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* [PATCH v4 0/4] media: vsp1: Phased partition overlap support
@ 2019-05-13 20:13 Kieran Bingham
  2019-05-13 20:13 ` [PATCH v4 1/4] media: vsp1: Define partition algorithm helper Kieran Bingham
                   ` (3 more replies)
  0 siblings, 4 replies; 7+ messages in thread
From: Kieran Bingham @ 2019-05-13 20:13 UTC (permalink / raw)
  To: linux-media, linux-renesas-soc, Laurent Pinchart, Kieran Bingham

The UDS and SRU (and SHP) require expanded partition windows to support
overlapping partition windows as a means of discarding discontinous pixel data,
due to repeated pixels in their input filters.

The first three patches are clean ups and helpers to facilitate the
implementation of an updated procedure for calculating the partition windows.

The entities are iterated first backwards through the pipeline allowing them to
request an expanded input window if needed to satisfy their required output.

Then the partition window is propagated forwards through the entity list
allowing them to update any offset which will mark left pixels to be discarded
by the WPF (or UDS).

Any expanded pixels to the right edge will automatically be clipped by the WPF
as it's partition window will remain fixed.


Kieran Bingham (4):
  media: vsp1: Define partition algorithm helper
  media: vsp1: Document partition algorithm in code header
  media: vsp1: Split out pre-filter calculation
  media: vsp1: Provide partition overlap algorithm

 drivers/media/platform/vsp1/vsp1_entity.h |   2 +-
 drivers/media/platform/vsp1/vsp1_pipe.c   |  70 +++++++++-
 drivers/media/platform/vsp1/vsp1_pipe.h   |  15 +-
 drivers/media/platform/vsp1/vsp1_rpf.c    |  10 +-
 drivers/media/platform/vsp1/vsp1_sru.c    |  52 ++++++-
 drivers/media/platform/vsp1/vsp1_uds.c    | 163 +++++++++++++++++++---
 drivers/media/platform/vsp1/vsp1_video.c  |  12 +-
 drivers/media/platform/vsp1/vsp1_wpf.c    |  16 ++-
 8 files changed, 299 insertions(+), 41 deletions(-)

-- 
2.20.1


^ permalink raw reply	[flat|nested] 7+ messages in thread

* [PATCH v4 1/4] media: vsp1: Define partition algorithm helper
  2019-05-13 20:13 [PATCH v4 0/4] media: vsp1: Phased partition overlap support Kieran Bingham
@ 2019-05-13 20:13 ` Kieran Bingham
  2019-05-13 20:13 ` [PATCH v4 2/4] media: vsp1: Document partition algorithm in code header Kieran Bingham
                   ` (2 subsequent siblings)
  3 siblings, 0 replies; 7+ messages in thread
From: Kieran Bingham @ 2019-05-13 20:13 UTC (permalink / raw)
  To: linux-media, linux-renesas-soc, Laurent Pinchart, Kieran Bingham

Provide a helper to describe when the partition algorithm is in use on a
given pipeline. This improves readability to the purpose of the code,
rather than obtusely checking the number of partitions.

Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>

---
v4:
 - Fix periods at the end of comments (adjacent comment included)

 drivers/media/platform/vsp1/vsp1_pipe.c  | 10 +++++++++-
 drivers/media/platform/vsp1/vsp1_pipe.h  |  1 +
 drivers/media/platform/vsp1/vsp1_rpf.c   |  2 +-
 drivers/media/platform/vsp1/vsp1_video.c |  2 +-
 drivers/media/platform/vsp1/vsp1_wpf.c   |  2 +-
 5 files changed, 13 insertions(+), 4 deletions(-)

diff --git a/drivers/media/platform/vsp1/vsp1_pipe.c b/drivers/media/platform/vsp1/vsp1_pipe.c
index f72ac01c21ea..e8a86771bde8 100644
--- a/drivers/media/platform/vsp1/vsp1_pipe.c
+++ b/drivers/media/platform/vsp1/vsp1_pipe.c
@@ -427,7 +427,15 @@ void vsp1_pipeline_propagate_alpha(struct vsp1_pipeline *pipe,
 }
 
