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* [PATCH v11 00/11] HID: nintendo
@ 2020-03-17  3:29 Daniel J. Ogorchock
  2020-03-17  3:29 ` [PATCH v11 01/11] HID: nintendo: add nintendo switch controller driver Daniel J. Ogorchock
                   ` (12 more replies)
  0 siblings, 13 replies; 27+ messages in thread
From: Daniel J. Ogorchock @ 2020-03-17  3:29 UTC (permalink / raw)
  To: linux-input
  Cc: thunderbird2k, blaws05, benjamin.tissoires, jikos,
	Roderick.Colenbrander, svv, s.jegen, carmueller,
	Daniel J. Ogorchock

I removed the IMU patch for now, since I have some more work on it to do
before it's ready. This version fixes a bug with joy-con S-trigger
configuration and switches the pro controller's Dpad input to a hat.

Version 11 changes:
  - Removed IMU patch for now, since it has some issues to work out.
  - Fixed bug introduced in v10 which led to the joy-cons' S-triggers
    not being configured as an input.
  - Changed the pro controller's d-pad input from buttons to a hat to be
    more in line with other controller drivers.

Version 10 changes:
  - Removed duplicate reporting of one of the triggers that Billy noticed
  - The joy-cons now only report having the buttons they actually have
    (they used to register the input devices with the buttons of the
    other joy-con as well).
  - The input device is now created after the LEDs/power supply.
  - The removed state handling bool has been removed, instead opting to
    add a new controller state (removed).
  - Eliminated a 1 second delay when probing a USB controller.
  - Added support for the IMU. This mostly consisted of merging in some
    work provided by Carl. I'm not incredibly familiar with proper
    gyro/accelerometer handling in linux, so this might need some
    tweaking. Preliminary tests in evtest show the gyro/accel values
    being reported.
  - Added support for the joy-con USB charging grip.

Version 9 changes:
  - Fixed compiler errors on gcc versions older than 8.2
  - Set input device's uniq value to the controller's MAC address

Version 8 changes:
  - Corrected the handshaking protocol with USB pro controllers. A
    handshake now occurs both prior and after the baudrate set. This
    doesn't appear to have a noticeable difference, but it more
    accurately follows documentation found online.
  - Fixed potential race condition which could lead to a slightly longer
    delay sending subcommands in rare circumstances.
  - Moved the rumble worker to its own workqueue, since it can block.
    This prevents it from having a negative impact on the default kernel
    workqueue. It also prevents dropped subcommands due to something
    else blocking the kernel workqueue. The benefit is most obvious when
    using multiple controllers at once, since the controller subcommand
    timings are very picky.
  - Added a patch to set the most significant bit of the hid hw version.
    Roderick had mentioned needing to probably do this awhile ago, but I
    had forgotten about it until now. This is the same thing hid-sony
    does. It allows SDL2 to have different mappings for the hid-nintendo
    driver vs the default hid mappings.

Version 7 changes:
  - Changed name to hid-nintendo to fit modern naming conventions
  - Removed joycon_ctlr_destroy(), since it wasn't needed an could
    potentially invalidate a mutex while it could be in use on other
    threads
  - Implemented minor code improvements suggested by Silvan
  - The driver now waits to send subcommands until after receiving an
    input report. This significantly reduces dropped subcommands.
  - Reduced the number of error messages when disconnecting a
    controller.

Version 6 changes:
  - Improved subcommand sending reliabilty
  - Decreased rumble period to 50ms
  - Added rumble queue to avoid missing ff_effects if sent too quickly
  - Code cleanup and minor refactoring
  - Added default analog stick calibration

Version 5 changes:
  - Removed sysfs interface to control motor frequencies.
  - Improved rumble reliability by using subcommands to set it.
  - Changed mapping of the SL/SR triggers on the joy-cons to map to
    whichever triggers they lack (e.g. a left joycon's sl/sr map to
    TR and TR2). This allows userspace to distinguish between the
    normal and S triggers.
  - Minor refactors

Version 4 changes:
  - Added support for the Home button LED for the pro controller and
    right joy-con
  - Changed name from hid-switchcon to hid-joycon
  - Added rumble support
  - Removed ctlr->type and use hdev->product instead
  - Use POWER_SUPPLY_CAPACITY_LEVEL enum instead of manually translating
    to capacity percentages
  - Misc. minor refactors based on v3 feedback

Version 3 changes:
  - Added led_classdev support for the 4 player LEDs
  - Added power_supply support for the controller's battery
  - Made the controller number mutex static
  - Minor refactoring/style fixes based on Roderick's feedback from v2

Version 2 changes:
  - Switched to using a synchronous method for configuring the
        controller.
  - Removed any pairing/orientation logic in the driver. Every
    controller now corresponds to its own input device.
  - Store controller button data as a single u32.
  - Style corrections

Daniel J. Ogorchock (11):
  HID: nintendo: add nintendo switch controller driver
  HID: nintendo: add player led support
  HID: nintendo: add power supply support
  HID: nintendo: add home led support
  HID: nintendo: add rumble support
  HID: nintendo: improve subcommand reliability
  HID: nintendo: send subcommands after receiving input report
  HID: nintendo: reduce device removal subcommand errors
  HID: nintendo: patch hw version for userspace HID mappings
  HID: nintendo: set controller uniq to MAC
  HID: nintendo: add support for charging grip

 MAINTAINERS                |    6 +
 drivers/hid/Kconfig        |   24 +
 drivers/hid/Makefile       |    1 +
 drivers/hid/hid-ids.h      |    4 +
 drivers/hid/hid-nintendo.c | 1665 ++++++++++++++++++++++++++++++++++++
 5 files changed, 1700 insertions(+)
 create mode 100644 drivers/hid/hid-nintendo.c

-- 
2.25.1


^ permalink raw reply	[flat|nested] 27+ messages in thread

* [PATCH v11 01/11] HID: nintendo: add nintendo switch controller driver
  2020-03-17  3:29 [PATCH v11 00/11] HID: nintendo Daniel J. Ogorchock
@ 2020-03-17  3:29 ` Daniel J. Ogorchock
  2020-03-17  3:29 ` [PATCH v11 02/11] HID: nintendo: add player led support Daniel J. Ogorchock
                   ` (11 subsequent siblings)
  12 siblings, 0 replies; 27+ messages in thread
From: Daniel J. Ogorchock @ 2020-03-17  3:29 UTC (permalink / raw)
  To: linux-input
  Cc: thunderbird2k, blaws05, benjamin.tissoires, jikos,
	Roderick.Colenbrander, svv, s.jegen, carmueller,
	Daniel J. Ogorchock

The hid-nintendo driver supports the Nintendo Switch Pro Controllers and
the Joy-Cons. The Pro Controllers can be used over USB or Bluetooth.

The Joy-Cons each create their own, independent input devices, so it is
up to userspace to combine them if desired.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
---
 MAINTAINERS                |   6 +
 drivers/hid/Kconfig        |  11 +
 drivers/hid/Makefile       |   1 +
 drivers/hid/hid-ids.h      |   3 +
 drivers/hid/hid-nintendo.c | 871 +++++++++++++++++++++++++++++++++++++
 5 files changed, 892 insertions(+)
 create mode 100644 drivers/hid/hid-nintendo.c

diff --git a/MAINTAINERS b/MAINTAINERS
index 44bc9d7f04a4..b06feb461d87 100644
--- a/MAINTAINERS
+++ b/MAINTAINERS
@@ -11683,6 +11683,12 @@ S:	Maintained
 F:	Documentation/scsi/NinjaSCSI.txt
 F:	drivers/scsi/nsp32*
 
+NINTENDO HID DRIVER
+M:	Daniel J. Ogorchock <djogorchock@gmail.com>
+L:	linux-input@vger.kernel.org
+S:	Maintained
+F:	drivers/hid/hid-nintendo*
+
 NIOS2 ARCHITECTURE
 M:	Ley Foon Tan <ley.foon.tan@intel.com>
 L:	nios2-dev@lists.rocketboards.org (moderated for non-subscribers)
diff --git a/drivers/hid/Kconfig b/drivers/hid/Kconfig
index 494a39e74939..5dbee5fd69df 100644
--- a/drivers/hid/Kconfig
+++ b/drivers/hid/Kconfig
@@ -702,6 +702,17 @@ config HID_MULTITOUCH
 	  To compile this driver as a module, choose M here: the
 	  module will be called hid-multitouch.
 
+config HID_NINTENDO
+	tristate "Nintendo Joy-Con and Pro Controller support"
+	depends on HID
+	help
+	Adds support for the Nintendo Switch Joy-Cons and Pro Controller.
+	All controllers support bluetooth, and the Pro Controller also supports
+	its USB mode.
+
+	To compile this driver as a module, choose M here: the
+	module will be called hid-nintendo.
+
 config HID_NTI
 	tristate "NTI keyboard adapters"
 	---help---
diff --git a/drivers/hid/Makefile b/drivers/hid/Makefile
index bfefa365b1ce..f66702d6fa03 100644
--- a/drivers/hid/Makefile
+++ b/drivers/hid/Makefile
@@ -74,6 +74,7 @@ obj-$(CONFIG_HID_MAYFLASH)	+= hid-mf.o
 obj-$(CONFIG_HID_MICROSOFT)	+= hid-microsoft.o
 obj-$(CONFIG_HID_MONTEREY)	+= hid-monterey.o
 obj-$(CONFIG_HID_MULTITOUCH)	+= hid-multitouch.o
+obj-$(CONFIG_HID_NINTENDO)	+= hid-nintendo.o
 obj-$(CONFIG_HID_NTI)			+= hid-nti.o
 obj-$(CONFIG_HID_NTRIG)		+= hid-ntrig.o
 obj-$(CONFIG_HID_ORTEK)		+= hid-ortek.o
diff --git a/drivers/hid/hid-ids.h b/drivers/hid/hid-ids.h
index 3a400ce603c4..452b4228a196 100644
--- a/drivers/hid/hid-ids.h
+++ b/drivers/hid/hid-ids.h
@@ -875,6 +875,9 @@
 #define USB_VENDOR_ID_NINTENDO		0x057e
 #define USB_DEVICE_ID_NINTENDO_WIIMOTE	0x0306
 #define USB_DEVICE_ID_NINTENDO_WIIMOTE2	0x0330
+#define USB_DEVICE_ID_NINTENDO_JOYCONL	0x2006
+#define USB_DEVICE_ID_NINTENDO_JOYCONR	0x2007
+#define USB_DEVICE_ID_NINTENDO_PROCON	0x2009
 
