folks: the rest of the series is on linux-mips. I'm not sure which tree what
goes through.
diff --git a/include/linux/platform_data/simplefb.h b/include/linux/platform_data/simplefb.h
index ca83376..c9d4f2c 100644
--- a/include/linux/platform_data/simplefb.h
+++ b/include/linux/platform_data/simplefb.h
@@ -13,6 +13,12 @@
#include <linux/types.h>
/* format array, use it to initialize a "struct simplefb_format" array */
+#ifdef CONFIG_MACH_NINTENDO64
+#define SIMPLEFB_FORMATS \
+{ \
+ { "r5g5b5a1", 16, {11, 5}, {6, 5}, {1, 5}, {0, 1}, DRM_FORMAT_RGBA5551 }, \
+}
+#else
#define SIMPLEFB_FORMATS \
{ \
{ "r5g6b5", 16, {11, 5}, {5, 6}, {0, 5}, {0, 0}, DRM_FORMAT_RGB565 }, \
@@ -25,6 +31,7 @@
{ "x2r10g10b10", 32, {20, 10}, {10, 10}, {0, 10}, {0, 0}, DRM_FORMAT_XRGB2101010 }, \
{ "a2r10g10b10", 32, {20, 10}, {10, 10}, {0, 10}, {30, 2}, DRM_FORMAT_ARGB2101010 }, \
}
+#endif
/*
* Data-Format for Simple-Framebuffers
--
2.6.2
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