 /*
- * Propagate the partition calculations through the pipeline
+ * Identify if the partition algorithm is in use or not.
+ */
+bool vsp1_pipeline_partitioned(struct vsp1_pipeline *pipe)
+{
+	return pipe->partitions > 1;
+}
+
+/*
+ * Propagate the partition calculations through the pipeline.
  *
  * Work backwards through the pipe, allowing each entity to update the partition
  * parameters based on its configuration, and the entity connected to its
diff --git a/drivers/media/platform/vsp1/vsp1_pipe.h b/drivers/media/platform/vsp1/vsp1_pipe.h
index ae646c9ef337..dd8b2cdc6452 100644
--- a/drivers/media/platform/vsp1/vsp1_pipe.h
+++ b/drivers/media/platform/vsp1/vsp1_pipe.h
@@ -164,6 +164,7 @@ void vsp1_pipeline_propagate_alpha(struct vsp1_pipeline *pipe,
 				   struct vsp1_dl_body *dlb,
 				   unsigned int alpha);
 
+bool vsp1_pipeline_partitioned(struct vsp1_pipeline *pipe);
 void vsp1_pipeline_propagate_partition(struct vsp1_pipeline *pipe,
 				       struct vsp1_partition *partition,
 				       unsigned int index,
diff --git a/drivers/media/platform/vsp1/vsp1_rpf.c b/drivers/media/platform/vsp1/vsp1_rpf.c
index 616afa7e165f..ef9bf5dd55a0 100644
--- a/drivers/media/platform/vsp1/vsp1_rpf.c
+++ b/drivers/media/platform/vsp1/vsp1_rpf.c
@@ -269,7 +269,7 @@ static void rpf_configure_partition(struct vsp1_entity *entity,
 	 * matching the expected partition window. Only 'left' and
 	 * 'width' need to be adjusted.
 	 */
-	if (pipe->partitions > 1) {
+	if (vsp1_pipeline_partitioned(pipe)) {
 		crop.width = pipe->partition->rpf.width;
 		crop.left += pipe->partition->rpf.left;
 	}
diff --git a/drivers/media/platform/vsp1/vsp1_video.c b/drivers/media/platform/vsp1/vsp1_video.c
index 7ceaf3222145..ee2fb8261a6a 100644
--- a/drivers/media/platform/vsp1/vsp1_video.c
+++ b/drivers/media/platform/vsp1/vsp1_video.c
@@ -201,7 +201,7 @@ static void vsp1_video_calculate_partition(struct vsp1_pipeline *pipe,
 					    RWPF_PAD_SINK);
 
 	/* A single partition simply processes the output size in full. */
-	if (pipe->partitions <= 1) {
+	if (!vsp1_pipeline_partitioned(pipe)) {
 		window.left = 0;
 		window.width = format->width;
 
diff --git a/drivers/media/platform/vsp1/vsp1_wpf.c b/drivers/media/platform/vsp1/vsp1_wpf.c
index 32bb207b2007..9e8dbf99878b 100644
--- a/drivers/media/platform/vsp1/vsp1_wpf.c
+++ b/drivers/media/platform/vsp1/vsp1_wpf.c
@@ -376,7 +376,7 @@ static void wpf_configure_partition(struct vsp1_entity *entity,
 	 * Cropping. The partition algorithm can split the image into
 	 * multiple slices.
 	 */
-	if (pipe->partitions > 1)
+	if (vsp1_pipeline_partitioned(pipe))
 		width = pipe->partition->wpf.width;
 
 	vsp1_wpf_write(wpf, dlb, VI6_WPF_HSZCLIP, VI6_WPF_SZCLIP_EN |
-- 
2.20.1


^ permalink raw reply related	[flat|nested] 7+ messages in thread

* [PATCH v4 2/4] media: vsp1: Document partition algorithm in code header
  2019-05-13 20:13 [PATCH v4 0/4] media: vsp1: Phased partition overlap support Kieran Bingham
  2019-05-13 20:13 ` [PATCH v4 1/4] media: vsp1: Define partition algorithm helper Kieran Bingham
@ 2019-05-13 20:13 ` Kieran Bingham
  2019-05-13 20:13 ` [PATCH v4 3/4] media: vsp1: Split out pre-filter calculation Kieran Bingham
  2019-05-13 20:13 ` [PATCH v4 4/4] media: vsp1: Provide partition overlap algorithm Kieran Bingham
  3 siblings, 0 replies; 7+ messages in thread
From: Kieran Bingham @ 2019-05-13 20:13 UTC (permalink / raw)
  To: linux-media, linux-renesas-soc, Laurent Pinchart, Kieran Bingham

The image partition algorithm operates on the image dimensions as input
into the WPF entity. Document this in the code block header.

Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com>
---
 drivers/media/platform/vsp1/vsp1_video.c | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/drivers/media/platform/vsp1/vsp1_video.c b/drivers/media/platform/vsp1/vsp1_video.c
index ee2fb8261a6a..9bb8a24870bd 100644
--- a/drivers/media/platform/vsp1/vsp1_video.c
+++ b/drivers/media/platform/vsp1/vsp1_video.c
@@ -173,6 +173,14 @@ static int __vsp1_video_try_format(struct vsp1_video *video,
 
 /* -----------------------------------------------------------------------------
  * VSP1 Partition Algorithm support
+ *
+ * VSP hardware can have restrictions on image width depending on the hardware
+ * configuration of the pipeline. Adapting for these restrictions is implemented
+ * via the partition algorithm.
+ *
+ * The partition windows and sizes are based on the output size of the WPF
+ * before rotation, which is represented by the input parameters to the WPF
+ * entity in our pipeline.
  */
 
 /**
-- 
2.20.1


^ permalink raw reply related	[flat|nested] 7+ messages in thread

* [PATCH v4 3/4] media: vsp1: Split out pre-filter calculation
  2019-05-13 20:13 [PATCH v4 0/4] media: vsp1: Phased partition overlap support Kieran Bingham
  2019-05-13 20:13 ` [PATCH v4 1/4] media: vsp1: Define partition algorithm helper Kieran Bingham
  2019-05-13 20:13 ` [PATCH v4 2/4] media: vsp1: Document partition algorithm in code header Kieran Bingham
@ 2019-05-13 20:13 ` Kieran Bingham
  2019-05-16 12:03   ` Laurent Pinchart
  2019-05-13 20:13 ` [PATCH v4 4/4] media: vsp1: Provide partition overlap algorithm Kieran Bingham
  3 siblings, 1 reply; 7+ messages in thread
From: Kieran Bingham @ 2019-05-13 20:13 UTC (permalink / raw)
  To: linux-media, linux-renesas-soc, Laurent Pinchart, Kieran Bingham

The 'mp' value is used through several calculations in determining the
scaling factors of the UDS. This determines the pre-scaling filter
binning value. Factor this out so that it can be reused in further
calculations, and also ensure that if the BLADV control is ever changed
only a single function needs to be modified.

Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com>
---
 drivers/media/platform/vsp1/vsp1_uds.c | 26 ++++++++++++++++++--------
 1 file changed, 18 insertions(+), 8 deletions(-)

diff --git a/drivers/media/platform/vsp1/vsp1_uds.c b/drivers/media/platform/vsp1/vsp1_uds.c
index 27012af973b2..effebfc0c862 100644
--- a/drivers/media/platform/vsp1/vsp1_uds.c
+++ b/drivers/media/platform/vsp1/vsp1_uds.c
@@ -46,6 +46,22 @@ void vsp1_uds_set_alpha(struct vsp1_entity *entity, struct vsp1_dl_body *dlb,
 		       alpha << VI6_UDS_ALPVAL_VAL0_SHIFT);
 }
 