 #define USB_VENDOR_ID_NOVATEK		0x0603
 #define USB_DEVICE_ID_NOVATEK_PCT	0x0600
diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
new file mode 100644
index 000000000000..7273ddf033e2
--- /dev/null
+++ b/drivers/hid/hid-nintendo.c
@@ -0,0 +1,871 @@
+// SPDX-License-Identifier: GPL-2.0+
+/*
+ * HID driver for Nintendo Switch Joy-Cons and Pro Controllers
+ *
+ * Copyright (c) 2019 Daniel J. Ogorchock <djogorchock@gmail.com>
+ *
+ * The following resources/projects were referenced for this driver:
+ *   https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering
+ *   https://gitlab.com/pjranki/joycon-linux-kernel (Peter Rankin)
+ *   https://github.com/FrotBot/SwitchProConLinuxUSB
+ *   https://github.com/MTCKC/ProconXInput
+ *   hid-wiimote kernel hid driver
+ *   hid-logitech-hidpp driver
+ *
+ * This driver supports the Nintendo Switch Joy-Cons and Pro Controllers. The
+ * Pro Controllers can either be used over USB or Bluetooth.
+ *
+ * The driver will retrieve the factory calibration info from the controllers,
+ * so little to no user calibration should be required.
+ *
+ */
+
+#include "hid-ids.h"
+#include <linux/delay.h>
+#include <linux/device.h>
+#include <linux/hid.h>
+#include <linux/input.h>
+#include <linux/module.h>
+#include <linux/spinlock.h>
+
+/*
+ * Reference the url below for the following HID report defines:
+ * https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering
+ */
+
+/* Output Reports */
+static const u8 JC_OUTPUT_RUMBLE_AND_SUBCMD	= 0x01;
+static const u8 JC_OUTPUT_FW_UPDATE_PKT		= 0x03;
+static const u8 JC_OUTPUT_RUMBLE_ONLY		= 0x10;
+static const u8 JC_OUTPUT_MCU_DATA		= 0x11;
+static const u8 JC_OUTPUT_USB_CMD		= 0x80;
+
+/* Subcommand IDs */
+static const u8 JC_SUBCMD_STATE			/*= 0x00*/;
+static const u8 JC_SUBCMD_MANUAL_BT_PAIRING	= 0x01;
+static const u8 JC_SUBCMD_REQ_DEV_INFO		= 0x02;
+static const u8 JC_SUBCMD_SET_REPORT_MODE	= 0x03;
+static const u8 JC_SUBCMD_TRIGGERS_ELAPSED	= 0x04;
+static const u8 JC_SUBCMD_GET_PAGE_LIST_STATE	= 0x05;
+static const u8 JC_SUBCMD_SET_HCI_STATE		= 0x06;
+static const u8 JC_SUBCMD_RESET_PAIRING_INFO	= 0x07;
+static const u8 JC_SUBCMD_LOW_POWER_MODE	= 0x08;
+static const u8 JC_SUBCMD_SPI_FLASH_READ	= 0x10;
+static const u8 JC_SUBCMD_SPI_FLASH_WRITE	= 0x11;
+static const u8 JC_SUBCMD_RESET_MCU		= 0x20;
+static const u8 JC_SUBCMD_SET_MCU_CONFIG	= 0x21;
+static const u8 JC_SUBCMD_SET_MCU_STATE		= 0x22;
+static const u8 JC_SUBCMD_SET_PLAYER_LIGHTS	= 0x30;
+static const u8 JC_SUBCMD_GET_PLAYER_LIGHTS	= 0x31;
+static const u8 JC_SUBCMD_SET_HOME_LIGHT	= 0x38;
+static const u8 JC_SUBCMD_ENABLE_IMU		= 0x40;
+static const u8 JC_SUBCMD_SET_IMU_SENSITIVITY	= 0x41;
+static const u8 JC_SUBCMD_WRITE_IMU_REG		= 0x42;
+static const u8 JC_SUBCMD_READ_IMU_REG		= 0x43;
+static const u8 JC_SUBCMD_ENABLE_VIBRATION	= 0x48;
+static const u8 JC_SUBCMD_GET_REGULATED_VOLTAGE	= 0x50;
+
+/* Input Reports */
+static const u8 JC_INPUT_BUTTON_EVENT		= 0x3F;
+static const u8 JC_INPUT_SUBCMD_REPLY		= 0x21;
+static const u8 JC_INPUT_IMU_DATA		= 0x30;
+static const u8 JC_INPUT_MCU_DATA		= 0x31;
+static const u8 JC_INPUT_USB_RESPONSE		= 0x81;
+
+/* Feature Reports */
+static const u8 JC_FEATURE_LAST_SUBCMD		= 0x02;
+static const u8 JC_FEATURE_OTA_FW_UPGRADE	= 0x70;
+static const u8 JC_FEATURE_SETUP_MEM_READ	= 0x71;
+static const u8 JC_FEATURE_MEM_READ		= 0x72;
+static const u8 JC_FEATURE_ERASE_MEM_SECTOR	= 0x73;
+static const u8 JC_FEATURE_MEM_WRITE		= 0x74;
+static const u8 JC_FEATURE_LAUNCH		= 0x75;
+
+/* USB Commands */
+static const u8 JC_USB_CMD_CONN_STATUS		= 0x01;
+static const u8 JC_USB_CMD_HANDSHAKE		= 0x02;
+static const u8 JC_USB_CMD_BAUDRATE_3M		= 0x03;
+static const u8 JC_USB_CMD_NO_TIMEOUT		= 0x04;
+static const u8 JC_USB_CMD_EN_TIMEOUT		= 0x05;
+static const u8 JC_USB_RESET			= 0x06;
+static const u8 JC_USB_PRE_HANDSHAKE		= 0x91;
+static const u8 JC_USB_SEND_UART		= 0x92;
+
+/* SPI storage addresses of factory calibration data */
+static const u16 JC_CAL_DATA_START		= 0x603d;
+static const u16 JC_CAL_DATA_END		= 0x604e;
+#define JC_CAL_DATA_SIZE	(JC_CAL_DATA_END - JC_CAL_DATA_START + 1)
+
+
+/* The raw analog joystick values will be mapped in terms of this magnitude */
+static const u16 JC_MAX_STICK_MAG		= 32767;
+static const u16 JC_STICK_FUZZ			= 250;
+static const u16 JC_STICK_FLAT			= 500;
+
+/* Hat values for pro controller's d-pad */
+static const u16 JC_MAX_DPAD_MAG		= 1;
+static const u16 JC_DPAD_FUZZ			/*= 0*/;
+static const u16 JC_DPAD_FLAT			/*= 0*/;
+
+/* States for controller state machine */
+enum joycon_ctlr_state {
+	JOYCON_CTLR_STATE_INIT,
+	JOYCON_CTLR_STATE_READ,
+};
+
+struct joycon_stick_cal {
+	s32 max;
+	s32 min;
+	s32 center;
+};
+
+/*
+ * All the controller's button values are stored in a u32.
+ * They can be accessed with bitwise ANDs.
+ */
+static const u32 JC_BTN_Y	= BIT(0);
+static const u32 JC_BTN_X	= BIT(1);
+static const u32 JC_BTN_B	= BIT(2);
+static const u32 JC_BTN_A	= BIT(3);
+static const u32 JC_BTN_SR_R	= BIT(4);
+static const u32 JC_BTN_SL_R	= BIT(5);
+static const u32 JC_BTN_R	= BIT(6);
+static const u32 JC_BTN_ZR	= BIT(7);
+static const u32 JC_BTN_MINUS	= BIT(8);
+static const u32 JC_BTN_PLUS	= BIT(9);
+static const u32 JC_BTN_RSTICK	= BIT(10);
+static const u32 JC_BTN_LSTICK	= BIT(11);
+static const u32 JC_BTN_HOME	= BIT(12);
+static const u32 JC_BTN_CAP	= BIT(13); /* capture button */
+static const u32 JC_BTN_DOWN	= BIT(16);
+static const u32 JC_BTN_UP	= BIT(17);
+static const u32 JC_BTN_RIGHT	= BIT(18);
+static const u32 JC_BTN_LEFT	= BIT(19);
+static const u32 JC_BTN_SR_L	= BIT(20);
+static const u32 JC_BTN_SL_L	= BIT(21);
+static const u32 JC_BTN_L	= BIT(22);
+static const u32 JC_BTN_ZL	= BIT(23);
+
+enum joycon_msg_type {
+	JOYCON_MSG_TYPE_NONE,
+	JOYCON_MSG_TYPE_USB,
+	JOYCON_MSG_TYPE_SUBCMD,
+};
+
+struct joycon_subcmd_request {
+	u8 output_id; /* must be 0x01 for subcommand, 0x10 for rumble only */
+	u8 packet_num; /* incremented every send */
+	u8 rumble_data[8];
+	u8 subcmd_id;
+	u8 data[0]; /* length depends on the subcommand */
+} __packed;
+
+struct joycon_subcmd_reply {
+	u8 ack; /* MSB 1 for ACK, 0 for NACK */
+	u8 id; /* id of requested subcmd */
+	u8 data[0]; /* will be at most 35 bytes */
+} __packed;
+
+struct joycon_input_report {
+	u8 id;
+	u8 timer;
+	u8 bat_con; /* battery and connection info */
+	u8 button_status[3];
+	u8 left_stick[3];
+	u8 right_stick[3];
+	u8 vibrator_report;
+
+	/*
+	 * If support for firmware updates, gyroscope data, and/or NFC/IR
+	 * are added in the future, this can be swapped for a union.
+	 */
+	struct joycon_subcmd_reply reply;
+} __packed;
+
+#define JC_MAX_RESP_SIZE	(sizeof(struct joycon_input_report) + 35)
+
+/* Each physical controller is associated with a joycon_ctlr struct */
+struct joycon_ctlr {
+	struct hid_device *hdev;
+	struct input_dev *input;
+	enum joycon_ctlr_state ctlr_state;
+
+	/* The following members are used for synchronous sends/receives */
+	enum joycon_msg_type msg_type;
+	u8 subcmd_num;
+	struct mutex output_mutex;
+	u8 input_buf[JC_MAX_RESP_SIZE];
+	wait_queue_head_t wait;
+	bool received_resp;
+	u8 usb_ack_match;
+	u8 subcmd_ack_match;
+
+	/* factory calibration data */
+	struct joycon_stick_cal left_stick_cal_x;
+	struct joycon_stick_cal left_stick_cal_y;
+	struct joycon_stick_cal right_stick_cal_x;
+	struct joycon_stick_cal right_stick_cal_y;
+
+};
+
+static int __joycon_hid_send(struct hid_device *hdev, u8 *data, size_t len)
+{
+	u8 *buf;
+	int ret;
+
+	buf = kmemdup(data, len, GFP_KERNEL);
+	if (!buf)
+		return -ENOMEM;
+	ret = hid_hw_output_report(hdev, buf, len);
+	kfree(buf);
+	if (ret < 0)
+		hid_dbg(hdev, "Failed to send output report ret=%d\n", ret);
+	return ret;
+}
+
+static int joycon_hid_send_sync(struct joycon_ctlr *ctlr, u8 *data, size_t len)
+{
+	int ret;
+
+	ret = __joycon_hid_send(ctlr->hdev, data, len);
+	if (ret < 0) {
+		memset(ctlr->input_buf, 0, JC_MAX_RESP_SIZE);
+		return ret;
+	}
+
+	if (!wait_event_timeout(ctlr->wait, ctlr->received_resp, HZ)) {
+		hid_dbg(ctlr->hdev, "synchronous send/receive timed out\n");
+		memset(ctlr->input_buf, 0, JC_MAX_RESP_SIZE);
+		return -ETIMEDOUT;
+	}
+
+	ctlr->received_resp = false;
+	return 0;
+}
+
+static int joycon_send_usb(struct joycon_ctlr *ctlr, u8 cmd)
+{
+	int ret;
+	u8 buf[2] = {JC_OUTPUT_USB_CMD};
+
+	buf[1] = cmd;
+	ctlr->usb_ack_match = cmd;
+	ctlr->msg_type = JOYCON_MSG_TYPE_USB;
+	ret = joycon_hid_send_sync(ctlr, buf, sizeof(buf));
+	if (ret)
+		hid_dbg(ctlr->hdev, "send usb command failed; ret=%d\n", ret);
+	return ret;
+}
+
+static int joycon_send_subcmd(struct joycon_ctlr *ctlr,
+			      struct joycon_subcmd_request *subcmd,
+			      size_t data_len)
+{
+	int ret;
+
+	subcmd->output_id = JC_OUTPUT_RUMBLE_AND_SUBCMD;
+	subcmd->packet_num = ctlr->subcmd_num;
+	if (++ctlr->subcmd_num > 0xF)
+		ctlr->subcmd_num = 0;
+	ctlr->subcmd_ack_match = subcmd->subcmd_id;
+	ctlr->msg_type = JOYCON_MSG_TYPE_SUBCMD;
+
+	ret = joycon_hid_send_sync(ctlr, (u8 *)subcmd,
+				   sizeof(*subcmd) + data_len);
+	if (ret < 0)
+		hid_dbg(ctlr->hdev, "send subcommand failed; ret=%d\n", ret);
+	else
+		ret = 0;
+	return ret;
+}
+
+/* Supply nibbles for flash and on. Ones correspond to active */
+static int joycon_set_player_leds(struct joycon_ctlr *ctlr, u8 flash, u8 on)
+{
+	struct joycon_subcmd_request *req;
+	u8 buffer[sizeof(*req) + 1] = { 0 };
+
+	req = (struct joycon_subcmd_request *)buffer;
+	req->subcmd_id = JC_SUBCMD_SET_PLAYER_LIGHTS;
+	req->data[0] = (flash << 4) | on;
+
+	hid_dbg(ctlr->hdev, "setting player leds\n");
+	return joycon_send_subcmd(ctlr, req, 1);
+}
+
+static const u16 DFLT_STICK_CAL_CEN = 2000;
+static const u16 DFLT_STICK_CAL_MAX = 3500;
+static const u16 DFLT_STICK_CAL_MIN = 500;
+static int joycon_request_calibration(struct joycon_ctlr *ctlr)
+{
+	struct joycon_subcmd_request *req;
+	u8 buffer[sizeof(*req) + 5] = { 0 };
+	struct joycon_input_report *report;
+	struct joycon_stick_cal *cal_x;
+	struct joycon_stick_cal *cal_y;
+	s32 x_max_above;
+	s32 x_min_below;
+	s32 y_max_above;
+	s32 y_min_below;
+	u8 *data;
+	u8 *raw_cal;
+	int ret;
+
+	req = (struct joycon_subcmd_request *)buffer;
+	req->subcmd_id = JC_SUBCMD_SPI_FLASH_READ;
+	data = req->data;
+	data[0] = 0xFF & JC_CAL_DATA_START;
+	data[1] = 0xFF & (JC_CAL_DATA_START >> 8);
+	data[2] = 0xFF & (JC_CAL_DATA_START >> 16);
+	data[3] = 0xFF & (JC_CAL_DATA_START >> 24);
+	data[4] = JC_CAL_DATA_SIZE;
+
+	hid_dbg(ctlr->hdev, "requesting cal data\n");
+	ret = joycon_send_subcmd(ctlr, req, 5);
+	if (ret) {
+		hid_warn(ctlr->hdev,
+			 "Failed to read stick cal, using defaults; ret=%d\n",
+			 ret);
+
+		ctlr->left_stick_cal_x.center = DFLT_STICK_CAL_CEN;
+		ctlr->left_stick_cal_x.max = DFLT_STICK_CAL_MAX;
+		ctlr->left_stick_cal_x.min = DFLT_STICK_CAL_MIN;
+
+		ctlr->left_stick_cal_y.center = DFLT_STICK_CAL_CEN;
+		ctlr->left_stick_cal_y.max = DFLT_STICK_CAL_MAX;
+		ctlr->left_stick_cal_y.min = DFLT_STICK_CAL_MIN;
+
+		ctlr->right_stick_cal_x.center = DFLT_STICK_CAL_CEN;
+		ctlr->right_stick_cal_x.max = DFLT_STICK_CAL_MAX;
+		ctlr->right_stick_cal_x.min = DFLT_STICK_CAL_MIN;
+
+		ctlr->right_stick_cal_y.center = DFLT_STICK_CAL_CEN;
+		ctlr->right_stick_cal_y.max = DFLT_STICK_CAL_MAX;
+		ctlr->right_stick_cal_y.min = DFLT_STICK_CAL_MIN;
+
+		return ret;
+	}
+
+	report = (struct joycon_input_report *)ctlr->input_buf;
+	raw_cal = &report->reply.data[5];
+
+	/* left stick calibration parsing */
+	cal_x = &ctlr->left_stick_cal_x;
+	cal_y = &ctlr->left_stick_cal_y;
+
+	x_max_above = hid_field_extract(ctlr->hdev, (raw_cal + 0), 0, 12);
+	y_max_above = hid_field_extract(ctlr->hdev, (raw_cal + 1), 4, 12);
+	cal_x->center = hid_field_extract(ctlr->hdev, (raw_cal + 3), 0, 12);
+	cal_y->center = hid_field_extract(ctlr->hdev, (raw_cal + 4), 4, 12);
+	x_min_below = hid_field_extract(ctlr->hdev, (raw_cal + 6), 0, 12);
+	y_min_below = hid_field_extract(ctlr->hdev, (raw_cal + 7), 4, 12);
+	cal_x->max = cal_x->center + x_max_above;
+	cal_x->min = cal_x->center - x_min_below;
+	cal_y->max = cal_y->center + y_max_above;
+	cal_y->min = cal_y->center - y_min_below;
+
+	/* right stick calibration parsing */
+	raw_cal += 9;
+	cal_x = &ctlr->right_stick_cal_x;
+	cal_y = &ctlr->right_stick_cal_y;
+
+	cal_x->center = hid_field_extract(ctlr->hdev, (raw_cal + 0), 0, 12);
+	cal_y->center = hid_field_extract(ctlr->hdev, (raw_cal + 1), 4, 12);
+	x_min_below = hid_field_extract(ctlr->hdev, (raw_cal + 3), 0, 12);
+	y_min_below = hid_field_extract(ctlr->hdev, (raw_cal + 4), 4, 12);
+	x_max_above = hid_field_extract(ctlr->hdev, (raw_cal + 6), 0, 12);
+	y_max_above = hid_field_extract(ctlr->hdev, (raw_cal + 7), 4, 12);
+	cal_x->max = cal_x->center + x_max_above;
+	cal_x->min = cal_x->center - x_min_below;
+	cal_y->max = cal_y->center + y_max_above;
+	cal_y->min = cal_y->center - y_min_below;
+
+	hid_dbg(ctlr->hdev, "calibration:\n"
+			    "l_x_c=%d l_x_max=%d l_x_min=%d\n"
+			    "l_y_c=%d l_y_max=%d l_y_min=%d\n"
+			    "r_x_c=%d r_x_max=%d r_x_min=%d\n"
+			    "r_y_c=%d r_y_max=%d r_y_min=%d\n",
+			    ctlr->left_stick_cal_x.center,
+			    ctlr->left_stick_cal_x.max,
+			    ctlr->left_stick_cal_x.min,
+			    ctlr->left_stick_cal_y.center,
+			    ctlr->left_stick_cal_y.max,
+			    ctlr->left_stick_cal_y.min,
+			    ctlr->right_stick_cal_x.center,
+			    ctlr->right_stick_cal_x.max,
+			    ctlr->right_stick_cal_x.min,
+			    ctlr->right_stick_cal_y.center,
+			    ctlr->right_stick_cal_y.max,
+			    ctlr->right_stick_cal_y.min);
+
+	return 0;
+}
+
+static int joycon_set_report_mode(struct joycon_ctlr *ctlr)
+{
+	struct joycon_subcmd_request *req;
+	u8 buffer[sizeof(*req) + 1] = { 0 };
+
+	req = (struct joycon_subcmd_request *)buffer;
+	req->subcmd_id = JC_SUBCMD_SET_REPORT_MODE;
+	req->data[0] = 0x30; /* standard, full report mode */
+
+	hid_dbg(ctlr->hdev, "setting controller report mode\n");
+	return joycon_send_subcmd(ctlr, req, 1);
+}
+
+static s32 joycon_map_stick_val(struct joycon_stick_cal *cal, s32 val)
+{
+	s32 center = cal->center;
+	s32 min = cal->min;
+	s32 max = cal->max;
+	s32 new_val;
+
+	if (val > center) {
+		new_val = (val - center) * JC_MAX_STICK_MAG;
+		new_val /= (max - center);
+	} else {
+		new_val = (center - val) * -JC_MAX_STICK_MAG;
+		new_val /= (center - min);
+	}
+	new_val = clamp(new_val, (s32)-JC_MAX_STICK_MAG, (s32)JC_MAX_STICK_MAG);
+	return new_val;
+}
+
+static void joycon_parse_report(struct joycon_ctlr *ctlr,
+				struct joycon_input_report *rep)
+{
+	struct input_dev *dev = ctlr->input;
+	u32 btns;
+	u32 id = ctlr->hdev->product;
+
+	btns = hid_field_extract(ctlr->hdev, rep->button_status, 0, 24);
+
+	if (id != USB_DEVICE_ID_NINTENDO_JOYCONR) {
+		u16 raw_x;
+		u16 raw_y;
+		s32 x;
+		s32 y;
+
+		/* get raw stick values */
+		raw_x = hid_field_extract(ctlr->hdev, rep->left_stick, 0, 12);
+		raw_y = hid_field_extract(ctlr->hdev,
+					  rep->left_stick + 1, 4, 12);
+		/* map the stick values */
+		x = joycon_map_stick_val(&ctlr->left_stick_cal_x, raw_x);
+		y = -joycon_map_stick_val(&ctlr->left_stick_cal_y, raw_y);
+		/* report sticks */
+		input_report_abs(dev, ABS_X, x);
+		input_report_abs(dev, ABS_Y, y);
+
+		/* report buttons */
+		input_report_key(dev, BTN_TL, btns & JC_BTN_L);
+		input_report_key(dev, BTN_TL2, btns & JC_BTN_ZL);
+		input_report_key(dev, BTN_SELECT, btns & JC_BTN_MINUS);
+		input_report_key(dev, BTN_THUMBL, btns & JC_BTN_LSTICK);
+		input_report_key(dev, BTN_Z, btns & JC_BTN_CAP);
+
+		if (id != USB_DEVICE_ID_NINTENDO_PROCON) {
+			/* Report the S buttons as the non-existent triggers */
+			input_report_key(dev, BTN_TR, btns & JC_BTN_SL_L);
+			input_report_key(dev, BTN_TR2, btns & JC_BTN_SR_L);
+
+			/* Report d-pad as digital buttons for the joy-cons */
+			input_report_key(dev, BTN_DPAD_DOWN,
+					 btns & JC_BTN_DOWN);
+			input_report_key(dev, BTN_DPAD_UP, btns & JC_BTN_UP);
+			input_report_key(dev, BTN_DPAD_RIGHT,
+					 btns & JC_BTN_RIGHT);
+			input_report_key(dev, BTN_DPAD_LEFT,
+					 btns & JC_BTN_LEFT);
+		} else {
+			int hatx = 0;
+			int haty = 0;
+
+			/* d-pad x */
+			if (btns & JC_BTN_LEFT)
+				hatx = -1;
+			else if (btns & JC_BTN_RIGHT)
+				hatx = 1;
+			input_report_abs(dev, ABS_HAT0X, hatx);
+
+			/* d-pad y */
+			if (btns & JC_BTN_UP)
+				haty = -1;
+			else if (btns & JC_BTN_DOWN)
+				haty = 1;
+			input_report_abs(dev, ABS_HAT0Y, haty);
+		}
+	}
+	if (id != USB_DEVICE_ID_NINTENDO_JOYCONL) {
+		u16 raw_x;
+		u16 raw_y;
+		s32 x;
+		s32 y;
+
+		/* get raw stick values */
+		raw_x = hid_field_extract(ctlr->hdev, rep->right_stick, 0, 12);
+		raw_y = hid_field_extract(ctlr->hdev,
+					  rep->right_stick + 1, 4, 12);
+		/* map stick values */
+		x = joycon_map_stick_val(&ctlr->right_stick_cal_x, raw_x);
+		y = -joycon_map_stick_val(&ctlr->right_stick_cal_y, raw_y);
+		/* report sticks */
+		input_report_abs(dev, ABS_RX, x);
+		input_report_abs(dev, ABS_RY, y);
+
+		/* report buttons */
+		input_report_key(dev, BTN_TR, btns & JC_BTN_R);
+		input_report_key(dev, BTN_TR2, btns & JC_BTN_ZR);
+		if (id != USB_DEVICE_ID_NINTENDO_PROCON) {
+			/* Report the S buttons as the non-existent triggers */
+			input_report_key(dev, BTN_TL, btns & JC_BTN_SL_R);
+			input_report_key(dev, BTN_TL2, btns & JC_BTN_SR_R);
+		}
+		input_report_key(dev, BTN_START, btns & JC_BTN_PLUS);
+		input_report_key(dev, BTN_THUMBR, btns & JC_BTN_RSTICK);
+		input_report_key(dev, BTN_MODE, btns & JC_BTN_HOME);
+		input_report_key(dev, BTN_WEST, btns & JC_BTN_Y);
+		input_report_key(dev, BTN_NORTH, btns & JC_BTN_X);
+		input_report_key(dev, BTN_EAST, btns & JC_BTN_A);
+		input_report_key(dev, BTN_SOUTH, btns & JC_BTN_B);
+	}
+
+	input_sync(dev);
+}
+
+
+static const unsigned int joycon_button_inputs_l[] = {
+	BTN_SELECT, BTN_Z, BTN_THUMBL,
+	BTN_TL, BTN_TL2,
+	0 /* 0 signals end of array */
+};
+
+static const unsigned int joycon_button_inputs_r[] = {
+	BTN_START, BTN_MODE, BTN_THUMBR,
+	BTN_SOUTH, BTN_EAST, BTN_NORTH, BTN_WEST,
+	BTN_TR, BTN_TR2,
+	0 /* 0 signals end of array */
+};
+
+/* We report joy-con d-pad inputs as buttons and pro controller as a hat. */
+static const unsigned int joycon_dpad_inputs_jc[] = {
+	BTN_DPAD_UP, BTN_DPAD_DOWN, BTN_DPAD_LEFT, BTN_DPAD_RIGHT,
+};
+
+static DEFINE_MUTEX(joycon_input_num_mutex);
+static int joycon_input_create(struct joycon_ctlr *ctlr)
+{
+	struct hid_device *hdev;
+	static int input_num = 1;
+	const char *name;
+	int ret;
+	int i;
+
+	hdev = ctlr->hdev;
+
+	switch (hdev->product) {
+	case USB_DEVICE_ID_NINTENDO_PROCON:
+		name = "Nintendo Switch Pro Controller";
+		break;
+	case USB_DEVICE_ID_NINTENDO_JOYCONL:
+		name = "Nintendo Switch Left Joy-Con";
+		break;
+	case USB_DEVICE_ID_NINTENDO_JOYCONR:
+		name = "Nintendo Switch Right Joy-Con";
+		break;
+	default: /* Should be impossible */
+		hid_err(hdev, "Invalid hid product\n");
+		return -EINVAL;
+	}
+
+	ctlr->input = devm_input_allocate_device(&hdev->dev);
+	if (!ctlr->input)
+		return -ENOMEM;
+	ctlr->input->id.bustype = hdev->bus;
+	ctlr->input->id.vendor = hdev->vendor;
+	ctlr->input->id.product = hdev->product;
+	ctlr->input->id.version = hdev->version;
+	ctlr->input->name = name;
+	input_set_drvdata(ctlr->input, ctlr);
+
+
+	/* set up sticks and buttons */
+	if (hdev->product != USB_DEVICE_ID_NINTENDO_JOYCONR) {
+		input_set_abs_params(ctlr->input, ABS_X,
+				     -JC_MAX_STICK_MAG, JC_MAX_STICK_MAG,
+				     JC_STICK_FUZZ, JC_STICK_FLAT);
+		input_set_abs_params(ctlr->input, ABS_Y,
+				     -JC_MAX_STICK_MAG, JC_MAX_STICK_MAG,
+				     JC_STICK_FUZZ, JC_STICK_FLAT);
+
+		for (i = 0; joycon_button_inputs_l[i] > 0; i++)
+			input_set_capability(ctlr->input, EV_KEY,
+					     joycon_button_inputs_l[i]);
+
+		/* configure d-pad differently for joy-con vs pro controller */
+		if (hdev->product != USB_DEVICE_ID_NINTENDO_PROCON) {
+			for (i = 0; joycon_dpad_inputs_jc[i] > 0; i++)
+				input_set_capability(ctlr->input, EV_KEY,
+						     joycon_dpad_inputs_jc[i]);
+		} else {
+			input_set_abs_params(ctlr->input, ABS_HAT0X,
+					     -JC_MAX_DPAD_MAG, JC_MAX_DPAD_MAG,
+					     JC_DPAD_FUZZ, JC_DPAD_FLAT);
+			input_set_abs_params(ctlr->input, ABS_HAT0Y,
+					     -JC_MAX_DPAD_MAG, JC_MAX_DPAD_MAG,
+					     JC_DPAD_FUZZ, JC_DPAD_FLAT);
+		}
+	}
+	if (hdev->product != USB_DEVICE_ID_NINTENDO_JOYCONL) {
+		input_set_abs_params(ctlr->input, ABS_RX,
+				     -JC_MAX_STICK_MAG, JC_MAX_STICK_MAG,
+				     JC_STICK_FUZZ, JC_STICK_FLAT);
+		input_set_abs_params(ctlr->input, ABS_RY,
+				     -JC_MAX_STICK_MAG, JC_MAX_STICK_MAG,
+				     JC_STICK_FUZZ, JC_STICK_FLAT);
+
+		for (i = 0; joycon_button_inputs_r[i] > 0; i++)
+			input_set_capability(ctlr->input, EV_KEY,
+					     joycon_button_inputs_r[i]);
+	}
+
+	/* Let's report joy-con S triggers separately */
+	if (hdev->product == USB_DEVICE_ID_NINTENDO_JOYCONL) {
+		input_set_capability(ctlr->input, EV_KEY, BTN_TR);
+		input_set_capability(ctlr->input, EV_KEY, BTN_TR2);
+	} else if (hdev->product == USB_DEVICE_ID_NINTENDO_JOYCONR) {
+		input_set_capability(ctlr->input, EV_KEY, BTN_TL);
+		input_set_capability(ctlr->input, EV_KEY, BTN_TL2);
+	}
+
+	ret = input_register_device(ctlr->input);
+	if (ret)
+		return ret;
+
+	/* Set the default controller player leds based on controller number */
+	mutex_lock(&joycon_input_num_mutex);
+	mutex_lock(&ctlr->output_mutex);
+	ret = joycon_set_player_leds(ctlr, 0, 0xF >> (4 - input_num));
+	if (ret)
+		hid_warn(ctlr->hdev, "Failed to set leds; ret=%d\n", ret);
+	mutex_unlock(&ctlr->output_mutex);
+	if (++input_num > 4)
+		input_num = 1;
+	mutex_unlock(&joycon_input_num_mutex);
+
+	return 0;
+}
+
+/* Common handler for parsing inputs */
+static int joycon_ctlr_read_handler(struct joycon_ctlr *ctlr, u8 *data,
+							      int size)
+{
+	int ret = 0;
+
+	if (data[0] == JC_INPUT_SUBCMD_REPLY || data[0] == JC_INPUT_IMU_DATA ||
+	    data[0] == JC_INPUT_MCU_DATA) {
+		if (size >= 12) /* make sure it contains the input report */
+			joycon_parse_report(ctlr,
+					    (struct joycon_input_report *)data);
+	}
+
+	return ret;
+}
+
+static int joycon_ctlr_handle_event(struct joycon_ctlr *ctlr, u8 *data,
+							      int size)
+{
+	int ret = 0;
+	bool match = false;
+	struct joycon_input_report *report;
+
+	if (unlikely(mutex_is_locked(&ctlr->output_mutex)) &&
+	    ctlr->msg_type != JOYCON_MSG_TYPE_NONE) {
+		switch (ctlr->msg_type) {
+		case JOYCON_MSG_TYPE_USB:
+			if (size < 2)
+				break;
+			if (data[0] == JC_INPUT_USB_RESPONSE &&
+			    data[1] == ctlr->usb_ack_match)
+				match = true;
+			break;
+		case JOYCON_MSG_TYPE_SUBCMD:
+			if (size < sizeof(struct joycon_input_report) ||
+			    data[0] != JC_INPUT_SUBCMD_REPLY)
+				break;
+			report = (struct joycon_input_report *)data;
+			if (report->reply.id == ctlr->subcmd_ack_match)
+				match = true;
+			break;
+		default:
+			break;
+		}
+
+		if (match) {
+			memcpy(ctlr->input_buf, data,
+			       min(size, (int)JC_MAX_RESP_SIZE));
+			ctlr->msg_type = JOYCON_MSG_TYPE_NONE;
+			ctlr->received_resp = true;
+			wake_up(&ctlr->wait);
+
+			/* This message has been handled */
+			return 1;
+		}
+	}
+
+	if (ctlr->ctlr_state == JOYCON_CTLR_STATE_READ)
+		ret = joycon_ctlr_read_handler(ctlr, data, size);
+
+	return ret;
+}
+
+static int nintendo_hid_event(struct hid_device *hdev,
+			      struct hid_report *report, u8 *raw_data, int size)
+{
+	struct joycon_ctlr *ctlr = hid_get_drvdata(hdev);
+
+	if (size < 1)
+		return -EINVAL;
+
+	return joycon_ctlr_handle_event(ctlr, raw_data, size);
+}
+
+static int nintendo_hid_probe(struct hid_device *hdev,
+			    const struct hid_device_id *id)
+{
+	int ret;
+	struct joycon_ctlr *ctlr;
+
+	hid_dbg(hdev, "probe - start\n");
+
+	ctlr = devm_kzalloc(&hdev->dev, sizeof(*ctlr), GFP_KERNEL);
+	if (!ctlr) {
+		ret = -ENOMEM;
+		goto err;
+	}
+
+	ctlr->hdev = hdev;
+	ctlr->ctlr_state = JOYCON_CTLR_STATE_INIT;
+	hid_set_drvdata(hdev, ctlr);
+	mutex_init(&ctlr->output_mutex);
+	init_waitqueue_head(&ctlr->wait);
+
+	ret = hid_parse(hdev);
+	if (ret) {
+		hid_err(hdev, "HID parse failed\n");
+		goto err;
+	}
+
+	ret = hid_hw_start(hdev, HID_CONNECT_HIDRAW);
+	if (ret) {
+		hid_err(hdev, "HW start failed\n");
+		goto err;
+	}
+
+	ret = hid_hw_open(hdev);
+	if (ret) {
+		hid_err(hdev, "cannot start hardware I/O\n");
+		goto err_stop;
+	}
+
+	hid_device_io_start(hdev);
+
+	/* Initialize the controller */
+	mutex_lock(&ctlr->output_mutex);
+	/* if handshake command fails, assume ble pro controller */
+	if (hdev->product == USB_DEVICE_ID_NINTENDO_PROCON &&
+	    !joycon_send_usb(ctlr, JC_USB_CMD_HANDSHAKE)) {
+		hid_dbg(hdev, "detected USB controller\n");
+		/* set baudrate for improved latency */
+		ret = joycon_send_usb(ctlr, JC_USB_CMD_BAUDRATE_3M);
+		if (ret) {
+			hid_err(hdev, "Failed to set baudrate; ret=%d\n", ret);
+			goto err_mutex;
+		}
+		/* handshake */
+		ret = joycon_send_usb(ctlr, JC_USB_CMD_HANDSHAKE);
+		if (ret) {
+			hid_err(hdev, "Failed handshake; ret=%d\n", ret);
+			goto err_mutex;
+		}
+		/*
+		 * Set no timeout (to keep controller in USB mode).
+		 * This doesn't send a response, so ignore the timeout.
+		 */
+		joycon_send_usb(ctlr, JC_USB_CMD_NO_TIMEOUT);
+	}
+
+	/* get controller calibration data, and parse it */
+	ret = joycon_request_calibration(ctlr);
+	if (ret) {
+		/*
+		 * We can function with default calibration, but it may be
+		 * inaccurate. Provide a warning, and continue on.
+		 */
+		hid_warn(hdev, "Analog stick positions may be inaccurate\n");
+	}
+
+	/* Set the reporting mode to 0x30, which is the full report mode */
+	ret = joycon_set_report_mode(ctlr);
+	if (ret) {
+		hid_err(hdev, "Failed to set report mode; ret=%d\n", ret);
+		goto err_mutex;
+	}
+
+	mutex_unlock(&ctlr->output_mutex);
+
+	ret = joycon_input_create(ctlr);
+	if (ret) {
+		hid_err(hdev, "Failed to create input device; ret=%d\n", ret);
+		goto err_close;
+	}
+
+	ctlr->ctlr_state = JOYCON_CTLR_STATE_READ;
+
+	hid_dbg(hdev, "probe - success\n");
+	return 0;
+
+err_mutex:
+	mutex_unlock(&ctlr->output_mutex);
+err_close:
+	hid_hw_close(hdev);
+err_stop:
+	hid_hw_stop(hdev);
+err:
+	hid_err(hdev, "probe - fail = %d\n", ret);
+	return ret;
+}
+
+static void nintendo_hid_remove(struct hid_device *hdev)
+{
+	hid_dbg(hdev, "remove\n");
+	hid_hw_close(hdev);
+	hid_hw_stop(hdev);
+}
+
+static const struct hid_device_id nintendo_hid_devices[] = {
+	{ HID_USB_DEVICE(USB_VENDOR_ID_NINTENDO,
+			 USB_DEVICE_ID_NINTENDO_PROCON) },
+	{ HID_BLUETOOTH_DEVICE(USB_VENDOR_ID_NINTENDO,
+			 USB_DEVICE_ID_NINTENDO_PROCON) },
+	{ HID_BLUETOOTH_DEVICE(USB_VENDOR_ID_NINTENDO,
+			 USB_DEVICE_ID_NINTENDO_JOYCONL) },
+	{ HID_BLUETOOTH_DEVICE(USB_VENDOR_ID_NINTENDO,
+			 USB_DEVICE_ID_NINTENDO_JOYCONR) },
+	{ }
+};
+MODULE_DEVICE_TABLE(hid, nintendo_hid_devices);
+
+static struct hid_driver nintendo_hid_driver = {
+	.name		= "nintendo",
+	.id_table	= nintendo_hid_devices,
+	.probe		= nintendo_hid_probe,
+	.remove		= nintendo_hid_remove,
+	.raw_event	= nintendo_hid_event,
+};
+module_hid_driver(nintendo_hid_driver);
+
+MODULE_LICENSE("GPL");
+MODULE_AUTHOR("Daniel J. Ogorchock <djogorchock@gmail.com>");
+MODULE_DESCRIPTION("Driver for Nintendo Switch Controllers");
-- 
2.25.1


