On Mon, Feb 11, 2019 at 02:12:25PM -0300, Ezequiel Garcia wrote: > On Mon, 2019-02-11 at 15:39 +0100, Maxime Ripard wrote: > > > > diff --git a/include/uapi/linux/videodev2.h b/include/uapi/linux/videodev2.h > > index d6eed479c3a6..6fc955926bdb 100644 > > --- a/include/uapi/linux/videodev2.h > > +++ b/include/uapi/linux/videodev2.h > > @@ -645,6 +645,7 @@ struct v4l2_pix_format { > > #define V4L2_PIX_FMT_H264 v4l2_fourcc('H', '2', '6', '4') /* H264 with start codes */ > > #define V4L2_PIX_FMT_H264_NO_SC v4l2_fourcc('A', 'V', 'C', '1') /* H264 without start codes */ > > #define V4L2_PIX_FMT_H264_MVC v4l2_fourcc('M', '2', '6', '4') /* H264 MVC */ > > +#define V4L2_PIX_FMT_H264_SLICE v4l2_fourcc('S', '2', '6', '4') /* H264 parsed slices */ > > Nicolas and I have discussed the pixel format, and came up with > the following proposal. > > Given this format represents H264 parsed slices, without any start code, > perhpaps we name it as: > > V4L2_PIX_FMT_H264_SLICE_RAW > > Then, we'd also add: > > V4L2_PIX_FMT_H264_SLICE_ANNEX_B > > To represent H264 parsed slices with annex B (3- or 4-byte) start code. > This one is what the Rockchip VPU driver would expose. > > Ideas? I think we discussed that idea already, and I'm all for it. Maxime -- Maxime Ripard, Bootlin Embedded Linux and Kernel engineering https://bootlin.com