+/*
+ * Determine the pre-filter binning divider.
+ *
+ * The UDS uses a two stage filter scaler process. This determines the
+ * rate at which pixels are reduced for large down-scaling ratios before
+ * being fed into the bicubic filter.
+ *
+ * This calculation assumes that the BLADV bit is unset.
+ */
+static unsigned int uds_pre_scaling_divisor(int ratio)
+{
+	unsigned int mp = ratio / 4096;
+
+	return mp < 4 ? 1 : (mp < 8 ? 2 : 4);
+}
+
 /*
  * uds_output_size - Return the output size for an input size and scaling ratio
  * @input: input size in pixels
@@ -55,10 +71,7 @@ static unsigned int uds_output_size(unsigned int input, unsigned int ratio)
 {
 	if (ratio > 4096) {
 		/* Down-scaling */
-		unsigned int mp;
-
-		mp = ratio / 4096;
-		mp = mp < 4 ? 1 : (mp < 8 ? 2 : 4);
+		unsigned int mp = uds_pre_scaling_divisor(ratio);
 
 		return (input - 1) / mp * mp * 4096 / ratio + 1;
 	} else {
@@ -88,10 +101,7 @@ static unsigned int uds_passband_width(unsigned int ratio)
 {
 	if (ratio >= 4096) {
 		/* Down-scaling */
-		unsigned int mp;
-
-		mp = ratio / 4096;
-		mp = mp < 4 ? 1 : (mp < 8 ? 2 : 4);
+		unsigned int mp = uds_pre_scaling_divisor(ratio);
 
 		return 64 * 4096 * mp / ratio;
 	} else {
-- 
2.20.1


^ permalink raw reply related	[flat|nested] 7+ messages in thread

* [PATCH v4 4/4] media: vsp1: Provide partition overlap algorithm
  2019-05-13 20:13 [PATCH v4 0/4] media: vsp1: Phased partition overlap support Kieran Bingham
                   ` (2 preceding siblings ...)
  2019-05-13 20:13 ` [PATCH v4 3/4] media: vsp1: Split out pre-filter calculation Kieran Bingham
@ 2019-05-13 20:13 ` Kieran Bingham
  2019-05-16 20:51   ` Laurent Pinchart
  3 siblings, 1 reply; 7+ messages in thread
From: Kieran Bingham @ 2019-05-13 20:13 UTC (permalink / raw)
  To: linux-media, linux-renesas-soc, Laurent Pinchart, Kieran Bingham

To improve image quality, entities involved within the image partition
algorithm may extend their partition window to account for their input
requirements and to take consideration of the number of taps in their
filters.

Extend the partition algorithm to sweep first backwards, then forwards
through the entity list. Each entity is given the opportunity to expand
its window on the reverse sweep, and clip or increase the offset on the
forwards sweep.

Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com>

---
v2:
 - Configure HSTP and HEDP in uds_configure_partition for single partitions
 - refactored to use individual functions for various phase and position calculations
 - squashed forwards and backwards propagation work to a single patch
 - Fixed a few 'off-by-ones'
 - considerable other changes :)

v3:
 - SRU comments updated
 - phase function parameter documentation updated
 - s/uds_left_src_pixel/uds_left_sink_pixel/
 - s/uds_right_src_pixel/uds_right_sink_pixel/

v4:
 - A full rework to the UDS overlap and phase calculations
 - Collapse split calculations into the single uds_partition() function
 - Document UDS calculations following procedure steps as per datasheet
 - Fix SRU -> UDS offset propagation bug
 - Remove SRU partition storage (no longer needed)
 - Use a bool for scale_up
 - Improve documentation
 - Fix vsp1_partition documentation
 - Fix UDS scaling margin to support 2 pixel overlap on downscaling
 - Improve documentation on UDS position steps
 - Expand on the UDS scaling operation documentation
 - Refactor start phase calculation
 - Rework vsp1_pipeline_propagate_partition documentation
 - Introduce vsp1_pipeline_partition_last helper

 drivers/media/platform/vsp1/vsp1_entity.h |   2 +-
 drivers/media/platform/vsp1/vsp1_pipe.c   |  60 +++++++++-
 drivers/media/platform/vsp1/vsp1_pipe.h   |  14 ++-
 drivers/media/platform/vsp1/vsp1_rpf.c    |   8 +-
 drivers/media/platform/vsp1/vsp1_sru.c    |  52 +++++++-
 drivers/media/platform/vsp1/vsp1_uds.c    | 137 ++++++++++++++++++++--
 drivers/media/platform/vsp1/vsp1_video.c  |   2 +
 drivers/media/platform/vsp1/vsp1_wpf.c    |  16 ++-
 8 files changed, 261 insertions(+), 30 deletions(-)