^ permalink raw reply related	[flat|nested] 27+ messages in thread

* [PATCH v11 02/11] HID: nintendo: add player led support
  2020-03-17  3:29 [PATCH v11 00/11] HID: nintendo Daniel J. Ogorchock
  2020-03-17  3:29 ` [PATCH v11 01/11] HID: nintendo: add nintendo switch controller driver Daniel J. Ogorchock
@ 2020-03-17  3:29 ` Daniel J. Ogorchock
  2020-03-17  3:29 ` [PATCH v11 03/11] HID: nintendo: add power supply support Daniel J. Ogorchock
                   ` (10 subsequent siblings)
  12 siblings, 0 replies; 27+ messages in thread
From: Daniel J. Ogorchock @ 2020-03-17  3:29 UTC (permalink / raw)
  To: linux-input
  Cc: thunderbird2k, blaws05, benjamin.tissoires, jikos,
	Roderick.Colenbrander, svv, s.jegen, carmueller,
	Daniel J. Ogorchock

This patch adds led_classdev functionality to the switch controller
driver. It adds support for the 4 player LEDs. The Home Button LED still
needs to be supported on the pro controllers and right joy-con.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
---
 drivers/hid/Kconfig        |  2 +
 drivers/hid/hid-nintendo.c | 95 +++++++++++++++++++++++++++++++++++++-
 2 files changed, 95 insertions(+), 2 deletions(-)

diff --git a/drivers/hid/Kconfig b/drivers/hid/Kconfig
index 5dbee5fd69df..275f61427eea 100644
--- a/drivers/hid/Kconfig
+++ b/drivers/hid/Kconfig
@@ -705,6 +705,8 @@ config HID_MULTITOUCH
 config HID_NINTENDO
 	tristate "Nintendo Joy-Con and Pro Controller support"
 	depends on HID
+	depends on NEW_LEDS
+	depends on LEDS_CLASS
 	help
 	Adds support for the Nintendo Switch Joy-Cons and Pro Controller.
 	All controllers support bluetooth, and the Pro Controller also supports
diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
index 7273ddf033e2..c3eec9b7c99c 100644
--- a/drivers/hid/hid-nintendo.c
+++ b/drivers/hid/hid-nintendo.c
@@ -25,6 +25,7 @@
 #include <linux/device.h>
 #include <linux/hid.h>
 #include <linux/input.h>
+#include <linux/leds.h>
 #include <linux/module.h>
 #include <linux/spinlock.h>
 
@@ -183,11 +184,13 @@ struct joycon_input_report {
 } __packed;
 
 #define JC_MAX_RESP_SIZE	(sizeof(struct joycon_input_report) + 35)
+#define JC_NUM_LEDS		4
 
 /* Each physical controller is associated with a joycon_ctlr struct */
 struct joycon_ctlr {
 	struct hid_device *hdev;
 	struct input_dev *input;
+	struct led_classdev leds[JC_NUM_LEDS];
 	enum joycon_ctlr_state ctlr_state;
 
 	/* The following members are used for synchronous sends/receives */
@@ -553,11 +556,9 @@ static const unsigned int joycon_dpad_inputs_jc[] = {
 	BTN_DPAD_UP, BTN_DPAD_DOWN, BTN_DPAD_LEFT, BTN_DPAD_RIGHT,
 };
 
-static DEFINE_MUTEX(joycon_input_num_mutex);
 static int joycon_input_create(struct joycon_ctlr *ctlr)
 {
 	struct hid_device *hdev;
-	static int input_num = 1;
 	const char *name;
 	int ret;
 	int i;
@@ -643,6 +644,66 @@ static int joycon_input_create(struct joycon_ctlr *ctlr)
 	if (ret)
 		return ret;
 
+	return 0;
+}
+
+static int joycon_player_led_brightness_set(struct led_classdev *led,
+					    enum led_brightness brightness)
+{
+	struct device *dev = led->dev->parent;
+	struct hid_device *hdev = to_hid_device(dev);
+	struct joycon_ctlr *ctlr;
+	int val = 0;
+	int i;
+	int ret;
+	int num;
+
+	ctlr = hid_get_drvdata(hdev);
+	if (!ctlr) {
+		hid_err(hdev, "No controller data\n");
+		return -ENODEV;
+	}
+
+	/* determine which player led this is */
+	for (num = 0; num < JC_NUM_LEDS; num++) {
+		if (&ctlr->leds[num] == led)
+			break;
+	}
+	if (num >= JC_NUM_LEDS)
+		return -EINVAL;
+
+	mutex_lock(&ctlr->output_mutex);
+	for (i = 0; i < JC_NUM_LEDS; i++) {
+		if (i == num)
+			val |= brightness << i;
+		else
+			val |= ctlr->leds[i].brightness << i;
+	}
+	ret = joycon_set_player_leds(ctlr, 0, val);
+	mutex_unlock(&ctlr->output_mutex);
+
+	return ret;
+}
+
+static const char * const joycon_player_led_names[] = {
+	"player1",
+	"player2",
+	"player3",
+	"player4"
+};
+
+static DEFINE_MUTEX(joycon_input_num_mutex);
+static int joycon_player_leds_create(struct joycon_ctlr *ctlr)
+{
+	struct hid_device *hdev = ctlr->hdev;
+	struct device *dev = &hdev->dev;
+	const char *d_name = dev_name(dev);
+	struct led_classdev *led;
+	char *name;
+	int ret = 0;
+	int i;
+	static int input_num = 1;
+
 	/* Set the default controller player leds based on controller number */
 	mutex_lock(&joycon_input_num_mutex);
 	mutex_lock(&ctlr->output_mutex);
@@ -650,6 +711,29 @@ static int joycon_input_create(struct joycon_ctlr *ctlr)
 	if (ret)
 		hid_warn(ctlr->hdev, "Failed to set leds; ret=%d\n", ret);
 	mutex_unlock(&ctlr->output_mutex);
+
+	/* configure the player LEDs */
+	for (i = 0; i < JC_NUM_LEDS; i++) {
+		name = devm_kasprintf(dev, GFP_KERNEL, "%s:%s", d_name,
+				      joycon_player_led_names[i]);
+		if (!name)
+			return -ENOMEM;
+
+		led = &ctlr->leds[i];
+		led->name = name;
+		led->brightness = ((i + 1) <= input_num) ? LED_ON : LED_OFF;
+		led->max_brightness = LED_ON;
+		led->brightness_set_blocking =
+					joycon_player_led_brightness_set;
+		led->flags = LED_CORE_SUSPENDRESUME | LED_HW_PLUGGABLE;
+
+		ret = devm_led_classdev_register(&hdev->dev, led);
+		if (ret) {
+			hid_err(hdev, "Failed registering %s LED\n", led->name);
+			break;
+		}
+	}
+
 	if (++input_num > 4)
 		input_num = 1;
 	mutex_unlock(&joycon_input_num_mutex);
@@ -815,6 +899,13 @@ static int nintendo_hid_probe(struct hid_device *hdev,
 
 	mutex_unlock(&ctlr->output_mutex);
 
+	/* Initialize the leds */
+	ret = joycon_player_leds_create(ctlr);
+	if (ret) {
+		hid_err(hdev, "Failed to create leds; ret=%d\n", ret);
+		goto err_close;
+	}
+
 	ret = joycon_input_create(ctlr);
 	if (ret) {
 		hid_err(hdev, "Failed to create input device; ret=%d\n", ret);
-- 
2.25.1


^ permalink raw reply related	[flat|nested] 27+ messages in thread

* [PATCH v11 03/11] HID: nintendo: add power supply support
  2020-03-17  3:29 [PATCH v11 00/11] HID: nintendo Daniel J. Ogorchock
  2020-03-17  3:29 ` [PATCH v11 01/11] HID: nintendo: add nintendo switch controller driver Daniel J. Ogorchock
  2020-03-17  3:29 ` [PATCH v11 02/11] HID: nintendo: add player led support Daniel J. Ogorchock
@ 2020-03-17  3:29 ` Daniel J. Ogorchock
  2020-03-17  3:29 ` [PATCH v11 04/11] HID: nintendo: add home led support Daniel J. Ogorchock
                   ` (9 subsequent siblings)
  12 siblings, 0 replies; 27+ messages in thread
From: Daniel J. Ogorchock @ 2020-03-17  3:29 UTC (permalink / raw)
  To: linux-input
  Cc: thunderbird2k, blaws05, benjamin.tissoires, jikos,
	Roderick.Colenbrander, svv, s.jegen, carmueller,
	Daniel J. Ogorchock

This patch adds power_supply functionality to the switch controller
driver for its battery.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
---
 drivers/hid/Kconfig        |   1 +
 drivers/hid/hid-nintendo.c | 133 +++++++++++++++++++++++++++++++++++++
 2 files changed, 134 insertions(+)

diff --git a/drivers/hid/Kconfig b/drivers/hid/Kconfig
index 275f61427eea..bc401da4ea76 100644
--- a/drivers/hid/Kconfig
+++ b/drivers/hid/Kconfig
@@ -707,6 +707,7 @@ config HID_NINTENDO
 	depends on HID
 	depends on NEW_LEDS
 	depends on LEDS_CLASS
+	select POWER_SUPPLY
 	help
 	Adds support for the Nintendo Switch Joy-Cons and Pro Controller.
 	All controllers support bluetooth, and the Pro Controller also supports
diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
index c3eec9b7c99c..bbce15056c2d 100644
--- a/drivers/hid/hid-nintendo.c
+++ b/drivers/hid/hid-nintendo.c
@@ -11,6 +11,7 @@
  *   https://github.com/MTCKC/ProconXInput
  *   hid-wiimote kernel hid driver
  *   hid-logitech-hidpp driver
+ *   hid-sony driver
  *
  * This driver supports the Nintendo Switch Joy-Cons and Pro Controllers. The
  * Pro Controllers can either be used over USB or Bluetooth.
@@ -27,6 +28,7 @@
 #include <linux/input.h>
 #include <linux/leds.h>
 #include <linux/module.h>
+#include <linux/power_supply.h>
 #include <linux/spinlock.h>
 
 /*
@@ -192,6 +194,7 @@ struct joycon_ctlr {
 	struct input_dev *input;
 	struct led_classdev leds[JC_NUM_LEDS];
 	enum joycon_ctlr_state ctlr_state;
+	spinlock_t lock;
 
 	/* The following members are used for synchronous sends/receives */
 	enum joycon_msg_type msg_type;
@@ -209,6 +212,12 @@ struct joycon_ctlr {
 	struct joycon_stick_cal right_stick_cal_x;
 	struct joycon_stick_cal right_stick_cal_y;
 
+	/* power supply data */
+	struct power_supply *battery;
+	struct power_supply_desc battery_desc;
+	u8 battery_capacity;
+	bool battery_charging;
+	bool host_powered;
 };
 
 static int __joycon_hid_send(struct hid_device *hdev, u8 *data, size_t len)
@@ -439,9 +448,41 @@ static void joycon_parse_report(struct joycon_ctlr *ctlr,
 				struct joycon_input_report *rep)
 {
 	struct input_dev *dev = ctlr->input;
+	unsigned long flags;
+	u8 tmp;
 	u32 btns;
 	u32 id = ctlr->hdev->product;
 
+	/* Parse the battery status */
+	tmp = rep->bat_con;
+	spin_lock_irqsave(&ctlr->lock, flags);
+	ctlr->host_powered = tmp & BIT(0);
+	ctlr->battery_charging = tmp & BIT(4);
+	tmp = tmp >> 5;
+	switch (tmp) {
+	case 0: /* empty */
+		ctlr->battery_capacity = POWER_SUPPLY_CAPACITY_LEVEL_CRITICAL;
+		break;
+	case 1: /* low */
+		ctlr->battery_capacity = POWER_SUPPLY_CAPACITY_LEVEL_LOW;
+		break;
+	case 2: /* medium */
+		ctlr->battery_capacity = POWER_SUPPLY_CAPACITY_LEVEL_NORMAL;
+		break;
+	case 3: /* high */
+		ctlr->battery_capacity = POWER_SUPPLY_CAPACITY_LEVEL_HIGH;
+		break;
+	case 4: /* full */
+		ctlr->battery_capacity = POWER_SUPPLY_CAPACITY_LEVEL_FULL;
+		break;
+	default:
+		ctlr->battery_capacity = POWER_SUPPLY_CAPACITY_LEVEL_UNKNOWN;
+		hid_warn(ctlr->hdev, "Invalid battery status\n");
+		break;
+	}
+	spin_unlock_irqrestore(&ctlr->lock, flags);
+
+	/* Parse the buttons and sticks */
 	btns = hid_field_extract(ctlr->hdev, rep->button_status, 0, 24);
 
 	if (id != USB_DEVICE_ID_NINTENDO_JOYCONR) {
@@ -741,6 +782,90 @@ static int joycon_player_leds_create(struct joycon_ctlr *ctlr)
 	return 0;
 }
 
+static int joycon_battery_get_property(struct power_supply *supply,
+				       enum power_supply_property prop,
+				       union power_supply_propval *val)
+{
+	struct joycon_ctlr *ctlr = power_supply_get_drvdata(supply);
+	unsigned long flags;
+	int ret = 0;
+	u8 capacity;
+	bool charging;
+	bool powered;
+
+	spin_lock_irqsave(&ctlr->lock, flags);
+	capacity = ctlr->battery_capacity;
+	charging = ctlr->battery_charging;
+	powered = ctlr->host_powered;
+	spin_unlock_irqrestore(&ctlr->lock, flags);
+
+	switch (prop) {
+	case POWER_SUPPLY_PROP_PRESENT:
+		val->intval = 1;
+		break;
+	case POWER_SUPPLY_PROP_SCOPE:
+		val->intval = POWER_SUPPLY_SCOPE_DEVICE;
+		break;
+	case POWER_SUPPLY_PROP_CAPACITY_LEVEL:
+		val->intval = capacity;
+		break;
+	case POWER_SUPPLY_PROP_STATUS:
+		if (charging)
+			val->intval = POWER_SUPPLY_STATUS_CHARGING;
+		else if (capacity == POWER_SUPPLY_CAPACITY_LEVEL_FULL &&
+			 powered)
+			val->intval = POWER_SUPPLY_STATUS_FULL;
+		else
+			val->intval = POWER_SUPPLY_STATUS_DISCHARGING;
+		break;
+	default:
+		ret = -EINVAL;
+		break;
+	}
+	return ret;
+}
+
+static enum power_supply_property joycon_battery_props[] = {
+	POWER_SUPPLY_PROP_PRESENT,
+	POWER_SUPPLY_PROP_CAPACITY_LEVEL,
+	POWER_SUPPLY_PROP_SCOPE,
+	POWER_SUPPLY_PROP_STATUS,
+};
+
+static int joycon_power_supply_create(struct joycon_ctlr *ctlr)
+{
+	struct hid_device *hdev = ctlr->hdev;
+	struct power_supply_config supply_config = { .drv_data = ctlr, };
+	const char * const name_fmt = "nintendo_switch_controller_battery_%s";
+	int ret = 0;
+
+	/* Set initially to unknown before receiving first input report */
+	ctlr->battery_capacity = POWER_SUPPLY_CAPACITY_LEVEL_UNKNOWN;
+
+	/* Configure the battery's description */
+	ctlr->battery_desc.properties = joycon_battery_props;
+	ctlr->battery_desc.num_properties =
+					ARRAY_SIZE(joycon_battery_props);
+	ctlr->battery_desc.get_property = joycon_battery_get_property;
+	ctlr->battery_desc.use_for_apm = 0;
+	ctlr->battery_desc.name = devm_kasprintf(&hdev->dev, GFP_KERNEL,
+						 name_fmt,
+						 dev_name(&hdev->dev));
+	if (!ctlr->battery_desc.name)
+		return -ENOMEM;
+
+	ctlr->battery = devm_power_supply_register(&hdev->dev,
+						   &ctlr->battery_desc,
+						   &supply_config);
+	if (IS_ERR(ctlr->battery)) {
+		ret = PTR_ERR(ctlr->battery);
+		hid_err(hdev, "Failed to register battery; ret=%d\n", ret);
+		return ret;
+	}
+	power_supply_powers(ctlr->battery, &hdev->dev);
+	return 0;
+}
+
 /* Common handler for parsing inputs */
 static int joycon_ctlr_read_handler(struct joycon_ctlr *ctlr, u8 *data,
 							      int size)
@@ -834,6 +959,7 @@ static int nintendo_hid_probe(struct hid_device *hdev,
 	hid_set_drvdata(hdev, ctlr);
 	mutex_init(&ctlr->output_mutex);
 	init_waitqueue_head(&ctlr->wait);
+	spin_lock_init(&ctlr->lock);
 
 	ret = hid_parse(hdev);
 	if (ret) {
@@ -906,6 +1032,13 @@ static int nintendo_hid_probe(struct hid_device *hdev,
 		goto err_close;
 	}
 
+	/* Initialize the battery power supply */
+	ret = joycon_power_supply_create(ctlr);
+	if (ret) {
+		hid_err(hdev, "Failed to create power_supply; ret=%d\n", ret);
+		goto err_close;
+	}
+
 	ret = joycon_input_create(ctlr);
 	if (ret) {
 		hid_err(hdev, "Failed to create input device; ret=%d\n", ret);
-- 
2.25.1


^ permalink raw reply related	[flat|nested] 27+ messages in thread

* [PATCH v11 04/11] HID: nintendo: add home led support
  2020-03-17  3:29 [PATCH v11 00/11] HID: nintendo Daniel J. Ogorchock
                   ` (2 preceding siblings ...)
  2020-03-17  3:29 ` [PATCH v11 03/11] HID: nintendo: add power supply support Daniel J. Ogorchock
@ 2020-03-17  3:29 ` Daniel J. Ogorchock
  2020-03-17  3:29 ` [PATCH v11 05/11] HID: nintendo: add rumble support Daniel J. Ogorchock
                   ` (8 subsequent siblings)
  12 siblings, 0 replies; 27+ messages in thread
From: Daniel J. Ogorchock @ 2020-03-17  3:29 UTC (permalink / raw)
  To: linux-input
  Cc: thunderbird2k, blaws05, benjamin.tissoires, jikos,
	Roderick.Colenbrander, svv, s.jegen, carmueller,
	Daniel J. Ogorchock

This patch adds the ability to set the intensity level of the home
button's LED.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
---
 drivers/hid/hid-nintendo.c | 69 +++++++++++++++++++++++++++++++++++---
 1 file changed, 65 insertions(+), 4 deletions(-)

diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
index bbce15056c2d..18482f2fe0bf 100644
--- a/drivers/hid/hid-nintendo.c
+++ b/drivers/hid/hid-nintendo.c
@@ -192,7 +192,8 @@ struct joycon_input_report {
 struct joycon_ctlr {
 	struct hid_device *hdev;
 	struct input_dev *input;
-	struct led_classdev leds[JC_NUM_LEDS];
+	struct led_classdev leds[JC_NUM_LEDS]; /* player leds */
+	struct led_classdev home_led;
 	enum joycon_ctlr_state ctlr_state;
 	spinlock_t lock;
 
@@ -726,6 +727,40 @@ static int joycon_player_led_brightness_set(struct led_classdev *led,
 	return ret;
 }
 