diff --git a/drivers/media/platform/vsp1/vsp1_entity.h b/drivers/media/platform/vsp1/vsp1_entity.h
index 97acb7795cf1..772492877764 100644
--- a/drivers/media/platform/vsp1/vsp1_entity.h
+++ b/drivers/media/platform/vsp1/vsp1_entity.h
@@ -88,7 +88,7 @@ struct vsp1_entity_operations {
 	unsigned int (*max_width)(struct vsp1_entity *, struct vsp1_pipeline *);
 	void (*partition)(struct vsp1_entity *, struct vsp1_pipeline *,
 			  struct vsp1_partition *, unsigned int,
-			  struct vsp1_partition_window *);
+			  struct vsp1_partition_window *, bool);
 };
 
 struct vsp1_entity {
diff --git a/drivers/media/platform/vsp1/vsp1_pipe.c b/drivers/media/platform/vsp1/vsp1_pipe.c
index e8a86771bde8..edcfbd206b69 100644
--- a/drivers/media/platform/vsp1/vsp1_pipe.c
+++ b/drivers/media/platform/vsp1/vsp1_pipe.c
@@ -434,13 +434,55 @@ bool vsp1_pipeline_partitioned(struct vsp1_pipeline *pipe)
 	return pipe->partitions > 1;
 }
 
+/*
+ * Identify the last (right-most) partition.
+ *
+ * The indexes commence at 0, but the pipe->partitions is a counter, thus we
+ * account for this accordingly.
+ */
+bool vsp1_pipeline_partition_last(struct vsp1_pipeline *pipe,
+				  unsigned int index)
+{
+	return pipe->partitions - 1 == index;
+}
+
 /*
  * Propagate the partition calculations through the pipeline.
  *
- * Work backwards through the pipe, allowing each entity to update the partition
- * parameters based on its configuration, and the entity connected to its
- * source. Each entity must produce the partition required for the previous
- * entity in the pipeline.
+ * Entities involved in the partition algorithm may have filters requiring
+ * extra pixels to be supplied on the left and right edges. The extra pixels
+ * produced allow the filter to correctly process all pixels which must be
+ * output with valid data while pixels which are based on copied data can be
+ * clipped by other entities in the pipeline.
+ *
+ * We determine the partition window size based on the image output size. Then
+ * perform two passes through the entities in the pipeline, first backwards
+ * then forwards calling the .partition operation on each entity if it is
+ * provided.
+ *
+ * The .partition function allows an entity to transform a partition window
+ * based on its current configuration in the direction the algorithm is
+ * currently processing.
+ *
+ * In the first pass, the entities shall process in the backwards direction
+ * and can expand the window to request a larger number of input pixels for
+ * processing from the previous entity.
+ *
+ * On the second pass, the entities shall process in the forwards direction
+ * and shall consider any cropping requirements as a result of previous
+ * entities producing an enlarged window, reporting this as an offset for the
+ * left edge. An entity can either consume the offset by cropping its input or
+ * propagate it forwards.
+ *
+ * Clipping only occurs on the left edge of a window as the right edge is
+ * handled by entities processing only as far as they need to satisfy the
+ * output width requested by the next entity in the pipeline. As the final
+ * entity, the WPF will only write out valid pixels through a combination of
+ * clipping the offset from the left edge, and writing only a valid width to
+ * meet the right edge of the image.
+ *
+ * Any information an entity stores in the vsp1_partition is private to that
+ * entity, and shall not be accessed outside of that entity.
  */
 void vsp1_pipeline_propagate_partition(struct vsp1_pipeline *pipe,
 				       struct vsp1_partition *partition,
@@ -449,10 +491,18 @@ void vsp1_pipeline_propagate_partition(struct vsp1_pipeline *pipe,
 {
 	struct vsp1_entity *entity;
 
+	/* Move backwards through the pipeline to propagate any expansion. */
 	list_for_each_entry_reverse(entity, &pipe->entities, list_pipe) {
 		if (entity->ops->partition)
 			entity->ops->partition(entity, pipe, partition, index,
-					       window);
+					       window, false);
+	}
+
+	/* Move forwards through the pipeline and propagate any updates. */
+	list_for_each_entry(entity, &pipe->entities, list_pipe) {
+		if (entity->ops->partition)
+			entity->ops->partition(entity, pipe, partition, index,
+					       window, true);
 	}
 }
 
diff --git a/drivers/media/platform/vsp1/vsp1_pipe.h b/drivers/media/platform/vsp1/vsp1_pipe.h
index dd8b2cdc6452..1cc6685eadec 100644
--- a/drivers/media/platform/vsp1/vsp1_pipe.h
+++ b/drivers/media/platform/vsp1/vsp1_pipe.h
@@ -58,26 +58,30 @@ enum vsp1_pipeline_state {
  * @left: horizontal coordinate of the partition start in pixels relative to the
  *	  left edge of the image
  * @width: partition width in pixels
+ * @offset: The number of pixels from the left edge of the window to clip
  */
 struct vsp1_partition_window {
 	unsigned int left;
 	unsigned int width;
+	unsigned int offset;
 };
 
 /*
  * struct vsp1_partition - A description of a slice for the partition algorithm
- * @rpf: The RPF partition window configuration
+ * @rpf: The RPF output partition window configuration
  * @uds_sink: The UDS input partition window configuration
  * @uds_source: The UDS output partition window configuration
- * @sru: The SRU partition window configuration
- * @wpf: The WPF partition window configuration
+ * @wpf: The WPF input partition window configuration
+ * @start_phase: The UDS start phase for this partition
+ * @end_phase: The UDS end phase for this partition
  */
 struct vsp1_partition {
 	struct vsp1_partition_window rpf;
 	struct vsp1_partition_window uds_sink;
 	struct vsp1_partition_window uds_source;
-	struct vsp1_partition_window sru;
 	struct vsp1_partition_window wpf;
+	unsigned int start_phase;
+	unsigned int end_phase;
 };
 
 /*
@@ -165,6 +169,8 @@ void vsp1_pipeline_propagate_alpha(struct vsp1_pipeline *pipe,
 				   unsigned int alpha);
 
 bool vsp1_pipeline_partitioned(struct vsp1_pipeline *pipe);
+bool vsp1_pipeline_partition_last(struct vsp1_pipeline *pipe,
+				  unsigned int index);
 void vsp1_pipeline_propagate_partition(struct vsp1_pipeline *pipe,
 				       struct vsp1_partition *partition,
 				       unsigned int index,
diff --git a/drivers/media/platform/vsp1/vsp1_rpf.c b/drivers/media/platform/vsp1/vsp1_rpf.c
index ef9bf5dd55a0..46d270644fe2 100644
--- a/drivers/media/platform/vsp1/vsp1_rpf.c
+++ b/drivers/media/platform/vsp1/vsp1_rpf.c
@@ -324,9 +324,13 @@ static void rpf_partition(struct vsp1_entity *entity,
 			  struct vsp1_pipeline *pipe,
 			  struct vsp1_partition *partition,
 			  unsigned int partition_idx,
-			  struct vsp1_partition_window *window)
+			  struct vsp1_partition_window *window,
+			  bool forwards)
 {
-	partition->rpf = *window;
+	if (forwards)
+		*window = partition->rpf;
+	else
+		partition->rpf = *window;
 }
 
 static const struct vsp1_entity_operations rpf_entity_ops = {
diff --git a/drivers/media/platform/vsp1/vsp1_sru.c b/drivers/media/platform/vsp1/vsp1_sru.c
index b1617cb1f2b9..d019bd2127aa 100644
--- a/drivers/media/platform/vsp1/vsp1_sru.c
+++ b/drivers/media/platform/vsp1/vsp1_sru.c
@@ -327,24 +327,68 @@ static void sru_partition(struct vsp1_entity *entity,
 			  struct vsp1_pipeline *pipe,
 			  struct vsp1_partition *partition,
 			  unsigned int partition_idx,
-			  struct vsp1_partition_window *window)
+			  struct vsp1_partition_window *window,
+			  bool forwards)
 {
 	struct vsp1_sru *sru = to_sru(&entity->subdev);
 	struct v4l2_mbus_framefmt *input;
 	struct v4l2_mbus_framefmt *output;
+	bool scale_up;
 
 	input = vsp1_entity_get_pad_format(&sru->entity, sru->entity.config,
 					   SRU_PAD_SINK);
 	output = vsp1_entity_get_pad_format(&sru->entity, sru->entity.config,
 					    SRU_PAD_SOURCE);
 