+static int joycon_home_led_brightness_set(struct led_classdev *led,
+					  enum led_brightness brightness)
+{
+	struct device *dev = led->dev->parent;
+	struct hid_device *hdev = to_hid_device(dev);
+	struct joycon_ctlr *ctlr;
+	struct joycon_subcmd_request *req;
+	u8 buffer[sizeof(*req) + 5] = { 0 };
+	u8 *data;
+	int ret;
+
+	ctlr = hid_get_drvdata(hdev);
+	if (!ctlr) {
+		hid_err(hdev, "No controller data\n");
+		return -ENODEV;
+	}
+
+	req = (struct joycon_subcmd_request *)buffer;
+	req->subcmd_id = JC_SUBCMD_SET_HOME_LIGHT;
+	data = req->data;
+	data[0] = 0x01;
+	data[1] = brightness << 4;
+	data[2] = brightness | (brightness << 4);
+	data[3] = 0x11;
+	data[4] = 0x11;
+
+	hid_dbg(hdev, "setting home led brightness\n");
+	mutex_lock(&ctlr->output_mutex);
+	ret = joycon_send_subcmd(ctlr, req, 5);
+	mutex_unlock(&ctlr->output_mutex);
+
+	return ret;
+}
+
 static const char * const joycon_player_led_names[] = {
 	"player1",
 	"player2",
@@ -734,7 +769,7 @@ static const char * const joycon_player_led_names[] = {
 };
 
 static DEFINE_MUTEX(joycon_input_num_mutex);
-static int joycon_player_leds_create(struct joycon_ctlr *ctlr)
+static int joycon_leds_create(struct joycon_ctlr *ctlr)
 {
 	struct hid_device *hdev = ctlr->hdev;
 	struct device *dev = &hdev->dev;
@@ -771,7 +806,7 @@ static int joycon_player_leds_create(struct joycon_ctlr *ctlr)
 		ret = devm_led_classdev_register(&hdev->dev, led);
 		if (ret) {
 			hid_err(hdev, "Failed registering %s LED\n", led->name);
-			break;
+			return ret;
 		}
 	}
 
@@ -779,6 +814,32 @@ static int joycon_player_leds_create(struct joycon_ctlr *ctlr)
 		input_num = 1;
 	mutex_unlock(&joycon_input_num_mutex);
 
+	/* configure the home LED */
+	if (ctlr->hdev->product != USB_DEVICE_ID_NINTENDO_JOYCONL) {
+		name = devm_kasprintf(dev, GFP_KERNEL, "%s:%s", d_name, "home");
+		if (!name)
+			return ret;
+
+		led = &ctlr->home_led;
+		led->name = name;
+		led->brightness = 0;
+		led->max_brightness = 0xF;
+		led->brightness_set_blocking = joycon_home_led_brightness_set;
+		led->flags = LED_CORE_SUSPENDRESUME | LED_HW_PLUGGABLE;
+		ret = devm_led_classdev_register(&hdev->dev, led);
+		if (ret) {
+			hid_err(hdev, "Failed registering home led\n");
+			return ret;
+		}
+		/* Set the home LED to 0 as default state */
+		ret = joycon_home_led_brightness_set(led, 0);
+		if (ret) {
+			hid_err(hdev, "Failed to set home LED dflt; ret=%d\n",
+									ret);
+			return ret;
+		}
+	}
+
 	return 0;
 }
 
@@ -1026,7 +1087,7 @@ static int nintendo_hid_probe(struct hid_device *hdev,
 	mutex_unlock(&ctlr->output_mutex);
 
 	/* Initialize the leds */
-	ret = joycon_player_leds_create(ctlr);
+	ret = joycon_leds_create(ctlr);
 	if (ret) {
 		hid_err(hdev, "Failed to create leds; ret=%d\n", ret);
 		goto err_close;
-- 
2.25.1


^ permalink raw reply related	[flat|nested] 27+ messages in thread

* [PATCH v11 05/11] HID: nintendo: add rumble support
  2020-03-17  3:29 [PATCH v11 00/11] HID: nintendo Daniel J. Ogorchock
                   ` (3 preceding siblings ...)
  2020-03-17  3:29 ` [PATCH v11 04/11] HID: nintendo: add home led support Daniel J. Ogorchock
@ 2020-03-17  3:29 ` Daniel J. Ogorchock
  2020-04-25 13:01   ` Bastien Nocera
  2020-03-17  3:29 ` [PATCH v11 06/11] HID: nintendo: improve subcommand reliability Daniel J. Ogorchock
                   ` (7 subsequent siblings)
  12 siblings, 1 reply; 27+ messages in thread
From: Daniel J. Ogorchock @ 2020-03-17  3:29 UTC (permalink / raw)
  To: linux-input
  Cc: thunderbird2k, blaws05, benjamin.tissoires, jikos,
	Roderick.Colenbrander, svv, s.jegen, carmueller,
	Daniel J. Ogorchock

This patch adds support for controller rumble.

The ff_effect weak magnitude is associated with the pro controller's
right motor (or with a right joy-con). The strong magnitude is
associated with the pro's left motor (or a left joy-con).

The rumble data is sent periodically (currently configured for every 50
milliseconds). If the controller receives no rumble data for too long a
time period, it will stop vibrating. The data is also sent every time
joycon_set_rumble is called to avoid latency of up to 50ms.

Because the rumble subcommands are sent in a deferred workqueue (they
can't be sent in the play_effect function due to the hid send sleeping),
the effects are queued. This ensures that no rumble effect is missed due
to them arriving in too quick of succession.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
---
 drivers/hid/Kconfig        |  10 ++
 drivers/hid/hid-nintendo.c | 349 ++++++++++++++++++++++++++++++++++++-
 2 files changed, 356 insertions(+), 3 deletions(-)

diff --git a/drivers/hid/Kconfig b/drivers/hid/Kconfig
index bc401da4ea76..8f0203861fa5 100644
--- a/drivers/hid/Kconfig
+++ b/drivers/hid/Kconfig
@@ -716,6 +716,16 @@ config HID_NINTENDO
 	To compile this driver as a module, choose M here: the
 	module will be called hid-nintendo.
 
+config NINTENDO_FF
+	bool "Nintendo Switch controller force feedback support"
+	depends on HID_NINTENDO
+	select INPUT_FF_MEMLESS
+	help
+	Say Y here if you have a Nintendo Switch controller and want to enable
+	force feedback support for it. This works for both joy-cons and the pro
+	controller. For the pro controller, both rumble motors can be controlled
+	individually.
+
 config HID_NTI
 	tristate "NTI keyboard adapters"
 	---help---
diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
index 18482f2fe0bf..50242a0b6296 100644
--- a/drivers/hid/hid-nintendo.c
+++ b/drivers/hid/hid-nintendo.c
@@ -9,6 +9,7 @@
  *   https://gitlab.com/pjranki/joycon-linux-kernel (Peter Rankin)
  *   https://github.com/FrotBot/SwitchProConLinuxUSB
  *   https://github.com/MTCKC/ProconXInput
+ *   https://github.com/Davidobot/BetterJoyForCemu
  *   hid-wiimote kernel hid driver
  *   hid-logitech-hidpp driver
  *   hid-sony driver
@@ -26,6 +27,7 @@
 #include <linux/device.h>
 #include <linux/hid.h>
 #include <linux/input.h>
+#include <linux/jiffies.h>
 #include <linux/leds.h>
 #include <linux/module.h>
 #include <linux/power_supply.h>
@@ -110,6 +112,120 @@ static const u16 JC_MAX_DPAD_MAG		= 1;
 static const u16 JC_DPAD_FUZZ			/*= 0*/;
 static const u16 JC_DPAD_FLAT			/*= 0*/;
 
+/* frequency/amplitude tables for rumble */
+struct joycon_rumble_freq_data {
+	u16 high;
+	u8 low;
+	u16 freq; /* Hz*/
+};
+
+struct joycon_rumble_amp_data {
+	u8 high;
+	u16 low;
+	u16 amp;
+};
+
+/*
+ * These tables are from
+ * https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md
+ */
+static const struct joycon_rumble_freq_data joycon_rumble_frequencies[] = {
+	/* high, low, freq */
+	{ 0x0000, 0x01,   41 }, { 0x0000, 0x02,   42 }, { 0x0000, 0x03,   43 },
+	{ 0x0000, 0x04,   44 }, { 0x0000, 0x05,   45 }, { 0x0000, 0x06,   46 },
+	{ 0x0000, 0x07,   47 }, { 0x0000, 0x08,   48 }, { 0x0000, 0x09,   49 },
+	{ 0x0000, 0x0A,   50 }, { 0x0000, 0x0B,   51 }, { 0x0000, 0x0C,   52 },
+	{ 0x0000, 0x0D,   53 }, { 0x0000, 0x0E,   54 }, { 0x0000, 0x0F,   55 },
+	{ 0x0000, 0x10,   57 }, { 0x0000, 0x11,   58 }, { 0x0000, 0x12,   59 },
+	{ 0x0000, 0x13,   60 }, { 0x0000, 0x14,   62 }, { 0x0000, 0x15,   63 },
+	{ 0x0000, 0x16,   64 }, { 0x0000, 0x17,   66 }, { 0x0000, 0x18,   67 },
+	{ 0x0000, 0x19,   69 }, { 0x0000, 0x1A,   70 }, { 0x0000, 0x1B,   72 },
+	{ 0x0000, 0x1C,   73 }, { 0x0000, 0x1D,   75 }, { 0x0000, 0x1e,   77 },
+	{ 0x0000, 0x1f,   78 }, { 0x0000, 0x20,   80 }, { 0x0400, 0x21,   82 },
+	{ 0x0800, 0x22,   84 }, { 0x0c00, 0x23,   85 }, { 0x1000, 0x24,   87 },
+	{ 0x1400, 0x25,   89 }, { 0x1800, 0x26,   91 }, { 0x1c00, 0x27,   93 },
+	{ 0x2000, 0x28,   95 }, { 0x2400, 0x29,   97 }, { 0x2800, 0x2a,   99 },
+	{ 0x2c00, 0x2b,  102 }, { 0x3000, 0x2c,  104 }, { 0x3400, 0x2d,  106 },
+	{ 0x3800, 0x2e,  108 }, { 0x3c00, 0x2f,  111 }, { 0x4000, 0x30,  113 },
+	{ 0x4400, 0x31,  116 }, { 0x4800, 0x32,  118 }, { 0x4c00, 0x33,  121 },
+	{ 0x5000, 0x34,  123 }, { 0x5400, 0x35,  126 }, { 0x5800, 0x36,  129 },
+	{ 0x5c00, 0x37,  132 }, { 0x6000, 0x38,  135 }, { 0x6400, 0x39,  137 },
+	{ 0x6800, 0x3a,  141 }, { 0x6c00, 0x3b,  144 }, { 0x7000, 0x3c,  147 },
+	{ 0x7400, 0x3d,  150 }, { 0x7800, 0x3e,  153 }, { 0x7c00, 0x3f,  157 },
+	{ 0x8000, 0x40,  160 }, { 0x8400, 0x41,  164 }, { 0x8800, 0x42,  167 },
+	{ 0x8c00, 0x43,  171 }, { 0x9000, 0x44,  174 }, { 0x9400, 0x45,  178 },
+	{ 0x9800, 0x46,  182 }, { 0x9c00, 0x47,  186 }, { 0xa000, 0x48,  190 },
+	{ 0xa400, 0x49,  194 }, { 0xa800, 0x4a,  199 }, { 0xac00, 0x4b,  203 },
+	{ 0xb000, 0x4c,  207 }, { 0xb400, 0x4d,  212 }, { 0xb800, 0x4e,  217 },
+	{ 0xbc00, 0x4f,  221 }, { 0xc000, 0x50,  226 }, { 0xc400, 0x51,  231 },
+	{ 0xc800, 0x52,  236 }, { 0xcc00, 0x53,  241 }, { 0xd000, 0x54,  247 },
+	{ 0xd400, 0x55,  252 }, { 0xd800, 0x56,  258 }, { 0xdc00, 0x57,  263 },
+	{ 0xe000, 0x58,  269 }, { 0xe400, 0x59,  275 }, { 0xe800, 0x5a,  281 },
+	{ 0xec00, 0x5b,  287 }, { 0xf000, 0x5c,  293 }, { 0xf400, 0x5d,  300 },
+	{ 0xf800, 0x5e,  306 }, { 0xfc00, 0x5f,  313 }, { 0x0001, 0x60,  320 },
+	{ 0x0401, 0x61,  327 }, { 0x0801, 0x62,  334 }, { 0x0c01, 0x63,  341 },
+	{ 0x1001, 0x64,  349 }, { 0x1401, 0x65,  357 }, { 0x1801, 0x66,  364 },
+	{ 0x1c01, 0x67,  372 }, { 0x2001, 0x68,  381 }, { 0x2401, 0x69,  389 },
+	{ 0x2801, 0x6a,  397 }, { 0x2c01, 0x6b,  406 }, { 0x3001, 0x6c,  415 },
+	{ 0x3401, 0x6d,  424 }, { 0x3801, 0x6e,  433 }, { 0x3c01, 0x6f,  443 },
+	{ 0x4001, 0x70,  453 }, { 0x4401, 0x71,  462 }, { 0x4801, 0x72,  473 },
+	{ 0x4c01, 0x73,  483 }, { 0x5001, 0x74,  494 }, { 0x5401, 0x75,  504 },
+	{ 0x5801, 0x76,  515 }, { 0x5c01, 0x77,  527 }, { 0x6001, 0x78,  538 },
+	{ 0x6401, 0x79,  550 }, { 0x6801, 0x7a,  562 }, { 0x6c01, 0x7b,  574 },
+	{ 0x7001, 0x7c,  587 }, { 0x7401, 0x7d,  600 }, { 0x7801, 0x7e,  613 },
+	{ 0x7c01, 0x7f,  626 }, { 0x8001, 0x00,  640 }, { 0x8401, 0x00,  654 },
+	{ 0x8801, 0x00,  668 }, { 0x8c01, 0x00,  683 }, { 0x9001, 0x00,  698 },
+	{ 0x9401, 0x00,  713 }, { 0x9801, 0x00,  729 }, { 0x9c01, 0x00,  745 },
+	{ 0xa001, 0x00,  761 }, { 0xa401, 0x00,  778 }, { 0xa801, 0x00,  795 },
+	{ 0xac01, 0x00,  812 }, { 0xb001, 0x00,  830 }, { 0xb401, 0x00,  848 },
+	{ 0xb801, 0x00,  867 }, { 0xbc01, 0x00,  886 }, { 0xc001, 0x00,  905 },
+	{ 0xc401, 0x00,  925 }, { 0xc801, 0x00,  945 }, { 0xcc01, 0x00,  966 },
+	{ 0xd001, 0x00,  987 }, { 0xd401, 0x00, 1009 }, { 0xd801, 0x00, 1031 },
+	{ 0xdc01, 0x00, 1053 }, { 0xe001, 0x00, 1076 }, { 0xe401, 0x00, 1100 },
+	{ 0xe801, 0x00, 1124 }, { 0xec01, 0x00, 1149 }, { 0xf001, 0x00, 1174 },
+	{ 0xf401, 0x00, 1199 }, { 0xf801, 0x00, 1226 }, { 0xfc01, 0x00, 1253 }
+};
+
+#define joycon_max_rumble_amp	(1003)
+static const struct joycon_rumble_amp_data joycon_rumble_amplitudes[] = {
+	/* high, low, amp */
+	{ 0x00, 0x0040,    0 },
+	{ 0x02, 0x8040,   10 }, { 0x04, 0x0041,   12 }, { 0x06, 0x8041,   14 },
+	{ 0x08, 0x0042,   17 }, { 0x0a, 0x8042,   20 }, { 0x0c, 0x0043,   24 },
+	{ 0x0e, 0x8043,   28 }, { 0x10, 0x0044,   33 }, { 0x12, 0x8044,   40 },
+	{ 0x14, 0x0045,   47 }, { 0x16, 0x8045,   56 }, { 0x18, 0x0046,   67 },
+	{ 0x1a, 0x8046,   80 }, { 0x1c, 0x0047,   95 }, { 0x1e, 0x8047,  112 },
+	{ 0x20, 0x0048,  117 }, { 0x22, 0x8048,  123 }, { 0x24, 0x0049,  128 },
+	{ 0x26, 0x8049,  134 }, { 0x28, 0x004a,  140 }, { 0x2a, 0x804a,  146 },
+	{ 0x2c, 0x004b,  152 }, { 0x2e, 0x804b,  159 }, { 0x30, 0x004c,  166 },
+	{ 0x32, 0x804c,  173 }, { 0x34, 0x004d,  181 }, { 0x36, 0x804d,  189 },
+	{ 0x38, 0x004e,  198 }, { 0x3a, 0x804e,  206 }, { 0x3c, 0x004f,  215 },
+	{ 0x3e, 0x804f,  225 }, { 0x40, 0x0050,  230 }, { 0x42, 0x8050,  235 },
+	{ 0x44, 0x0051,  240 }, { 0x46, 0x8051,  245 }, { 0x48, 0x0052,  251 },
+	{ 0x4a, 0x8052,  256 }, { 0x4c, 0x0053,  262 }, { 0x4e, 0x8053,  268 },
+	{ 0x50, 0x0054,  273 }, { 0x52, 0x8054,  279 }, { 0x54, 0x0055,  286 },
+	{ 0x56, 0x8055,  292 }, { 0x58, 0x0056,  298 }, { 0x5a, 0x8056,  305 },
+	{ 0x5c, 0x0057,  311 }, { 0x5e, 0x8057,  318 }, { 0x60, 0x0058,  325 },
+	{ 0x62, 0x8058,  332 }, { 0x64, 0x0059,  340 }, { 0x66, 0x8059,  347 },
+	{ 0x68, 0x005a,  355 }, { 0x6a, 0x805a,  362 }, { 0x6c, 0x005b,  370 },
+	{ 0x6e, 0x805b,  378 }, { 0x70, 0x005c,  387 }, { 0x72, 0x805c,  395 },
+	{ 0x74, 0x005d,  404 }, { 0x76, 0x805d,  413 }, { 0x78, 0x005e,  422 },
+	{ 0x7a, 0x805e,  431 }, { 0x7c, 0x005f,  440 }, { 0x7e, 0x805f,  450 },
+	{ 0x80, 0x0060,  460 }, { 0x82, 0x8060,  470 }, { 0x84, 0x0061,  480 },
+	{ 0x86, 0x8061,  491 }, { 0x88, 0x0062,  501 }, { 0x8a, 0x8062,  512 },
+	{ 0x8c, 0x0063,  524 }, { 0x8e, 0x8063,  535 }, { 0x90, 0x0064,  547 },
+	{ 0x92, 0x8064,  559 }, { 0x94, 0x0065,  571 }, { 0x96, 0x8065,  584 },
+	{ 0x98, 0x0066,  596 }, { 0x9a, 0x8066,  609 }, { 0x9c, 0x0067,  623 },
+	{ 0x9e, 0x8067,  636 }, { 0xa0, 0x0068,  650 }, { 0xa2, 0x8068,  665 },
+	{ 0xa4, 0x0069,  679 }, { 0xa6, 0x8069,  694 }, { 0xa8, 0x006a,  709 },
+	{ 0xaa, 0x806a,  725 }, { 0xac, 0x006b,  741 }, { 0xae, 0x806b,  757 },
+	{ 0xb0, 0x006c,  773 }, { 0xb2, 0x806c,  790 }, { 0xb4, 0x006d,  808 },
+	{ 0xb6, 0x806d,  825 }, { 0xb8, 0x006e,  843 }, { 0xba, 0x806e,  862 },
+	{ 0xbc, 0x006f,  881 }, { 0xbe, 0x806f,  900 }, { 0xc0, 0x0070,  920 },
+	{ 0xc2, 0x8070,  940 }, { 0xc4, 0x0071,  960 }, { 0xc6, 0x8071,  981 },
+	{ 0xc8, 0x0072, joycon_max_rumble_amp }
+};
+
 /* States for controller state machine */
 enum joycon_ctlr_state {
 	JOYCON_CTLR_STATE_INIT,
@@ -187,6 +303,12 @@ struct joycon_input_report {
 
 #define JC_MAX_RESP_SIZE	(sizeof(struct joycon_input_report) + 35)
 #define JC_NUM_LEDS		4
+#define JC_RUMBLE_DATA_SIZE	8
+#define JC_RUMBLE_QUEUE_SIZE	8
+
+static const u16 JC_RUMBLE_DFLT_LOW_FREQ = 160;
+static const u16 JC_RUMBLE_DFLT_HIGH_FREQ = 320;
+static const u16 JC_RUMBLE_PERIOD_MS = 50;
 
 /* Each physical controller is associated with a joycon_ctlr struct */
 struct joycon_ctlr {
@@ -219,6 +341,18 @@ struct joycon_ctlr {
 	u8 battery_capacity;
 	bool battery_charging;
 	bool host_powered;
+
+	/* rumble */
+	u8 rumble_data[JC_RUMBLE_QUEUE_SIZE][JC_RUMBLE_DATA_SIZE];
+	int rumble_queue_head;
+	int rumble_queue_tail;
+	struct workqueue_struct *rumble_queue;
+	struct work_struct rumble_worker;
+	unsigned int rumble_msecs;
+	u16 rumble_ll_freq;
+	u16 rumble_lh_freq;
+	u16 rumble_rl_freq;
+	u16 rumble_rh_freq;
 };
 
 static int __joycon_hid_send(struct hid_device *hdev, u8 *data, size_t len)
@@ -275,6 +409,12 @@ static int joycon_send_subcmd(struct joycon_ctlr *ctlr,
 			      size_t data_len)
 {
 	int ret;
+	unsigned long flags;
+
+	spin_lock_irqsave(&ctlr->lock, flags);
+	memcpy(subcmd->rumble_data, ctlr->rumble_data[ctlr->rumble_queue_tail],
+	       JC_RUMBLE_DATA_SIZE);
+	spin_unlock_irqrestore(&ctlr->lock, flags);
 
 	subcmd->output_id = JC_OUTPUT_RUMBLE_AND_SUBCMD;
 	subcmd->packet_num = ctlr->subcmd_num;
@@ -427,6 +567,19 @@ static int joycon_set_report_mode(struct joycon_ctlr *ctlr)
 	return joycon_send_subcmd(ctlr, req, 1);
 }
 
+static int joycon_enable_rumble(struct joycon_ctlr *ctlr, bool enable)
+{
+	struct joycon_subcmd_request *req;
+	u8 buffer[sizeof(*req) + 1] = { 0 };
+
+	req = (struct joycon_subcmd_request *)buffer;
+	req->subcmd_id = JC_SUBCMD_ENABLE_VIBRATION;
+	req->data[0] = enable ? 0x01 : 0x00;
+
+	hid_dbg(ctlr->hdev, "%s rumble\n", enable ? "enabling" : "disabling");
+	return joycon_send_subcmd(ctlr, req, 1);
+}
+
 static s32 joycon_map_stick_val(struct joycon_stick_cal *cal, s32 val)
 {
 	s32 center = cal->center;
@@ -453,10 +606,15 @@ static void joycon_parse_report(struct joycon_ctlr *ctlr,
 	u8 tmp;
 	u32 btns;
 	u32 id = ctlr->hdev->product;
+	unsigned long msecs = jiffies_to_msecs(jiffies);
+
+	spin_lock_irqsave(&ctlr->lock, flags);
+	if (IS_ENABLED(CONFIG_NINTENDO_FF) && rep->vibrator_report &&
+	    (msecs - ctlr->rumble_msecs) >= JC_RUMBLE_PERIOD_MS)
+		queue_work(ctlr->rumble_queue, &ctlr->rumble_worker);
 
 	/* Parse the battery status */
 	tmp = rep->bat_con;
-	spin_lock_irqsave(&ctlr->lock, flags);
 	ctlr->host_powered = tmp & BIT(0);
 	ctlr->battery_charging = tmp & BIT(4);
 	tmp = tmp >> 5;
@@ -579,6 +737,161 @@ static void joycon_parse_report(struct joycon_ctlr *ctlr,
 	input_sync(dev);
 }
 
+static void joycon_rumble_worker(struct work_struct *work)
+{
+	struct joycon_ctlr *ctlr = container_of(work, struct joycon_ctlr,
+							rumble_worker);
+	unsigned long flags;
+	bool again = true;
+	int ret;
+
+	while (again) {
+		mutex_lock(&ctlr->output_mutex);
+		ret = joycon_enable_rumble(ctlr, true);
+		mutex_unlock(&ctlr->output_mutex);
+		if (ret < 0)
+			hid_warn(ctlr->hdev, "Failed to set rumble; e=%d", ret);
+
+		spin_lock_irqsave(&ctlr->lock, flags);
+		ctlr->rumble_msecs = jiffies_to_msecs(jiffies);
+		if (ctlr->rumble_queue_tail != ctlr->rumble_queue_head) {
+			if (++ctlr->rumble_queue_tail >= JC_RUMBLE_QUEUE_SIZE)
+				ctlr->rumble_queue_tail = 0;
+		} else {
+			again = false;
+		}
+		spin_unlock_irqrestore(&ctlr->lock, flags);
+	}
+}
+
+#if IS_ENABLED(CONFIG_NINTENDO_FF)
+static struct joycon_rumble_freq_data joycon_find_rumble_freq(u16 freq)
+{
+	const size_t length = ARRAY_SIZE(joycon_rumble_frequencies);
+	const struct joycon_rumble_freq_data *data = joycon_rumble_frequencies;
+	int i = 0;
+
+	if (freq > data[0].freq) {
+		for (i = 1; i < length - 1; i++) {
+			if (freq > data[i - 1].freq && freq <= data[i].freq)
+				break;
+		}
+	}
+
+	return data[i];
+}
+
+static struct joycon_rumble_amp_data joycon_find_rumble_amp(u16 amp)
+{
+	const size_t length = ARRAY_SIZE(joycon_rumble_amplitudes);
+	const struct joycon_rumble_amp_data *data = joycon_rumble_amplitudes;
+	int i = 0;
+
+	if (amp > data[0].amp) {
+		for (i = 1; i < length - 1; i++) {
+			if (amp > data[i - 1].amp && amp <= data[i].amp)
+				break;
+		}
+	}
+
+	return data[i];
+}
+
+static void joycon_encode_rumble(u8 *data, u16 freq_low, u16 freq_high, u16 amp)
+{
+	struct joycon_rumble_freq_data freq_data_low;
+	struct joycon_rumble_freq_data freq_data_high;
+	struct joycon_rumble_amp_data amp_data;
+
+	freq_data_low = joycon_find_rumble_freq(freq_low);
+	freq_data_high = joycon_find_rumble_freq(freq_high);
+	amp_data = joycon_find_rumble_amp(amp);
+
+	data[0] = (freq_data_high.high >> 8) & 0xFF;
+	data[1] = (freq_data_high.high & 0xFF) + amp_data.high;
+	data[2] = freq_data_low.low + ((amp_data.low >> 8) & 0xFF);
+	data[3] = amp_data.low & 0xFF;
+}
+
+static const u16 JOYCON_MAX_RUMBLE_HIGH_FREQ	= 1253;
+static const u16 JOYCON_MIN_RUMBLE_HIGH_FREQ	= 82;
+static const u16 JOYCON_MAX_RUMBLE_LOW_FREQ	= 626;
+static const u16 JOYCON_MIN_RUMBLE_LOW_FREQ	= 41;
+
+static void joycon_clamp_rumble_freqs(struct joycon_ctlr *ctlr)
+{
+	unsigned long flags;
+
+	spin_lock_irqsave(&ctlr->lock, flags);
+	ctlr->rumble_ll_freq = clamp(ctlr->rumble_ll_freq,
+				     JOYCON_MIN_RUMBLE_LOW_FREQ,
+				     JOYCON_MAX_RUMBLE_LOW_FREQ);
+	ctlr->rumble_lh_freq = clamp(ctlr->rumble_lh_freq,
+				     JOYCON_MIN_RUMBLE_HIGH_FREQ,
+				     JOYCON_MAX_RUMBLE_HIGH_FREQ);
+	ctlr->rumble_rl_freq = clamp(ctlr->rumble_rl_freq,
+				     JOYCON_MIN_RUMBLE_LOW_FREQ,
+				     JOYCON_MAX_RUMBLE_LOW_FREQ);
+	ctlr->rumble_rh_freq = clamp(ctlr->rumble_rh_freq,
+				     JOYCON_MIN_RUMBLE_HIGH_FREQ,
+				     JOYCON_MAX_RUMBLE_HIGH_FREQ);
+	spin_unlock_irqrestore(&ctlr->lock, flags);
+}
+
+static int joycon_set_rumble(struct joycon_ctlr *ctlr, u16 amp_r, u16 amp_l,
+			     bool schedule_now)
+{
+	u8 data[JC_RUMBLE_DATA_SIZE];
+	u16 amp;
+	u16 freq_r_low;
+	u16 freq_r_high;
+	u16 freq_l_low;
+	u16 freq_l_high;
+	unsigned long flags;
+
+	spin_lock_irqsave(&ctlr->lock, flags);
+	freq_r_low = ctlr->rumble_rl_freq;
+	freq_r_high = ctlr->rumble_rh_freq;
+	freq_l_low = ctlr->rumble_ll_freq;
+	freq_l_high = ctlr->rumble_lh_freq;
+	spin_unlock_irqrestore(&ctlr->lock, flags);
+
+	/* right joy-con */
+	amp = amp_r * (u32)joycon_max_rumble_amp / 65535;
+	joycon_encode_rumble(data + 4, freq_r_low, freq_r_high, amp);
+
+	/* left joy-con */
+	amp = amp_l * (u32)joycon_max_rumble_amp / 65535;
+	joycon_encode_rumble(data, freq_l_low, freq_l_high, amp);
+
+	spin_lock_irqsave(&ctlr->lock, flags);
+	if (++ctlr->rumble_queue_head >= JC_RUMBLE_QUEUE_SIZE)
+		ctlr->rumble_queue_head = 0;
+	memcpy(ctlr->rumble_data[ctlr->rumble_queue_head], data,
+	       JC_RUMBLE_DATA_SIZE);
+	spin_unlock_irqrestore(&ctlr->lock, flags);
+
+	/* don't wait for the periodic send (reduces latency) */
+	if (schedule_now)
+		queue_work(ctlr->rumble_queue, &ctlr->rumble_worker);
+
+	return 0;
+}
+
+static int joycon_play_effect(struct input_dev *dev, void *data,
+						     struct ff_effect *effect)
+{
+	struct joycon_ctlr *ctlr = input_get_drvdata(dev);
+
+	if (effect->type != FF_RUMBLE)
+		return 0;
+
+	return joycon_set_rumble(ctlr,
+				 effect->u.rumble.weak_magnitude,
+				 effect->u.rumble.strong_magnitude,
+				 true);
+}
+#endif /* IS_ENABLED(CONFIG_NINTENDO_FF) */
 
 static const unsigned int joycon_button_inputs_l[] = {
 	BTN_SELECT, BTN_Z, BTN_THUMBL,
@@ -682,6 +995,19 @@ static int joycon_input_create(struct joycon_ctlr *ctlr)
 		input_set_capability(ctlr->input, EV_KEY, BTN_TL2);
 	}
 
+#if IS_ENABLED(CONFIG_NINTENDO_FF)
+	/* set up rumble */
+	input_set_capability(ctlr->input, EV_FF, FF_RUMBLE);
+	input_ff_create_memless(ctlr->input, NULL, joycon_play_effect);
+	ctlr->rumble_ll_freq = JC_RUMBLE_DFLT_LOW_FREQ;
+	ctlr->rumble_lh_freq = JC_RUMBLE_DFLT_HIGH_FREQ;
+	ctlr->rumble_rl_freq = JC_RUMBLE_DFLT_LOW_FREQ;
+	ctlr->rumble_rh_freq = JC_RUMBLE_DFLT_HIGH_FREQ;
+	joycon_clamp_rumble_freqs(ctlr);
+	joycon_set_rumble(ctlr, 0, 0, false);
+	ctlr->rumble_msecs = jiffies_to_msecs(jiffies);
+#endif
+
 	ret = input_register_device(ctlr->input);
 	if (ret)
 		return ret;
@@ -1017,21 +1343,26 @@ static int nintendo_hid_probe(struct hid_device *hdev,
 
 	ctlr->hdev = hdev;
 	ctlr->ctlr_state = JOYCON_CTLR_STATE_INIT;
+	ctlr->rumble_queue_head = JC_RUMBLE_QUEUE_SIZE - 1;
+	ctlr->rumble_queue_tail = 0;
 	hid_set_drvdata(hdev, ctlr);
 	mutex_init(&ctlr->output_mutex);
 	init_waitqueue_head(&ctlr->wait);
 	spin_lock_init(&ctlr->lock);
+	ctlr->rumble_queue = alloc_workqueue("hid-nintendo-rumble_wq",
+					     WQ_FREEZABLE | WQ_MEM_RECLAIM, 0);
+	INIT_WORK(&ctlr->rumble_worker, joycon_rumble_worker);
 
 	ret = hid_parse(hdev);
 	if (ret) {
 		hid_err(hdev, "HID parse failed\n");
-		goto err;
+		goto err_wq;
 	}
 
 	ret = hid_hw_start(hdev, HID_CONNECT_HIDRAW);
 	if (ret) {
 		hid_err(hdev, "HW start failed\n");
-		goto err;
+		goto err_wq;
 	}
 
 	ret = hid_hw_open(hdev);
@@ -1084,6 +1415,13 @@ static int nintendo_hid_probe(struct hid_device *hdev,
 		goto err_mutex;
 	}
 
+	/* Enable rumble */
+	ret = joycon_enable_rumble(ctlr, true);
+	if (ret) {
+		hid_err(hdev, "Failed to enable rumble; ret=%d\n", ret);
+		goto err_mutex;
+	}
+
 	mutex_unlock(&ctlr->output_mutex);
 
 	/* Initialize the leds */
@@ -1117,6 +1455,8 @@ static int nintendo_hid_probe(struct hid_device *hdev,
 	hid_hw_close(hdev);
 err_stop:
 	hid_hw_stop(hdev);
+err_wq:
+	destroy_workqueue(ctlr->rumble_queue);
 err:
 	hid_err(hdev, "probe - fail = %d\n", ret);
 	return ret;
@@ -1124,7 +1464,10 @@ static int nintendo_hid_probe(struct hid_device *hdev,
 
 static void nintendo_hid_remove(struct hid_device *hdev)
 {
+	struct joycon_ctlr *ctlr = hid_get_drvdata(hdev);
+
 	hid_dbg(hdev, "remove\n");
+	destroy_workqueue(ctlr->rumble_queue);
 	hid_hw_close(hdev);
 	hid_hw_stop(hdev);
 }
-- 
2.25.1


^ permalink raw reply related	[flat|nested] 27+ messages in thread

* [PATCH v11 06/11] HID: nintendo: improve subcommand reliability
  2020-03-17  3:29 [PATCH v11 00/11] HID: nintendo Daniel J. Ogorchock
                   ` (4 preceding siblings ...)
  2020-03-17  3:29 ` [PATCH v11 05/11] HID: nintendo: add rumble support Daniel J. Ogorchock
@ 2020-03-17  3:29 ` Daniel J. Ogorchock
  2020-03-17  3:29 ` [PATCH v11 07/11] HID: nintendo: send subcommands after receiving input report Daniel J. Ogorchock
                   ` (6 subsequent siblings)
  12 siblings, 0 replies; 27+ messages in thread
From: Daniel J. Ogorchock @ 2020-03-17  3:29 UTC (permalink / raw)
  To: linux-input
  Cc: thunderbird2k, blaws05, benjamin.tissoires, jikos,
	Roderick.Colenbrander, svv, s.jegen, carmueller,
	Daniel J. Ogorchock

The controller occasionally doesn't respond to subcommands. It appears
that it's dropping them. To improve reliability, this patch attempts one
retry in the case of a synchronous send timeout. In testing, this has
resolved all timeout failures (most common for LED setting and rumble
setting subcommands).

The 1 second timeout is excessively long for rumble and LED subcommands,
so the timeout has been made a param for joycon_hid_send_sync. Most
subcommands continue to use the 1s timeout, since they can result in
long response times. Rumble and LED setting subcommands have been
reduced to 250ms, since response times for them are much quicker (and
this significantly reduces the observable impact in the case of a retry
being required).

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
---
 drivers/hid/hid-nintendo.c | 66 ++++++++++++++++++++++++--------------
 1 file changed, 42 insertions(+), 24 deletions(-)

diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
index 50242a0b6296..2421ce10f234 100644
--- a/drivers/hid/hid-nintendo.c
+++ b/drivers/hid/hid-nintendo.c
@@ -370,27 +370,45 @@ static int __joycon_hid_send(struct hid_device *hdev, u8 *data, size_t len)
 	return ret;
 }
 
-static int joycon_hid_send_sync(struct joycon_ctlr *ctlr, u8 *data, size_t len)
+static int joycon_hid_send_sync(struct joycon_ctlr *ctlr, u8 *data, size_t len,
+				u32 timeout)
 {
 	int ret;
+	int tries = 2;
 
-	ret = __joycon_hid_send(ctlr->hdev, data, len);
-	if (ret < 0) {
-		memset(ctlr->input_buf, 0, JC_MAX_RESP_SIZE);
-		return ret;
-	}
+	/*
+	 * The controller occasionally seems to drop subcommands. In testing,
+	 * doing one retry after a timeout appears to always work.
+	 */
+	while (tries--) {
+		ret = __joycon_hid_send(ctlr->hdev, data, len);
+		if (ret < 0) {
+			memset(ctlr->input_buf, 0, JC_MAX_RESP_SIZE);
+			return ret;
+		}
 
-	if (!wait_event_timeout(ctlr->wait, ctlr->received_resp, HZ)) {
-		hid_dbg(ctlr->hdev, "synchronous send/receive timed out\n");
-		memset(ctlr->input_buf, 0, JC_MAX_RESP_SIZE);
-		return -ETIMEDOUT;
+		ret = wait_event_timeout(ctlr->wait, ctlr->received_resp,
+					 timeout);
+		if (!ret) {
+			hid_dbg(ctlr->hdev,
+				"synchronous send/receive timed out\n");
+			if (tries) {
+				hid_dbg(ctlr->hdev,
+					"retrying sync send after timeout\n");
+			}
+			memset(ctlr->input_buf, 0, JC_MAX_RESP_SIZE);
+			ret = -ETIMEDOUT;
+		} else {
+			ret = 0;
+			break;
+		}
 	}
 
 	ctlr->received_resp = false;
-	return 0;
+	return ret;
 }
 
-static int joycon_send_usb(struct joycon_ctlr *ctlr, u8 cmd)
+static int joycon_send_usb(struct joycon_ctlr *ctlr, u8 cmd, u32 timeout)
 {
 	int ret;
 	u8 buf[2] = {JC_OUTPUT_USB_CMD};
@@ -398,7 +416,7 @@ static int joycon_send_usb(struct joycon_ctlr *ctlr, u8 cmd)
 	buf[1] = cmd;
 	ctlr->usb_ack_match = cmd;
 	ctlr->msg_type = JOYCON_MSG_TYPE_USB;
-	ret = joycon_hid_send_sync(ctlr, buf, sizeof(buf));
+	ret = joycon_hid_send_sync(ctlr, buf, sizeof(buf), timeout);
 	if (ret)
 		hid_dbg(ctlr->hdev, "send usb command failed; ret=%d\n", ret);
 	return ret;
@@ -406,7 +424,7 @@ static int joycon_send_usb(struct joycon_ctlr *ctlr, u8 cmd)
 
 static int joycon_send_subcmd(struct joycon_ctlr *ctlr,
 			      struct joycon_subcmd_request *subcmd,
-			      size_t data_len)
+			      size_t data_len, u32 timeout)
 {
 	int ret;
 	unsigned long flags;
@@ -424,7 +442,7 @@ static int joycon_send_subcmd(struct joycon_ctlr *ctlr,
 	ctlr->msg_type = JOYCON_MSG_TYPE_SUBCMD;
 
 	ret = joycon_hid_send_sync(ctlr, (u8 *)subcmd,
-				   sizeof(*subcmd) + data_len);
+				   sizeof(*subcmd) + data_len, timeout);
 	if (ret < 0)
 		hid_dbg(ctlr->hdev, "send subcommand failed; ret=%d\n", ret);
 	else
@@ -443,7 +461,7 @@ static int joycon_set_player_leds(struct joycon_ctlr *ctlr, u8 flash, u8 on)
 	req->data[0] = (flash << 4) | on;
 
 	hid_dbg(ctlr->hdev, "setting player leds\n");
-	return joycon_send_subcmd(ctlr, req, 1);
+	return joycon_send_subcmd(ctlr, req, 1, HZ/4);
 }
 
 static const u16 DFLT_STICK_CAL_CEN = 2000;
@@ -474,7 +492,7 @@ static int joycon_request_calibration(struct joycon_ctlr *ctlr)
 	data[4] = JC_CAL_DATA_SIZE;
 
 	hid_dbg(ctlr->hdev, "requesting cal data\n");
-	ret = joycon_send_subcmd(ctlr, req, 5);
+	ret = joycon_send_subcmd(ctlr, req, 5, HZ);
 	if (ret) {
 		hid_warn(ctlr->hdev,
 			 "Failed to read stick cal, using defaults; ret=%d\n",
@@ -564,7 +582,7 @@ static int joycon_set_report_mode(struct joycon_ctlr *ctlr)
 	req->data[0] = 0x30; /* standard, full report mode */
 
 	hid_dbg(ctlr->hdev, "setting controller report mode\n");
-	return joycon_send_subcmd(ctlr, req, 1);
+	return joycon_send_subcmd(ctlr, req, 1, HZ);
 }
 
 static int joycon_enable_rumble(struct joycon_ctlr *ctlr, bool enable)
@@ -577,7 +595,7 @@ static int joycon_enable_rumble(struct joycon_ctlr *ctlr, bool enable)
 	req->data[0] = enable ? 0x01 : 0x00;
 
 	hid_dbg(ctlr->hdev, "%s rumble\n", enable ? "enabling" : "disabling");
-	return joycon_send_subcmd(ctlr, req, 1);
+	return joycon_send_subcmd(ctlr, req, 1, HZ/4);
 }
 
 static s32 joycon_map_stick_val(struct joycon_stick_cal *cal, s32 val)
@@ -1081,7 +1099,7 @@ static int joycon_home_led_brightness_set(struct led_classdev *led,
 
 	hid_dbg(hdev, "setting home led brightness\n");
 	mutex_lock(&ctlr->output_mutex);
-	ret = joycon_send_subcmd(ctlr, req, 5);
+	ret = joycon_send_subcmd(ctlr, req, 5, HZ/4);
 	mutex_unlock(&ctlr->output_mutex);
 
 	return ret;
@@ -1377,16 +1395,16 @@ static int nintendo_hid_probe(struct hid_device *hdev,
 	mutex_lock(&ctlr->output_mutex);
 	/* if handshake command fails, assume ble pro controller */
 	if (hdev->product == USB_DEVICE_ID_NINTENDO_PROCON &&
-	    !joycon_send_usb(ctlr, JC_USB_CMD_HANDSHAKE)) {
+	    !joycon_send_usb(ctlr, JC_USB_CMD_HANDSHAKE, HZ)) {
 		hid_dbg(hdev, "detected USB controller\n");
 		/* set baudrate for improved latency */
-		ret = joycon_send_usb(ctlr, JC_USB_CMD_BAUDRATE_3M);
+		ret = joycon_send_usb(ctlr, JC_USB_CMD_BAUDRATE_3M, HZ);
 		if (ret) {
 			hid_err(hdev, "Failed to set baudrate; ret=%d\n", ret);
 			goto err_mutex;
 		}
 		/* handshake */
-		ret = joycon_send_usb(ctlr, JC_USB_CMD_HANDSHAKE);
+		ret = joycon_send_usb(ctlr, JC_USB_CMD_HANDSHAKE, HZ);
 		if (ret) {
 			hid_err(hdev, "Failed handshake; ret=%d\n", ret);
 			goto err_mutex;
@@ -1395,7 +1413,7 @@ static int nintendo_hid_probe(struct hid_device *hdev,
 		 * Set no timeout (to keep controller in USB mode).
 		 * This doesn't send a response, so ignore the timeout.
 		 */
-		joycon_send_usb(ctlr, JC_USB_CMD_NO_TIMEOUT);
+		joycon_send_usb(ctlr, JC_USB_CMD_NO_TIMEOUT, HZ/10);
 	}
 
 	/* get controller calibration data, and parse it */
-- 
2.25.1


^ permalink raw reply related	[flat|nested] 27+ messages in thread

* [PATCH v11 07/11] HID: nintendo: send subcommands after receiving input report
  2020-03-17  3:29 [PATCH v11 00/11] HID: nintendo Daniel J. Ogorchock
                   ` (5 preceding siblings ...)
  2020-03-17  3:29 ` [PATCH v11 06/11] HID: nintendo: improve subcommand reliability Daniel J. Ogorchock
@ 2020-03-17  3:29 ` Daniel J. Ogorchock
  2020-03-17  3:29 ` [PATCH v11 08/11] HID: nintendo: reduce device removal subcommand errors Daniel J. Ogorchock
                   ` (5 subsequent siblings)
  12 siblings, 0 replies; 27+ messages in thread
From: Daniel J. Ogorchock @ 2020-03-17  3:29 UTC (permalink / raw)
  To: linux-input
  Cc: thunderbird2k, blaws05, benjamin.tissoires, jikos,
	Roderick.Colenbrander, svv, s.jegen, carmueller,
	Daniel J. Ogorchock

Waiting to send subcommands until right after receiving an input report
drastically improves subcommand reliability. If the driver has finished
initial controller configuration, it now waits until receiving an input
report for all subcommands.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
---
 drivers/hid/hid-nintendo.c | 33 +++++++++++++++++++++++++++++++++
 1 file changed, 33 insertions(+)

diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
index 2421ce10f234..8e26672661dc 100644
--- a/drivers/hid/hid-nintendo.c
+++ b/drivers/hid/hid-nintendo.c
@@ -328,6 +328,7 @@ struct joycon_ctlr {
 	bool received_resp;
 	u8 usb_ack_match;
 	u8 subcmd_ack_match;
+	bool received_input_report;
 
 	/* factory calibration data */
 	struct joycon_stick_cal left_stick_cal_x;
@@ -381,6 +382,26 @@ static int joycon_hid_send_sync(struct joycon_ctlr *ctlr, u8 *data, size_t len,
 	 * doing one retry after a timeout appears to always work.
 	 */
 	while (tries--) {
+		/*
+		 * If we are in the proper reporting mode, wait for an input
+		 * report prior to sending the subcommand. This improves
+		 * reliability considerably.
+		 */
+		if (ctlr->ctlr_state == JOYCON_CTLR_STATE_READ) {
+			unsigned long flags;
+
+			spin_lock_irqsave(&ctlr->lock, flags);
+			ctlr->received_input_report = false;
+			spin_unlock_irqrestore(&ctlr->lock, flags);
+			ret = wait_event_timeout(ctlr->wait,
+						 ctlr->received_input_report,
+						 HZ / 4);
+			/* We will still proceed, even with a timeout here */
+			if (!ret)
+				hid_warn(ctlr->hdev,
+					 "timeout waiting for input report\n");
+		}
+
 		ret = __joycon_hid_send(ctlr->hdev, data, len);
 		if (ret < 0) {
 			memset(ctlr->input_buf, 0, JC_MAX_RESP_SIZE);
@@ -753,6 +774,18 @@ static void joycon_parse_report(struct joycon_ctlr *ctlr,
 	}
 
 	input_sync(dev);
+
+	/*
+	 * Immediately after receiving a report is the most reliable time to
+	 * send a subcommand to the controller. Wake any subcommand senders
+	 * waiting for a report.
+	 */
+	if (unlikely(mutex_is_locked(&ctlr->output_mutex))) {
+		spin_lock_irqsave(&ctlr->lock, flags);
+		ctlr->received_input_report = true;
+		spin_unlock_irqrestore(&ctlr->lock, flags);
+		wake_up(&ctlr->wait);
+	}
 }
 
 static void joycon_rumble_worker(struct work_struct *work)
-- 
2.25.1


^ permalink raw reply related	[flat|nested] 27+ messages in thread

* [PATCH v11 08/11] HID: nintendo: reduce device removal subcommand errors
  2020-03-17  3:29 [PATCH v11 00/11] HID: nintendo Daniel J. Ogorchock
                   ` (6 preceding siblings ...)
  2020-03-17  3:29 ` [PATCH v11 07/11] HID: nintendo: send subcommands after receiving input report Daniel J. Ogorchock
@ 2020-03-17  3:29 ` Daniel J. Ogorchock
  2020-03-17  3:29 ` [PATCH v11 09/11] HID: nintendo: patch hw version for userspace HID mappings Daniel J. Ogorchock
                   ` (4 subsequent siblings)
  12 siblings, 0 replies; 27+ messages in thread
From: Daniel J. Ogorchock @ 2020-03-17  3:29 UTC (permalink / raw)
  To: linux-input
  Cc: thunderbird2k, blaws05, benjamin.tissoires, jikos,
	Roderick.Colenbrander, svv, s.jegen, carmueller,
	Daniel J. Ogorchock

This patch fixes meaningless error output from trying to send
subcommands immediately after controller removal. It now disables
subcommands as soon as possible on removal.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
---
 drivers/hid/hid-nintendo.c | 24 ++++++++++++++++++++++--
 1 file changed, 22 insertions(+), 2 deletions(-)

diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
index 8e26672661dc..abac0497b1cb 100644
--- a/drivers/hid/hid-nintendo.c
+++ b/drivers/hid/hid-nintendo.c
@@ -230,6 +230,7 @@ static const struct joycon_rumble_amp_data joycon_rumble_amplitudes[] = {
 enum joycon_ctlr_state {
 	JOYCON_CTLR_STATE_INIT,
 	JOYCON_CTLR_STATE_READ,
+	JOYCON_CTLR_STATE_REMOVED,
 };
 
 struct joycon_stick_cal {
@@ -451,6 +452,14 @@ static int joycon_send_subcmd(struct joycon_ctlr *ctlr,
 	unsigned long flags;
 
 	spin_lock_irqsave(&ctlr->lock, flags);
+	/*
+	 * If the controller has been removed, just return ENODEV so the LED
+	 * subsystem doesn't print invalid errors on removal.
+	 */
+	if (ctlr->ctlr_state == JOYCON_CTLR_STATE_REMOVED) {
+		spin_unlock_irqrestore(&ctlr->lock, flags);
+		return -ENODEV;
+	}
 	memcpy(subcmd->rumble_data, ctlr->rumble_data[ctlr->rumble_queue_tail],
 	       JC_RUMBLE_DATA_SIZE);
 	spin_unlock_irqrestore(&ctlr->lock, flags);
@@ -800,10 +809,13 @@ static void joycon_rumble_worker(struct work_struct *work)
 		mutex_lock(&ctlr->output_mutex);
 		ret = joycon_enable_rumble(ctlr, true);
 		mutex_unlock(&ctlr->output_mutex);
-		if (ret < 0)
-			hid_warn(ctlr->hdev, "Failed to set rumble; e=%d", ret);
 
+		/* -ENODEV means the controller was just unplugged */
 		spin_lock_irqsave(&ctlr->lock, flags);
+		if (ret < 0 && ret != -ENODEV &&
+		    ctlr->ctlr_state != JOYCON_CTLR_STATE_REMOVED)
+			hid_warn(ctlr->hdev, "Failed to set rumble; e=%d", ret);
+
 		ctlr->rumble_msecs = jiffies_to_msecs(jiffies);
 		if (ctlr->rumble_queue_tail != ctlr->rumble_queue_head) {
 			if (++ctlr->rumble_queue_tail >= JC_RUMBLE_QUEUE_SIZE)
@@ -1516,9 +1528,17 @@ static int nintendo_hid_probe(struct hid_device *hdev,
 static void nintendo_hid_remove(struct hid_device *hdev)
 {
 	struct joycon_ctlr *ctlr = hid_get_drvdata(hdev);
+	unsigned long flags;
 
 	hid_dbg(hdev, "remove\n");
+
+	/* Prevent further attempts at sending subcommands. */
+	spin_lock_irqsave(&ctlr->lock, flags);
+	ctlr->ctlr_state = JOYCON_CTLR_STATE_REMOVED;
+	spin_unlock_irqrestore(&ctlr->lock, flags);
+
 	destroy_workqueue(ctlr->rumble_queue);
+
 	hid_hw_close(hdev);
 	hid_hw_stop(hdev);
 }
-- 
2.25.1


^ permalink raw reply related	[flat|nested] 27+ messages in thread

* [PATCH v11 09/11] HID: nintendo: patch hw version for userspace HID mappings
  2020-03-17  3:29 [PATCH v11 00/11] HID: nintendo Daniel J. Ogorchock
                   ` (7 preceding siblings ...)
  2020-03-17  3:29 ` [PATCH v11 08/11] HID: nintendo: reduce device removal subcommand errors Daniel J. Ogorchock
@ 2020-03-17  3:29 ` Daniel J. Ogorchock
  2020-03-17  3:29 ` [PATCH v11 10/11] HID: nintendo: set controller uniq to MAC Daniel J. Ogorchock
                   ` (3 subsequent siblings)
  12 siblings, 0 replies; 27+ messages in thread
From: Daniel J. Ogorchock @ 2020-03-17  3:29 UTC (permalink / raw)
  To: linux-input
  Cc: thunderbird2k, blaws05, benjamin.tissoires, jikos,
	Roderick.Colenbrander, svv, s.jegen, carmueller,
	Daniel J. Ogorchock

This patch sets the most significant bit of the hid hw version to allow
userspace to distinguish between this driver's input mappings vs. the
default hid mappings. This prevents breaking userspace applications that
use SDL2 for gamepad input, allowing them to distinguish the mappings
based on the version.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
---
 drivers/hid/hid-nintendo.c | 9 +++++++++
 1 file changed, 9 insertions(+)

diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
index abac0497b1cb..a56fa5ffee1a 100644
--- a/drivers/hid/hid-nintendo.c
+++ b/drivers/hid/hid-nintendo.c
@@ -1422,6 +1422,15 @@ static int nintendo_hid_probe(struct hid_device *hdev,
 		goto err_wq;
 	}
 
+	/*
+	 * Patch the hw version of pro controller/joycons, so applications can
+	 * distinguish between the default HID mappings and the mappings defined
+	 * by the Linux game controller spec. This is important for the SDL2
+	 * library, which has a game controller database, which uses device ids
+	 * in combination with version as a key.
+	 */
+	hdev->version |= 0x8000;
+
 	ret = hid_hw_start(hdev, HID_CONNECT_HIDRAW);
 	if (ret) {
 		hid_err(hdev, "HW start failed\n");
-- 
2.25.1


^ permalink raw reply related	[flat|nested] 27+ messages in thread

* [PATCH v11 10/11] HID: nintendo: set controller uniq to MAC
  2020-03-17  3:29 [PATCH v11 00/11] HID: nintendo Daniel J. Ogorchock
                   ` (8 preceding siblings ...)
  2020-03-17  3:29 ` [PATCH v11 09/11] HID: nintendo: patch hw version for userspace HID mappings Daniel J. Ogorchock
@ 2020-03-17  3:29 ` Daniel J. Ogorchock
  2020-03-17  3:29 ` [PATCH v11 11/11] HID: nintendo: add support for charging grip Daniel J. Ogorchock
                   ` (2 subsequent siblings)
  12 siblings, 0 replies; 27+ messages in thread
From: Daniel J. Ogorchock @ 2020-03-17  3:29 UTC (permalink / raw)
  To: linux-input
  Cc: thunderbird2k, blaws05, benjamin.tissoires, jikos,
	Roderick.Colenbrander, svv, s.jegen, carmueller,
	Daniel J. Ogorchock

This patch sets the input device's uniq identifier to the controller's
MAC address. This is useful for future association between an IMU input
device with the normal input device as well as associating the
controller with any serial joy-con driver.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
---
 drivers/hid/hid-nintendo.c | 45 ++++++++++++++++++++++++++++++++++++++
 1 file changed, 45 insertions(+)

diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
index a56fa5ffee1a..dbd5946f71e1 100644
--- a/drivers/hid/hid-nintendo.c
+++ b/drivers/hid/hid-nintendo.c
@@ -319,6 +319,8 @@ struct joycon_ctlr {
 	struct led_classdev home_led;
 	enum joycon_ctlr_state ctlr_state;
 	spinlock_t lock;
+	u8 mac_addr[6];
+	char *mac_addr_str;
 
 	/* The following members are used for synchronous sends/receives */
 	enum joycon_msg_type msg_type;
@@ -1005,6 +1007,7 @@ static int joycon_input_create(struct joycon_ctlr *ctlr)
 	ctlr->input->id.vendor = hdev->vendor;
 	ctlr->input->id.product = hdev->product;
 	ctlr->input->id.version = hdev->version;
+	ctlr->input->uniq = ctlr->mac_addr_str;
 	ctlr->input->name = name;
 	input_set_drvdata(ctlr->input, ctlr);
 
@@ -1316,6 +1319,41 @@ static int joycon_power_supply_create(struct joycon_ctlr *ctlr)
 	return 0;
 }
 
+static int joycon_read_mac(struct joycon_ctlr *ctlr)
+{
+	int ret;
+	int i;
+	int j;
+	struct joycon_subcmd_request req = { 0 };
+	struct joycon_input_report *report;
+
+	req.subcmd_id = JC_SUBCMD_REQ_DEV_INFO;
+	ret = joycon_send_subcmd(ctlr, &req, 0, HZ);
+	if (ret) {
+		hid_err(ctlr->hdev, "Failed to get joycon info; ret=%d\n", ret);
+		return ret;
+	}
+
+	report = (struct joycon_input_report *)ctlr->input_buf;
+
+	for (i = 4, j = 0; j < 6; i++, j++)
+		ctlr->mac_addr[j] = report->reply.data[i];
+
+	ctlr->mac_addr_str = devm_kasprintf(&ctlr->hdev->dev, GFP_KERNEL,
+					    "%02X:%02X:%02X:%02X:%02X:%02X",
+					    ctlr->mac_addr[0],
+					    ctlr->mac_addr[1],
+					    ctlr->mac_addr[2],
+					    ctlr->mac_addr[3],
+					    ctlr->mac_addr[4],
+					    ctlr->mac_addr[5]);
+	if (!ctlr->mac_addr_str)
+		return -ENOMEM;
+	hid_info(ctlr->hdev, "controller MAC = %s\n", ctlr->mac_addr_str);
+
+	return 0;
+}
+
 /* Common handler for parsing inputs */
 static int joycon_ctlr_read_handler(struct joycon_ctlr *ctlr, u8 *data,
 							      int size)
@@ -1494,6 +1532,13 @@ static int nintendo_hid_probe(struct hid_device *hdev,
 		goto err_mutex;
 	}
 
+	ret = joycon_read_mac(ctlr);
+	if (ret) {
+		hid_err(hdev, "Failed to retrieve controller MAC; ret=%d\n",
+			ret);
+		goto err_close;
+	}
+
 	mutex_unlock(&ctlr->output_mutex);
 
 	/* Initialize the leds */
-- 
2.25.1


^ permalink raw reply related	[flat|nested] 27+ messages in thread

* [PATCH v11 11/11] HID: nintendo: add support for charging grip
  2020-03-17  3:29 [PATCH v11 00/11] HID: nintendo Daniel J. Ogorchock
                   ` (9 preceding siblings ...)
  2020-03-17  3:29 ` [PATCH v11 10/11] HID: nintendo: set controller uniq to MAC Daniel J. Ogorchock
@ 2020-03-17  3:29 ` Daniel J. Ogorchock
  2020-04-01 16:27 ` [PATCH v11 00/11] HID: nintendo Benjamin Tissoires
  2020-04-25 13:01 ` Bastien Nocera
  12 siblings, 0 replies; 27+ messages in thread
From: Daniel J. Ogorchock @ 2020-03-17  3:29 UTC (permalink / raw)
  To: linux-input
  Cc: thunderbird2k, blaws05, benjamin.tissoires, jikos,
	Roderick.Colenbrander, svv, s.jegen, carmueller,
	Daniel J. Ogorchock

This patch adds support for the joy-con charging grip. The peripheral
essentially behaves the same as a pro controller, but with two joy-cons
attached to the grip. However the grip exposes the two joy-cons as
separate hid devices, so extra handling is required. The joy-con is
queried to check if it is a right or left joy-con (since the product ID
is identical between left/right when using the grip).

Since controller model detection is now more complicated, the various
checks for hid product values have been replaced with helper macros to
reduce code duplication.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
---
 drivers/hid/hid-ids.h      |  1 +
 drivers/hid/hid-nintendo.c | 67 ++++++++++++++++++++++++++++++--------
 2 files changed, 55 insertions(+), 13 deletions(-)

diff --git a/drivers/hid/hid-ids.h b/drivers/hid/hid-ids.h
index 452b4228a196..e50f3f32d94e 100644
--- a/drivers/hid/hid-ids.h
+++ b/drivers/hid/hid-ids.h
@@ -878,6 +878,7 @@
 #define USB_DEVICE_ID_NINTENDO_JOYCONL	0x2006
 #define USB_DEVICE_ID_NINTENDO_JOYCONR	0x2007
 #define USB_DEVICE_ID_NINTENDO_PROCON	0x2009
+#define USB_DEVICE_ID_NINTENDO_CHRGGRIP	0x200E
 
 #define USB_VENDOR_ID_NOVATEK		0x0603
 #define USB_DEVICE_ID_NOVATEK_PCT	0x0600
diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
index dbd5946f71e1..69505193b367 100644
--- a/drivers/hid/hid-nintendo.c
+++ b/drivers/hid/hid-nintendo.c
@@ -233,6 +233,13 @@ enum joycon_ctlr_state {
 	JOYCON_CTLR_STATE_REMOVED,
 };
 
+/* Controller type received as part of device info */
+enum joycon_ctlr_type {
+	JOYCON_CTLR_TYPE_JCL = 0x01,
+	JOYCON_CTLR_TYPE_JCR = 0x02,
+	JOYCON_CTLR_TYPE_PRO = 0x03,
+};
+
 struct joycon_stick_cal {
 	s32 max;
 	s32 min;
@@ -321,6 +328,7 @@ struct joycon_ctlr {
 	spinlock_t lock;
 	u8 mac_addr[6];
 	char *mac_addr_str;
+	enum joycon_ctlr_type ctlr_type;
 
 	/* The following members are used for synchronous sends/receives */
 	enum joycon_msg_type msg_type;
@@ -359,6 +367,26 @@ struct joycon_ctlr {
 	u16 rumble_rh_freq;
 };
 
+/* Helper macros for checking controller type */
+#define jc_type_is_joycon(ctlr) \
+	(ctlr->hdev->product == USB_DEVICE_ID_NINTENDO_JOYCONL || \
+	 ctlr->hdev->product == USB_DEVICE_ID_NINTENDO_JOYCONR || \
+	 ctlr->hdev->product == USB_DEVICE_ID_NINTENDO_CHRGGRIP)
+#define jc_type_is_procon(ctlr) \
+	(ctlr->hdev->product == USB_DEVICE_ID_NINTENDO_PROCON)
+#define jc_type_is_chrggrip(ctlr) \
+	(ctlr->hdev->product == USB_DEVICE_ID_NINTENDO_CHRGGRIP)
+
+/* Does this controller have inputs associated with left joycon? */
+#define jc_type_has_left(ctlr) \
+	(ctlr->ctlr_type == JOYCON_CTLR_TYPE_JCL || \
+	 ctlr->ctlr_type == JOYCON_CTLR_TYPE_PRO)
+
+/* Does this controller have inputs associated with right joycon? */
+#define jc_type_has_right(ctlr) \
+	(ctlr->ctlr_type == JOYCON_CTLR_TYPE_JCR || \
+	 ctlr->ctlr_type == JOYCON_CTLR_TYPE_PRO)
+
 static int __joycon_hid_send(struct hid_device *hdev, u8 *data, size_t len)
 {
 	u8 *buf;
@@ -655,7 +683,6 @@ static void joycon_parse_report(struct joycon_ctlr *ctlr,
 	unsigned long flags;
 	u8 tmp;
 	u32 btns;
-	u32 id = ctlr->hdev->product;
 	unsigned long msecs = jiffies_to_msecs(jiffies);
 
 	spin_lock_irqsave(&ctlr->lock, flags);
@@ -694,7 +721,7 @@ static void joycon_parse_report(struct joycon_ctlr *ctlr,
 	/* Parse the buttons and sticks */
 	btns = hid_field_extract(ctlr->hdev, rep->button_status, 0, 24);
 
-	if (id != USB_DEVICE_ID_NINTENDO_JOYCONR) {
+	if (jc_type_has_left(ctlr)) {
 		u16 raw_x;
 		u16 raw_y;
 		s32 x;
@@ -718,7 +745,7 @@ static void joycon_parse_report(struct joycon_ctlr *ctlr,
 		input_report_key(dev, BTN_THUMBL, btns & JC_BTN_LSTICK);
 		input_report_key(dev, BTN_Z, btns & JC_BTN_CAP);
 
-		if (id != USB_DEVICE_ID_NINTENDO_PROCON) {
+		if (jc_type_is_joycon(ctlr)) {
 			/* Report the S buttons as the non-existent triggers */
 			input_report_key(dev, BTN_TR, btns & JC_BTN_SL_L);
 			input_report_key(dev, BTN_TR2, btns & JC_BTN_SR_L);
@@ -750,7 +777,7 @@ static void joycon_parse_report(struct joycon_ctlr *ctlr,
 			input_report_abs(dev, ABS_HAT0Y, haty);
 		}
 	}
-	if (id != USB_DEVICE_ID_NINTENDO_JOYCONL) {
+	if (jc_type_has_right(ctlr)) {
 		u16 raw_x;
 		u16 raw_y;
 		s32 x;
@@ -770,7 +797,7 @@ static void joycon_parse_report(struct joycon_ctlr *ctlr,
 		/* report buttons */
 		input_report_key(dev, BTN_TR, btns & JC_BTN_R);
 		input_report_key(dev, BTN_TR2, btns & JC_BTN_ZR);
-		if (id != USB_DEVICE_ID_NINTENDO_PROCON) {
+		if (jc_type_is_joycon(ctlr)) {
 			/* Report the S buttons as the non-existent triggers */
 			input_report_key(dev, BTN_TL, btns & JC_BTN_SL_R);
 			input_report_key(dev, BTN_TL2, btns & JC_BTN_SR_R);
@@ -989,6 +1016,12 @@ static int joycon_input_create(struct joycon_ctlr *ctlr)
 	case USB_DEVICE_ID_NINTENDO_PROCON:
 		name = "Nintendo Switch Pro Controller";
 		break;
+	case USB_DEVICE_ID_NINTENDO_CHRGGRIP:
+		if (jc_type_has_left(ctlr))
+			name = "Nintendo Switch Left Joy-Con (Grip)";
+		else
+			name = "Nintendo Switch Right Joy-Con (Grip)";
+		break;
 	case USB_DEVICE_ID_NINTENDO_JOYCONL:
 		name = "Nintendo Switch Left Joy-Con";
 		break;
@@ -1011,9 +1044,8 @@ static int joycon_input_create(struct joycon_ctlr *ctlr)
 	ctlr->input->name = name;
 	input_set_drvdata(ctlr->input, ctlr);
 
-
 	/* set up sticks and buttons */
-	if (hdev->product != USB_DEVICE_ID_NINTENDO_JOYCONR) {
+	if (jc_type_has_left(ctlr)) {
 		input_set_abs_params(ctlr->input, ABS_X,
 				     -JC_MAX_STICK_MAG, JC_MAX_STICK_MAG,
 				     JC_STICK_FUZZ, JC_STICK_FLAT);
@@ -1039,7 +1071,7 @@ static int joycon_input_create(struct joycon_ctlr *ctlr)
 					     JC_DPAD_FUZZ, JC_DPAD_FLAT);
 		}
 	}
-	if (hdev->product != USB_DEVICE_ID_NINTENDO_JOYCONL) {
+	if (jc_type_has_right(ctlr)) {
 		input_set_abs_params(ctlr->input, ABS_RX,
 				     -JC_MAX_STICK_MAG, JC_MAX_STICK_MAG,
 				     JC_STICK_FUZZ, JC_STICK_FLAT);
@@ -1207,7 +1239,7 @@ static int joycon_leds_create(struct joycon_ctlr *ctlr)
 	mutex_unlock(&joycon_input_num_mutex);
 
 	/* configure the home LED */
-	if (ctlr->hdev->product != USB_DEVICE_ID_NINTENDO_JOYCONL) {
+	if (jc_type_has_right(ctlr)) {
 		name = devm_kasprintf(dev, GFP_KERNEL, "%s:%s", d_name, "home");
 		if (!name)
 			return ret;
@@ -1319,7 +1351,7 @@ static int joycon_power_supply_create(struct joycon_ctlr *ctlr)
 	return 0;
 }
 
-static int joycon_read_mac(struct joycon_ctlr *ctlr)
+static int joycon_read_info(struct joycon_ctlr *ctlr)
 {
 	int ret;
 	int i;
@@ -1351,6 +1383,9 @@ static int joycon_read_mac(struct joycon_ctlr *ctlr)
 		return -ENOMEM;
 	hid_info(ctlr->hdev, "controller MAC = %s\n", ctlr->mac_addr_str);
 
+	/* Retrieve the type so we can distinguish for charging grip */
+	ctlr->ctlr_type = report->reply.data[2];
+
 	return 0;
 }
 
@@ -1486,7 +1521,7 @@ static int nintendo_hid_probe(struct hid_device *hdev,
 	/* Initialize the controller */
 	mutex_lock(&ctlr->output_mutex);
 	/* if handshake command fails, assume ble pro controller */
-	if (hdev->product == USB_DEVICE_ID_NINTENDO_PROCON &&
+	if ((jc_type_is_procon(ctlr) || jc_type_is_chrggrip(ctlr)) &&
 	    !joycon_send_usb(ctlr, JC_USB_CMD_HANDSHAKE, HZ)) {
 		hid_dbg(hdev, "detected USB controller\n");
 		/* set baudrate for improved latency */
@@ -1506,6 +1541,10 @@ static int nintendo_hid_probe(struct hid_device *hdev,
 		 * This doesn't send a response, so ignore the timeout.
 		 */
 		joycon_send_usb(ctlr, JC_USB_CMD_NO_TIMEOUT, HZ/10);
+	} else if (jc_type_is_chrggrip(ctlr)) {
+		hid_err(hdev, "Failed charging grip handshake\n");
+		ret = -ETIMEDOUT;
+		goto err_mutex;
 	}
 
 	/* get controller calibration data, and parse it */
@@ -1532,9 +1571,9 @@ static int nintendo_hid_probe(struct hid_device *hdev,
 		goto err_mutex;
 	}
 
-	ret = joycon_read_mac(ctlr);
+	ret = joycon_read_info(ctlr);
 	if (ret) {
-		hid_err(hdev, "Failed to retrieve controller MAC; ret=%d\n",
+		hid_err(hdev, "Failed to retrieve controller info; ret=%d\n",
 			ret);
 		goto err_close;
 	}
@@ -1602,6 +1641,8 @@ static const struct hid_device_id nintendo_hid_devices[] = {
 			 USB_DEVICE_ID_NINTENDO_PROCON) },
 	{ HID_BLUETOOTH_DEVICE(USB_VENDOR_ID_NINTENDO,
 			 USB_DEVICE_ID_NINTENDO_PROCON) },
+	{ HID_USB_DEVICE(USB_VENDOR_ID_NINTENDO,
+			 USB_DEVICE_ID_NINTENDO_CHRGGRIP) },
 	{ HID_BLUETOOTH_DEVICE(USB_VENDOR_ID_NINTENDO,
 			 USB_DEVICE_ID_NINTENDO_JOYCONL) },
 	{ HID_BLUETOOTH_DEVICE(USB_VENDOR_ID_NINTENDO,
-- 
2.25.1


^ permalink raw reply related	[flat|nested] 27+ messages in thread

* Re: [PATCH v11 00/11] HID: nintendo
  2020-03-17  3:29 [PATCH v11 00/11] HID: nintendo Daniel J. Ogorchock
                   ` (10 preceding siblings ...)
  2020-03-17  3:29 ` [PATCH v11 11/11] HID: nintendo: add support for charging grip Daniel J. Ogorchock
@ 2020-04-01 16:27 ` Benjamin Tissoires
  2020-04-03 13:16   ` Jiri Kosina
  2020-04-25 13:01 ` Bastien Nocera
  12 siblings, 1 reply; 27+ messages in thread
From: Benjamin Tissoires @ 2020-04-01 16:27 UTC (permalink / raw)
  To: Daniel J. Ogorchock
  Cc: open list:HID CORE LAYER, Roderick Colenbrander, Billy Laws,
	Jiri Kosina, Colenbrander, Roelof, Siarhei Vishniakou, s.jegen,
	carmueller

Hi Daniel,

On Tue, Mar 17, 2020 at 4:30 AM Daniel J. Ogorchock
<djogorchock@gmail.com> wrote:
>
> I removed the IMU patch for now, since I have some more work on it to do
> before it's ready. This version fixes a bug with joy-con S-trigger
> configuration and switches the pro controller's Dpad input to a hat.

Thanks a lot for the continuous effort. I just had a quick look
through the series, and nothing came up problematic. I have requested
a few tests from people I know, and I'll be happy to merge this for
v5.8. Unless Jiri says that 5.7 is OK, but I doubt Linus will be happy
getting a new driver now that hasn't spent a little time in
linux-next.

Cheers,
Benjamin

>
> Version 11 changes:
>   - Removed IMU patch for now, since it has some issues to work out.
>   - Fixed bug introduced in v10 which led to the joy-cons' S-triggers
>     not being configured as an input.
>   - Changed the pro controller's d-pad input from buttons to a hat to be
>     more in line with other controller drivers.
>
> Version 10 changes:
>   - Removed duplicate reporting of one of the triggers that Billy noticed
>   - The joy-cons now only report having the buttons they actually have
>     (they used to register the input devices with the buttons of the
>     other joy-con as well).
>   - The input device is now created after the LEDs/power supply.
>   - The removed state handling bool has been removed, instead opting to
>     add a new controller state (removed).
>   - Eliminated a 1 second delay when probing a USB controller.
>   - Added support for the IMU. This mostly consisted of merging in some
>     work provided by Carl. I'm not incredibly familiar with proper
>     gyro/accelerometer handling in linux, so this might need some
>     tweaking. Preliminary tests in evtest show the gyro/accel values
>     being reported.
>   - Added support for the joy-con USB charging grip.
>
> Version 9 changes:
>   - Fixed compiler errors on gcc versions older than 8.2
>   - Set input device's uniq value to the controller's MAC address
>
> Version 8 changes:
>   - Corrected the handshaking protocol with USB pro controllers. A
>     handshake now occurs both prior and after the baudrate set. This
>     doesn't appear to have a noticeable difference, but it more
>     accurately follows documentation found online.
>   - Fixed potential race condition which could lead to a slightly longer
>     delay sending subcommands in rare circumstances.
>   - Moved the rumble worker to its own workqueue, since it can block.
>     This prevents it from having a negative impact on the default kernel
>     workqueue. It also prevents dropped subcommands due to something
>     else blocking the kernel workqueue. The benefit is most obvious when
>     using multiple controllers at once, since the controller subcommand
>     timings are very picky.
>   - Added a patch to set the most significant bit of the hid hw version.
>     Roderick had mentioned needing to probably do this awhile ago, but I
>     had forgotten about it until now. This is the same thing hid-sony
>     does. It allows SDL2 to have different mappings for the hid-nintendo
>     driver vs the default hid mappings.
>
> Version 7 changes:
>   - Changed name to hid-nintendo to fit modern naming conventions
>   - Removed joycon_ctlr_destroy(), since it wasn't needed an could
>     potentially invalidate a mutex while it could be in use on other
>     threads
>   - Implemented minor code improvements suggested by Silvan
>   - The driver now waits to send subcommands until after receiving an
>     input report. This significantly reduces dropped subcommands.
>   - Reduced the number of error messages when disconnecting a
>     controller.
>
> Version 6 changes:
>   - Improved subcommand sending reliabilty
>   - Decreased rumble period to 50ms
>   - Added rumble queue to avoid missing ff_effects if sent too quickly
>   - Code cleanup and minor refactoring
>   - Added default analog stick calibration
>
> Version 5 changes:
>   - Removed sysfs interface to control motor frequencies.
>   - Improved rumble reliability by using subcommands to set it.
>   - Changed mapping of the SL/SR triggers on the joy-cons to map to
>     whichever triggers they lack (e.g. a left joycon's sl/sr map to
>     TR and TR2). This allows userspace to distinguish between the
>     normal and S triggers.
>   - Minor refactors
>
> Version 4 changes:
>   - Added support for the Home button LED for the pro controller and
>     right joy-con
>   - Changed name from hid-switchcon to hid-joycon
>   - Added rumble support
>   - Removed ctlr->type and use hdev->product instead
>   - Use POWER_SUPPLY_CAPACITY_LEVEL enum instead of manually translating
>     to capacity percentages
>   - Misc. minor refactors based on v3 feedback
>
> Version 3 changes:
>   - Added led_classdev support for the 4 player LEDs
>   - Added power_supply support for the controller's battery
>   - Made the controller number mutex static
>   - Minor refactoring/style fixes based on Roderick's feedback from v2
>
> Version 2 changes:
>   - Switched to using a synchronous method for configuring the
>         controller.
>   - Removed any pairing/orientation logic in the driver. Every
>     controller now corresponds to its own input device.
>   - Store controller button data as a single u32.
>   - Style corrections
>
> Daniel J. Ogorchock (11):
>   HID: nintendo: add nintendo switch controller driver
>   HID: nintendo: add player led support
>   HID: nintendo: add power supply support
>   HID: nintendo: add home led support
>   HID: nintendo: add rumble support
>   HID: nintendo: improve subcommand reliability
>   HID: nintendo: send subcommands after receiving input report
>   HID: nintendo: reduce device removal subcommand errors
>   HID: nintendo: patch hw version for userspace HID mappings
>   HID: nintendo: set controller uniq to MAC
>   HID: nintendo: add support for charging grip
>
>  MAINTAINERS                |    6 +
>  drivers/hid/Kconfig        |   24 +
>  drivers/hid/Makefile       |    1 +
>  drivers/hid/hid-ids.h      |    4 +
>  drivers/hid/hid-nintendo.c | 1665 ++++++++++++++++++++++++++++++++++++
>  5 files changed, 1700 insertions(+)
>  create mode 100644 drivers/hid/hid-nintendo.c
>
> --
> 2.25.1
>


^ permalink raw reply	[flat|nested] 27+ messages in thread

* Re: [PATCH v11 00/11] HID: nintendo
  2020-04-01 16:27 ` [PATCH v11 00/11] HID: nintendo Benjamin Tissoires
@ 2020-04-03 13:16   ` Jiri Kosina
  0 siblings, 0 replies; 27+ messages in thread
From: Jiri Kosina @ 2020-04-03 13:16 UTC (permalink / raw)
  To: Benjamin Tissoires
  Cc: Daniel J. Ogorchock, open list:HID CORE LAYER,
	Roderick Colenbrander, Billy Laws, Colenbrander, Roelof,
	Siarhei Vishniakou, s.jegen, carmueller

On Wed, 1 Apr 2020, Benjamin Tissoires wrote:

> > I removed the IMU patch for now, since I have some more work on it to do
> > before it's ready. This version fixes a bug with joy-con S-trigger
> > configuration and switches the pro controller's Dpad input to a hat.
> 
> Thanks a lot for the continuous effort. I just had a quick look through 
> the series, and nothing came up problematic. I have requested a few 
> tests from people I know, and I'll be happy to merge this for v5.8. 
> Unless Jiri says that 5.7 is OK, but I doubt Linus will be happy getting 
> a new driver now that hasn't spent a little time in linux-next.

Yeah, let's queue this (once you have positive testing results from your 
testers) for 5.8.

Thanks,

-- 
Jiri Kosina
SUSE Labs


^ permalink raw reply	[flat|nested] 27+ messages in thread

* Re: [PATCH v11 00/11] HID: nintendo
  2020-03-17  3:29 [PATCH v11 00/11] HID: nintendo Daniel J. Ogorchock
                   ` (11 preceding siblings ...)
  2020-04-01 16:27 ` [PATCH v11 00/11] HID: nintendo Benjamin Tissoires
@ 2020-04-25 13:01 ` Bastien Nocera
  2020-04-26 20:42   ` Roderick Colenbrander
  12 siblings, 1 reply; 27+ messages in thread
From: Bastien Nocera @ 2020-04-25 13:01 UTC (permalink / raw)
  To: Daniel J. Ogorchock, linux-input
  Cc: thunderbird2k, blaws05, benjamin.tissoires, jikos,
	Roderick.Colenbrander, svv, s.jegen, carmueller

Hey Daniel,

On Mon, 2020-03-16 at 22:29 -0500, Daniel J. Ogorchock wrote:
> I removed the IMU patch for now, since I have some more work on it to
> do
> before it's ready. This version fixes a bug with joy-con S-trigger
> configuration and switches the pro controller's Dpad input to a hat.

I don't have a Nintendo Switch Pro controller, but I recently got an
8Bitdo "GBros" adapter along with a third-party GameCube adapter for
less than 20€, and tried out the "Switch" mode against your driver.

When plugging it in via USB:
[  593.228423] input: Nintendo Co., Ltd. Pro Controller as /devices/pci0000:00/0000:00:14.0/usb3/3-1/3-1:1.0/0003:057E:2009.0007/input/input34
[  593.229859] hid-generic 0003:057E:2009.0007: input,hidraw4: USB HID v1.11 Joystick [Nintendo Co., Ltd. Pro Controller] on usb-0000:00:14.0-1/input0
[  593.317011] nintendo 0003:057E:2009.0007: hidraw4: USB HID v81.11 Joystick [Nintendo Co., Ltd. Pro Controller] on usb-0000:00:14.0-1/input0
[  595.476014] nintendo 0003:057E:2009.0007: Failed to set baudrate; ret=-110
[  595.485961] nintendo 0003:057E:2009.0007: probe - fail = -110
[  595.486019] nintendo: probe of 0003:057E:2009.0007 failed with error -110

After pairing it with Bluetooth:
[ 3974.268521] nintendo 0005:057E:2009.0009: unknown main item tag 0x0
[ 3974.271295] nintendo 0005:057E:2009.0009: hidraw4: BLUETOOTH HID v80.01 Gamepad [Pro Controller] on 44:85:00:1e:ab:f8
[ 3976.494269] nintendo 0005:057E:2009.0009: controller MAC = 98:B6:E9:42:A8:DD
[ 3977.036391] nintendo 0005:057E:2009.0009: Failed to set home LED dflt; ret=-110
[ 3977.036402] nintendo 0005:057E:2009.0009: Failed to create leds; ret=-110
[ 3977.049328] nintendo 0005:057E:2009.0009: probe - fail = -110
[ 3977.564465] leds 0005:057E:2009.0009:home: Setting an LED's brightness failed (-110)
[ 3978.076440] leds 0005:057E:2009.0009:player4: Setting an LED's brightness failed (-110)
[ 3978.589367] leds 0005:057E:2009.0009:player3: Setting an LED's brightness failed (-110)
[ 3979.101347] leds 0005:057E:2009.0009:player2: Setting an LED's brightness failed (-110)
[ 3979.612308] leds 0005:057E:2009.0009:player1: Setting an LED's brightness failed (-110)
[ 3979.612977] nintendo: probe of 0005:057E:2009.0009 failed with error -110

I'm guessing the LED and baudrate setting failures should probably be
non-fatal. Let me know if there's anything else you'd like me to test.

For Fedora users who want to try out this v11 version of the driver:
https://koji.fedoraproject.org/koji/taskinfo?taskID=43730136
(note that the build will be removed in a bit less than a week)

Cheers


^ permalink raw reply	[flat|nested] 27+ messages in thread

* Re: [PATCH v11 05/11] HID: nintendo: add rumble support
  2020-03-17  3:29 ` [PATCH v11 05/11] HID: nintendo: add rumble support Daniel J. Ogorchock
@ 2020-04-25 13:01   ` Bastien Nocera
  0 siblings, 0 replies; 27+ messages in thread
From: Bastien Nocera @ 2020-04-25 13:01 UTC (permalink / raw)
  To: Daniel J. Ogorchock, linux-input
  Cc: thunderbird2k, blaws05, benjamin.tissoires, jikos,
	Roderick.Colenbrander, svv, s.jegen, carmueller

On Mon, 2020-03-16 at 22:29 -0500, Daniel J. Ogorchock wrote:
> This patch adds support for controller rumble.
> <snip>
> +config NINTENDO_FF

This should probably be CONFIG_HID_NINTENDO_FF, right?


^ permalink raw reply	[flat|nested] 27+ messages in thread

* Re: [PATCH v11 00/11] HID: nintendo
  2020-04-25 13:01 ` Bastien Nocera
@ 2020-04-26 20:42   ` Roderick Colenbrander
  2020-04-26 21:14     ` Bastien Nocera
  0 siblings, 1 reply; 27+ messages in thread
From: Roderick Colenbrander @ 2020-04-26 20:42 UTC (permalink / raw)
  To: Bastien Nocera
  Cc: Daniel J. Ogorchock, linux-input, Billy Laws, Benjamin Tissoires,
	Jiri Kosina, Colenbrander, Roelof, Siarhei Vishniakou, s.jegen,
	Carl Mueller

On Sat, Apr 25, 2020 at 6:01 AM Bastien Nocera <hadess@hadess.net> wrote:
>
> Hey Daniel,
>
> On Mon, 2020-03-16 at 22:29 -0500, Daniel J. Ogorchock wrote:
> > I removed the IMU patch for now, since I have some more work on it to
> > do
> > before it's ready. This version fixes a bug with joy-con S-trigger
> > configuration and switches the pro controller's Dpad input to a hat.
>
> I don't have a Nintendo Switch Pro controller, but I recently got an
> 8Bitdo "GBros" adapter along with a third-party GameCube adapter for
> less than 20€, and tried out the "Switch" mode against your driver.
>
> When plugging it in via USB:
> [  593.228423] input: Nintendo Co., Ltd. Pro Controller as /devices/pci0000:00/0000:00:14.0/usb3/3-1/3-1:1.0/0003:057E:2009.0007/input/input34
> [  593.229859] hid-generic 0003:057E:2009.0007: input,hidraw4: USB HID v1.11 Joystick [Nintendo Co., Ltd. Pro Controller] on usb-0000:00:14.0-1/input0
> [  593.317011] nintendo 0003:057E:2009.0007: hidraw4: USB HID v81.11 Joystick [Nintendo Co., Ltd. Pro Controller] on usb-0000:00:14.0-1/input0
> [  595.476014] nintendo 0003:057E:2009.0007: Failed to set baudrate; ret=-110
> [  595.485961] nintendo 0003:057E:2009.0007: probe - fail = -110
> [  595.486019] nintendo: probe of 0003:057E:2009.0007 failed with error -110
>
> After pairing it with Bluetooth:
> [ 3974.268521] nintendo 0005:057E:2009.0009: unknown main item tag 0x0
> [ 3974.271295] nintendo 0005:057E:2009.0009: hidraw4: BLUETOOTH HID v80.01 Gamepad [Pro Controller] on 44:85:00:1e:ab:f8
> [ 3976.494269] nintendo 0005:057E:2009.0009: controller MAC = 98:B6:E9:42:A8:DD
> [ 3977.036391] nintendo 0005:057E:2009.0009: Failed to set home LED dflt; ret=-110
> [ 3977.036402] nintendo 0005:057E:2009.0009: Failed to create leds; ret=-110
> [ 3977.049328] nintendo 0005:057E:2009.0009: probe - fail = -110
> [ 3977.564465] leds 0005:057E:2009.0009:home: Setting an LED's brightness failed (-110)
> [ 3978.076440] leds 0005:057E:2009.0009:player4: Setting an LED's brightness failed (-110)
> [ 3978.589367] leds 0005:057E:2009.0009:player3: Setting an LED's brightness failed (-110)
> [ 3979.101347] leds 0005:057E:2009.0009:player2: Setting an LED's brightness failed (-110)
> [ 3979.612308] leds 0005:057E:2009.0009:player1: Setting an LED's brightness failed (-110)
> [ 3979.612977] nintendo: probe of 0005:057E:2009.0009 failed with error -110
>
> I'm guessing the LED and baudrate setting failures should probably be
> non-fatal. Let me know if there's anything else you'd like me to test.
>
> For Fedora users who want to try out this v11 version of the driver:
> https://koji.fedoraproject.org/koji/taskinfo?taskID=43730136
> (note that the build will be removed in a bit less than a week)
>
> Cheers

I really wonder how a device like this should be handled. It looks
like the device can also handle a bunch of other classic Nintendo
controllers.

Is there anyway of detection this adapter? It feels nasty to have to
hack in quirks for this device...

Thanks,
Roderick

^ permalink raw reply	[flat|nested] 27+ messages in thread

* Re: [PATCH v11 00/11] HID: nintendo
  2020-04-26 20:42   ` Roderick Colenbrander
@ 2020-04-26 21:14     ` Bastien Nocera
  2020-04-26 22:31       ` Roderick Colenbrander
  0 siblings, 1 reply; 27+ messages in thread
From: Bastien Nocera @ 2020-04-26 21:14 UTC (permalink / raw)
  To: Roderick Colenbrander
  Cc: Daniel J. Ogorchock, linux-input, Billy Laws, Benjamin Tissoires,
	Jiri Kosina, Colenbrander, Roelof, Siarhei Vishniakou, s.jegen,
	Carl Mueller

On Sun, 2020-04-26 at 13:42 -0700, Roderick Colenbrander wrote:
> 
<snip>
> I really wonder how a device like this should be handled. It looks
> like the device can also handle a bunch of other classic Nintendo
> controllers.
> 
> Is there anyway of detection this adapter? It feels nasty to have to
> hack in quirks for this device...

The end game isn't very different from how we handle XBox 360, or
PS3/PS4 "clone" devices.

Those devices (the adapters) work on the actual Nintendo Switch
hardware, so should probably work with the driver that handles the same
type of hardware on Linux.


^ permalink raw reply	[flat|nested] 27+ messages in thread

* Re: [PATCH v11 00/11] HID: nintendo
  2020-04-26 21:14     ` Bastien Nocera
@ 2020-04-26 22:31       ` Roderick Colenbrander
  2020-04-27  8:56         ` Bastien Nocera
  0 siblings, 1 reply; 27+ messages in thread
From: Roderick Colenbrander @ 2020-04-26 22:31 UTC (permalink / raw)
  To: Bastien Nocera
  Cc: Daniel J. Ogorchock, linux-input, Billy Laws, Benjamin Tissoires,
	Jiri Kosina, Colenbrander, Roelof, Siarhei Vishniakou, s.jegen,
	Carl Mueller

On Sun, Apr 26, 2020 at 2:14 PM Bastien Nocera <hadess@hadess.net> wrote:
>
> On Sun, 2020-04-26 at 13:42 -0700, Roderick Colenbrander wrote:
> >
> <snip>
> > I really wonder how a device like this should be handled. It looks
> > like the device can also handle a bunch of other classic Nintendo
> > controllers.
> >
> > Is there anyway of detection this adapter? It feels nasty to have to
> > hack in quirks for this device...
>
> The end game isn't very different from how we handle XBox 360, or
> PS3/PS4 "clone" devices.
>
> Those devices (the adapters) work on the actual Nintendo Switch
> hardware, so should probably work with the driver that handles the same
> type of hardware on Linux.
>

(resend in plain text)

I agree it probably makes sense to handle in this driver. I'm worried
about the application level implications. We have been doing a lot of
work e.g. on Android to try to make gamepads consistent. It is weird
to have a "Switch controller" with different features as applications
make assumptions and don't expect there to be multiple versions of a
particular controller. Any button mapping files would potentially be
wrong for those too, certain features are not there (e.g. no sensors
or no lights or rumble) or if they are the behaviour is different
(e.g. HD rumble vs a classic rumble motor).

Ideally we would do some kind of "fixup" to change the device name and
or replace the device ids to at least separate them.

Roderick

^ permalink raw reply	[flat|nested] 27+ messages in thread

* Re: [PATCH v11 00/11] HID: nintendo
  2020-04-26 22:31       ` Roderick Colenbrander
@ 2020-04-27  8:56         ` Bastien Nocera
  2020-05-22 19:11           ` Daniel Ogorchock
  0 siblings, 1 reply; 27+ messages in thread
From: Bastien Nocera @ 2020-04-27  8:56 UTC (permalink / raw)
  To: Roderick Colenbrander
  Cc: Daniel J. Ogorchock, linux-input, Billy Laws, Benjamin Tissoires,
	Jiri Kosina, Colenbrander, Roelof, Siarhei Vishniakou, s.jegen,
	Carl Mueller

On Sun, 2020-04-26 at 15:31 -0700, Roderick Colenbrander wrote:
> On Sun, Apr 26, 2020 at 2:14 PM Bastien Nocera <hadess@hadess.net>
> wrote:
> > On Sun, 2020-04-26 at 13:42 -0700, Roderick Colenbrander wrote:
> > <snip>
> > > I really wonder how a device like this should be handled. It
> > > looks
> > > like the device can also handle a bunch of other classic Nintendo
> > > controllers.
> > > 
> > > Is there anyway of detection this adapter? It feels nasty to have
> > > to
> > > hack in quirks for this device...
> > 
> > The end game isn't very different from how we handle XBox 360, or
> > PS3/PS4 "clone" devices.
> > 
> > Those devices (the adapters) work on the actual Nintendo Switch
> > hardware, so should probably work with the driver that handles the
> > same
> > type of hardware on Linux.
> > 
> 
> (resend in plain text)
> 
> I agree it probably makes sense to handle in this driver. I'm worried
> about the application level implications. We have been doing a lot of
> work e.g. on Android to try to make gamepads consistent. It is weird
> to have a "Switch controller" with different features as applications
> make assumptions and don't expect there to be multiple versions of a
> particular controller. Any button mapping files would potentially be
> wrong for those too, certain features are not there (e.g. no sensors
> or no lights or rumble) or if they are the behaviour is different
> (e.g. HD rumble vs a classic rumble motor).
> 
> Ideally we would do some kind of "fixup" to change the device name
> and
> or replace the device ids to at least separate them.

All those would be detectable at runtime. I'm not sure that it's ever a
good idea to presume that a particular VID/PID combination will have,
say, rumble and LEDs available when the driver can answer those
questions.

For example, I'm not sure that those controllers have either features
(though I'm not certain they identify as Switch Pro controllers, but
for the sake of argument):
https://store.nintendo.com/super-nintendo-entertainment-system-controller.html
https://store.nintendo.com/nintendo-entertainment-system-controllers.html

Cheers


^ permalink raw reply	[flat|nested] 27+ messages in thread

* Re: [PATCH v11 00/11] HID: nintendo
  2020-04-27  8:56         ` Bastien Nocera
@ 2020-05-22 19:11           ` Daniel Ogorchock
  2020-07-22 18:54             ` Pierre-Loup A. Griffais
  0 siblings, 1 reply; 27+ messages in thread
From: Daniel Ogorchock @ 2020-05-22 19:11 UTC (permalink / raw)
  To: Bastien Nocera
  Cc: Roderick Colenbrander, linux-input, Billy Laws,
	Benjamin Tissoires, Jiri Kosina, Colenbrander, Roelof,
	Siarhei Vishniakou, s.jegen, Carl Mueller

Hi Bastien,

Apologies for the late reply. This thread sneaked past me somehow. If
we want to handle clone controllers with partial protocol
implementations, is it preferable to present them identically to
userspace, with non-existent functionality being no-ops? Or would it
be better to just not create the interfaces for missing functionality
(e.g. not create the led_classdevs for controllers without LEDs)? I
assume the latter makes more sense, since it doesn't lie to userspace.
Though it could potentially make the driver code messier.

Thanks,
Daniel

On Mon, Apr 27, 2020 at 3:56 AM Bastien Nocera <hadess@hadess.net> wrote:
>
> On Sun, 2020-04-26 at 15:31 -0700, Roderick Colenbrander wrote:
> > On Sun, Apr 26, 2020 at 2:14 PM Bastien Nocera <hadess@hadess.net>
> > wrote:
> > > On Sun, 2020-04-26 at 13:42 -0700, Roderick Colenbrander wrote:
> > > <snip>
> > > > I really wonder how a device like this should be handled. It
> > > > looks
> > > > like the device can also handle a bunch of other classic Nintendo
> > > > controllers.
> > > >
> > > > Is there anyway of detection this adapter? It feels nasty to have
> > > > to
> > > > hack in quirks for this device...
> > >
> > > The end game isn't very different from how we handle XBox 360, or
> > > PS3/PS4 "clone" devices.
> > >
> > > Those devices (the adapters) work on the actual Nintendo Switch
> > > hardware, so should probably work with the driver that handles the
> > > same
> > > type of hardware on Linux.
> > >
> >
> > (resend in plain text)
> >
> > I agree it probably makes sense to handle in this driver. I'm worried
> > about the application level implications. We have been doing a lot of
> > work e.g. on Android to try to make gamepads consistent. It is weird
> > to have a "Switch controller" with different features as applications
> > make assumptions and don't expect there to be multiple versions of a
> > particular controller. Any button mapping files would potentially be
> > wrong for those too, certain features are not there (e.g. no sensors
> > or no lights or rumble) or if they are the behaviour is different
> > (e.g. HD rumble vs a classic rumble motor).
> >
> > Ideally we would do some kind of "fixup" to change the device name
> > and
> > or replace the device ids to at least separate them.
>
> All those would be detectable at runtime. I'm not sure that it's ever a
> good idea to presume that a particular VID/PID combination will have,
> say, rumble and LEDs available when the driver can answer those
> questions.
>
> For example, I'm not sure that those controllers have either features
> (though I'm not certain they identify as Switch Pro controllers, but
> for the sake of argument):
> https://store.nintendo.com/super-nintendo-entertainment-system-controller.html
> https://store.nintendo.com/nintendo-entertainment-system-controllers.html
>
> Cheers
>


-- 
Daniel Ogorchock

^ permalink raw reply	[flat|nested] 27+ messages in thread

* Re: [PATCH v11 00/11] HID: nintendo
  2020-05-22 19:11           ` Daniel Ogorchock
@ 2020-07-22 18:54             ` Pierre-Loup A. Griffais
  2020-07-22 19:22               ` Daniel Ogorchock
  0 siblings, 1 reply; 27+ messages in thread
From: Pierre-Loup A. Griffais @ 2020-07-22 18:54 UTC (permalink / raw)
  To: Daniel Ogorchock, Bastien Nocera
  Cc: Roderick Colenbrander, linux-input, Billy Laws,
	Benjamin Tissoires, Jiri Kosina, Colenbrander, Roelof,
	Siarhei Vishniakou, s.jegen, Carl Mueller

Hi Daniel,

Sorry for hijacking this branch of the thread (it's the last one that 
survived my inbox) - it seems like merging this driver as-is would break 
Steam, according to user reports.

Is there any mechanism built into this hid_nintendo patch series to duck 
out of the way if userland directly opens the underlying hidraw device? 
That's what hid_steam does to coexist peacefully with userspace drivers 
(Steam being one of them, but not the only one).

Thanks,
  - Pierre-Loup

On 5/22/20 12:11 PM, Daniel Ogorchock wrote:
> Hi Bastien,
> 
> Apologies for the late reply. This thread sneaked past me somehow. If
> we want to handle clone controllers with partial protocol
> implementations, is it preferable to present them identically to
> userspace, with non-existent functionality being no-ops? Or would it
> be better to just not create the interfaces for missing functionality
> (e.g. not create the led_classdevs for controllers without LEDs)? I
> assume the latter makes more sense, since it doesn't lie to userspace.
> Though it could potentially make the driver code messier.
> 
> Thanks,
> Daniel
> 
> On Mon, Apr 27, 2020 at 3:56 AM Bastien Nocera <hadess@hadess.net> wrote:
>>
>> On Sun, 2020-04-26 at 15:31 -0700, Roderick Colenbrander wrote:
>>> On Sun, Apr 26, 2020 at 2:14 PM Bastien Nocera <hadess@hadess.net>
>>> wrote:
>>>> On Sun, 2020-04-26 at 13:42 -0700, Roderick Colenbrander wrote:
>>>> <snip>
>>>>> I really wonder how a device like this should be handled. It
>>>>> looks
>>>>> like the device can also handle a bunch of other classic Nintendo
>>>>> controllers.
>>>>>
>>>>> Is there anyway of detection this adapter? It feels nasty to have
>>>>> to
>>>>> hack in quirks for this device...
>>>>
>>>> The end game isn't very different from how we handle XBox 360, or
>>>> PS3/PS4 "clone" devices.
>>>>
>>>> Those devices (the adapters) work on the actual Nintendo Switch
>>>> hardware, so should probably work with the driver that handles the
>>>> same
>>>> type of hardware on Linux.
>>>>
>>>
>>> (resend in plain text)
>>>
>>> I agree it probably makes sense to handle in this driver. I'm worried
>>> about the application level implications. We have been doing a lot of
>>> work e.g. on Android to try to make gamepads consistent. It is weird
>>> to have a "Switch controller" with different features as applications
>>> make assumptions and don't expect there to be multiple versions of a
>>> particular controller. Any button mapping files would potentially be
>>> wrong for those too, certain features are not there (e.g. no sensors
>>> or no lights or rumble) or if they are the behaviour is different
>>> (e.g. HD rumble vs a classic rumble motor).
>>>
>>> Ideally we would do some kind of "fixup" to change the device name
>>> and
>>> or replace the device ids to at least separate them.
>>
>> All those would be detectable at runtime. I'm not sure that it's ever a
>> good idea to presume that a particular VID/PID combination will have,
>> say, rumble and LEDs available when the driver can answer those
>> questions.
>>
>> For example, I'm not sure that those controllers have either features
>> (though I'm not certain they identify as Switch Pro controllers, but
>> for the sake of argument):
>> https://store.nintendo.com/super-nintendo-entertainment-system-controller.html
>> https://store.nintendo.com/nintendo-entertainment-system-controllers.html
>>
>> Cheers
>>
> 
> 


^ permalink raw reply	[flat|nested] 27+ messages in thread

* Re: [PATCH v11 00/11] HID: nintendo
  2020-07-22 18:54             ` Pierre-Loup A. Griffais
@ 2020-07-22 19:22               ` Daniel Ogorchock
  2020-07-22 19:47                 ` Bastien Nocera
  2020-08-01 19:59                 ` Colenbrander, Roderick
  0 siblings, 2 replies; 27+ messages in thread
From: Daniel Ogorchock @ 2020-07-22 19:22 UTC (permalink / raw)
  To: Pierre-Loup A. Griffais
  Cc: Bastien Nocera, Roderick Colenbrander, linux-input, Billy Laws,
	Benjamin Tissoires, Jiri Kosina, Colenbrander, Roelof,
	Siarhei Vishniakou, s.jegen, Carl Mueller

Hi Pierre-Loup,

On Wed, Jul 22, 2020 at 1:54 PM Pierre-Loup A. Griffais
<pgriffais@valvesoftware.com> wrote:
>
> Hi Daniel,
>
> Sorry for hijacking this branch of the thread (it's the last one that
> survived my inbox) - it seems like merging this driver as-is would break
> Steam, according to user reports.
>
> Is there any mechanism built into this hid_nintendo patch series to duck
> out of the way if userland directly opens the underlying hidraw device?
> That's what hid_steam does to coexist peacefully with userspace drivers
> (Steam being one of them, but not the only one).>
> Thanks,

I have run into the same issue of Steam/kernel fighting over the device.
I opened an issue describing it here:
https://github.com/ValveSoftware/steam-for-linux/issues/6651.

I'd been telling people to use firejail as a temporary workaround to prevent
steam from seeing the hidraw device. Note that hid-nintendo sets the most
significant bit of the evdev's version number to allow userspace applications
to discern it from the default hid device. There's no current mechanism in
the driver to yield to userspace using hidraw, but I can look at what
hid-steam is currently doing to accomplish that.

I guess the downside to that method is that any other process listening to
the controller's evdev events would cease to receive them (maybe a voice
chat program using one of the buttons as a push-to-talk hotkey or something
similar).

Does steam use hidraw for the sony dualshock controllers as well? If so, is
hid-sony doing anything special for that usecase?

As an additional note to anyone following this thread: I have a newer patchset
I need to submit which has a couple fixes for issues people have found while
testing (sets a missing power supply flag and improves bluetooth connection
stability). I will probably hold off on submitting that until we
figure out the right
solution to the hidraw issue.

Thanks,
Daniel

>   - Pierre-Loup
>

^ permalink raw reply	[flat|nested] 27+ messages in thread

* Re: [PATCH v11 00/11] HID: nintendo
  2020-07-22 19:22               ` Daniel Ogorchock
@ 2020-07-22 19:47                 ` Bastien Nocera
  2020-07-22 20:03                   ` Daniel Ogorchock
  2020-08-01 19:59                 ` Colenbrander, Roderick
  1 sibling, 1 reply; 27+ messages in thread
From: Bastien Nocera @ 2020-07-22 19:47 UTC (permalink / raw)
  To: Daniel Ogorchock, Pierre-Loup A. Griffais
  Cc: Roderick Colenbrander, linux-input, Billy Laws,
	Benjamin Tissoires, Jiri Kosina, Colenbrander, Roelof,
	Siarhei Vishniakou, s.jegen, Carl Mueller

On Wed, 2020-07-22 at 14:22 -0500, Daniel Ogorchock wrote:
> 
> <snip>
> I will probably hold off on submitting that until we
> figure out the right
> solution to the hidraw issue.

Any chance you could make your work available as a stand-alone driver?
Something like this:
https://github.com/hadess/retrode
would make it easy to test in-development versions of the driver until
it lands (I might want to give a try to the optional features for the
GBros adapter as we discussed a couple of months ago).

Cheers


^ permalink raw reply	[flat|nested] 27+ messages in thread

* Re: [PATCH v11 00/11] HID: nintendo
  2020-07-22 19:47                 ` Bastien Nocera
@ 2020-07-22 20:03                   ` Daniel Ogorchock
  0 siblings, 0 replies; 27+ messages in thread
From: Daniel Ogorchock @ 2020-07-22 20:03 UTC (permalink / raw)
  To: Bastien Nocera
  Cc: Pierre-Loup A. Griffais, Roderick Colenbrander, linux-input,
	Billy Laws, Benjamin Tissoires, Jiri Kosina, Colenbrander,
	Roelof, Siarhei Vishniakou, s.jegen, Carl Mueller

Hi Bastien,

On Wed, Jul 22, 2020 at 2:47 PM Bastien Nocera <hadess@hadess.net> wrote:
>
> On Wed, 2020-07-22 at 14:22 -0500, Daniel Ogorchock wrote:
> >
> > <snip>
> > I will probably hold off on submitting that until we
> > figure out the right
> > solution to the hidraw issue.
>
> Any chance you could make your work available as a stand-alone driver?
> Something like this:
> https://github.com/hadess/retrode
> would make it easy to test in-development versions of the driver until
> it lands (I might want to give a try to the optional features for the
> GBros adapter as we discussed a couple of months ago).
>
> Cheers
>

I've been keeping my latest patches in this tree:
https://github.com/DanielOgorchock/linux/commits/ogorchock
nicman23 has been maintaining a dkms module for it here:
https://github.com/nicman23/dkms-hid-nintendo
as well as an aur package here:
https://aur.archlinux.org/packages/hid-nintendo-dkms/
if either of those are helpful.

Thanks,
Daniel

^ permalink raw reply	[flat|nested] 27+ messages in thread

* Re: [PATCH v11 00/11] HID: nintendo
  2020-07-22 19:22               ` Daniel Ogorchock
  2020-07-22 19:47                 ` Bastien Nocera
@ 2020-08-01 19:59                 ` Colenbrander, Roderick
  2020-08-04  5:59                   ` Daniel Ogorchock
  1 sibling, 1 reply; 27+ messages in thread
From: Colenbrander, Roderick @ 2020-08-01 19:59 UTC (permalink / raw)
  To: Daniel Ogorchock, Pierre-Loup A. Griffais
  Cc: Bastien Nocera, Roderick Colenbrander, linux-input, Billy Laws,
	Benjamin Tissoires, Jiri Kosina, Siarhei Vishniakou, s.jegen,
	Carl Mueller

> I'd been telling people to use firejail as a temporary workaround to prevent
> steam from seeing the hidraw device. Note that hid-nintendo sets the most
> significant bit of the evdev's version number to allow userspace applications
> to discern it from the default hid device. There's no current mechanism in
> the driver to yield to userspace using hidraw, but I can look at what
> hid-steam is currently doing to accomplish that.
> 
> I guess the downside to that method is that any other process listening to
> the controller's evdev events would cease to receive them (maybe a voice
> chat program using one of the buttons as a push-to-talk hotkey or something
> similar).

> Does steam use hidraw for the sony dualshock controllers as well? If so, is
> hid-sony doing anything special for that usecase?

In hid-sony we are not doing anything like hid-steam is doing (no virtual extra hidraw device).

I just don't know how I feel about mixing of evdev and hidraw. It just means userspace drivers are doing things behind the back of the real driver (unless you add a virtual hidraw driver like hid-steam). For Sony devices I'm not a big fan as our devices are very complex. Our devices tend to use a single output report (same report id) for rumble, audio and other types of data. When we will expose audio properly, a user space application doing hidraw will mess up audio streams and other behavior (e.g. power settings are also in the same hid report).

I don't know a good way yet. Has the usage of EVIOCGRAB been explored? If I recall it was intended to claim exclusive access to a device at least for input. It is a way of avoiding of some of the issues for simpler devices.

Virtual devices could work too, but I really dislike the extra complexity to hid drivers. Just in Sony case our driver for future devices will already be quite complex. If we really want virtual device support, I don't think it would scale to add it to every driver. Maybe there would be a generic way in the HID driver in which drivers can blacklist certain reports or hook into just certain requests or so.

Thanks,
Roderick

^ permalink raw reply	[flat|nested] 27+ messages in thread

* Re: [PATCH v11 00/11] HID: nintendo
  2020-08-01 19:59                 ` Colenbrander, Roderick
@ 2020-08-04  5:59                   ` Daniel Ogorchock
  0 siblings, 0 replies; 27+ messages in thread
From: Daniel Ogorchock @ 2020-08-04  5:59 UTC (permalink / raw)
  To: Colenbrander, Roderick
  Cc: Pierre-Loup A. Griffais, Bastien Nocera, Roderick Colenbrander,
	linux-input, Billy Laws, Benjamin Tissoires, Jiri Kosina,
	Siarhei Vishniakou, s.jegen, Carl Mueller

Thanks for the input Roderick.

> In hid-sony we are not doing anything like hid-steam is doing (no virtual extra hidraw device).
>
> I just don't know how I feel about mixing of evdev and hidraw. It just means userspace drivers are doing things behind the back of the real driver (unless you add a virtual hidraw driver like hid-steam). For Sony devices I'm not a big fan as our devices are very complex. Our devices tend to use a single output report (same report id) for rumble, audio and other types of data. When we will expose audio properly, a user space application doing hidraw will mess up audio streams and other behavior (e.g. power settings are also in the same hid report).
>
> I don't know a good way yet. Has the usage of EVIOCGRAB been explored? If I recall it was intended to claim exclusive access to a device at least for input. It is a way of avoiding of some of the issues for simpler devices.
>

I've had some success using EVIOCGRAB in joycond:
https://github.com/DanielOgorchock/joycond/blob/3969af9dcdc2b8199716ec08220df5d9ef7cfc6a/include/phys_ctlr.h#L46
It takes sole-control of the individual joy-con evdevs so it can
re-expose them as a combined uinput device without having the original
devices usable by other applications.

I forgot to note that using the joy-cons (wirelessly or using the
charging grip) with steam seems to work fine. I think steam is just
using the evdev in that case. That leads me to suspect steam would
work fine with the pro controller evdev itself if the matching rules
it uses internally are altered to check the evdev's version number as
well (which hid-nintendo alters for distinction).

I guess the downside to using hid-nintendo as-is with steam is lack of
gyro/accel support compared to steam's hidraw driver. Maybe it's best
for me to finish up the gyro patch before getting this driver merged
in that case. Several people have been successfully using the
in-progress patch with the dolphin emulator. I need to clean things up
with it though based on some of Roderick's previous feedback.

Thanks,
Daniel

^ permalink raw reply	[flat|nested] 27+ messages in thread

end of thread, other threads:[~2020-08-04  5:59 UTC | newest]

Thread overview: 27+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2020-03-17  3:29 [PATCH v11 00/11] HID: nintendo Daniel J. Ogorchock
2020-03-17  3:29 ` [PATCH v11 01/11] HID: nintendo: add nintendo switch controller driver Daniel J. Ogorchock
2020-03-17  3:29 ` [PATCH v11 02/11] HID: nintendo: add player led support Daniel J. Ogorchock
2020-03-17  3:29 ` [PATCH v11 03/11] HID: nintendo: add power supply support Daniel J. Ogorchock
2020-03-17  3:29 ` [PATCH v11 04/11] HID: nintendo: add home led support Daniel J. Ogorchock
2020-03-17  3:29 ` [PATCH v11 05/11] HID: nintendo: add rumble support Daniel J. Ogorchock
2020-04-25 13:01   ` Bastien Nocera
2020-03-17  3:29 ` [PATCH v11 06/11] HID: nintendo: improve subcommand reliability Daniel J. Ogorchock
2020-03-17  3:29 ` [PATCH v11 07/11] HID: nintendo: send subcommands after receiving input report Daniel J. Ogorchock
2020-03-17  3:29 ` [PATCH v11 08/11] HID: nintendo: reduce device removal subcommand errors Daniel J. Ogorchock
2020-03-17  3:29 ` [PATCH v11 09/11] HID: nintendo: patch hw version for userspace HID mappings Daniel J. Ogorchock
2020-03-17  3:29 ` [PATCH v11 10/11] HID: nintendo: set controller uniq to MAC Daniel J. Ogorchock
2020-03-17  3:29 ` [PATCH v11 11/11] HID: nintendo: add support for charging grip Daniel J. Ogorchock
2020-04-01 16:27 ` [PATCH v11 00/11] HID: nintendo Benjamin Tissoires
2020-04-03 13:16   ` Jiri Kosina
2020-04-25 13:01 ` Bastien Nocera
2020-04-26 20:42   ` Roderick Colenbrander
2020-04-26 21:14     ` Bastien Nocera
2020-04-26 22:31       ` Roderick Colenbrander
2020-04-27  8:56         ` Bastien Nocera
2020-05-22 19:11           ` Daniel Ogorchock
2020-07-22 18:54             ` Pierre-Loup A. Griffais
2020-07-22 19:22               ` Daniel Ogorchock
2020-07-22 19:47                 ` Bastien Nocera
2020-07-22 20:03                   ` Daniel Ogorchock
2020-08-01 19:59                 ` Colenbrander, Roderick
2020-08-04  5:59                   ` Daniel Ogorchock

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