-	/* Adapt if SRUx2 is enabled. */
-	if (input->width != output->width) {
+	scale_up = (input->width != output->width);
+
+	if (forwards) {
+		/* Propagate the clipping offsets forwards. */
+		if (window->left != 0)
+			window->offset++;
+
+		if (scale_up)
+			window->offset *= 2;
+
+		return;
+	}
+
+	/*
+	 * The SRU has a 3-tap pre-filter that generates the same number of
+	 * pixels as it consumes. Edge output pixels are computed using edge
+	 * pixel duplication at the input. This results in one incorrect output
+	 * pixel on each side of the partition window after the pre-filter. To
+	 * compensate for this, require one additional input pixel on each side
+	 * before the pre-filter (thus before scaling).
+	 *
+	 * Additionally, the 2x up-scaler uses a bilinear post-filter and
+	 * generates odd pixels from their two neighbours. The rightmost output
+	 * pixel is thus computed using edge pixel duplication on the right side
+	 * of the input (the leftmost output pixel is an even pixel, aligned
+	 * with the leftmost input pixel and thus depends only on the
+	 * corresponding pixel after the pre-filter). To compensate for this,
+	 * require one additional input pixel on the right side when up-scaling.
+	 */
+
+	if (scale_up) {
+		/* Clipping offsets are not back-propagated. */
 		window->width /= 2;
 		window->left /= 2;
+
+		/* SRUx2 requires an extra pixel at the right edge. */
+		if (!vsp1_pipeline_partition_last(pipe, partition_idx))
+			window->width++;
+	}
+
+	/* Expand to the left edge. */
+	if (window->left != 0) {
+		window->left--;
+		window->width++;
 	}
 
-	partition->sru = *window;
+	/* Expand to the right edge. */
+	if (!vsp1_pipeline_partition_last(pipe, partition_idx))
+		window->width++;
 }
 
 static const struct vsp1_entity_operations sru_entity_ops = {
diff --git a/drivers/media/platform/vsp1/vsp1_uds.c b/drivers/media/platform/vsp1/vsp1_uds.c
index effebfc0c862..65f8fe77d822 100644
--- a/drivers/media/platform/vsp1/vsp1_uds.c
+++ b/drivers/media/platform/vsp1/vsp1_uds.c
@@ -274,6 +274,7 @@ static void uds_configure_stream(struct vsp1_entity *entity,
 	const struct v4l2_mbus_framefmt *input;
 	unsigned int hscale;
 	unsigned int vscale;
+	bool manual_phase = vsp1_pipeline_partitioned(pipe);
 	bool multitap;
 
 	input = vsp1_entity_get_pad_format(&uds->entity, uds->entity.config,
@@ -298,7 +299,8 @@ static void uds_configure_stream(struct vsp1_entity *entity,
 
 	vsp1_uds_write(uds, dlb, VI6_UDS_CTRL,
 		       (uds->scale_alpha ? VI6_UDS_CTRL_AON : 0) |
-		       (multitap ? VI6_UDS_CTRL_BC : 0));
+		       (multitap ? VI6_UDS_CTRL_BC : 0) |
+		       (manual_phase ? VI6_UDS_CTRL_AMDSLH : 0));
 
 	vsp1_uds_write(uds, dlb, VI6_UDS_PASS_BWIDTH,
 		       (uds_passband_width(hscale)
@@ -326,7 +328,8 @@ static void uds_configure_partition(struct vsp1_entity *entity,
 
 	/* Input size clipping. */
 	vsp1_uds_write(uds, dlb, VI6_UDS_HSZCLIP, VI6_UDS_HSZCLIP_HCEN |
-		       (0 << VI6_UDS_HSZCLIP_HCL_OFST_SHIFT) |
+		       (partition->uds_sink.offset
+				<< VI6_UDS_HSZCLIP_HCL_OFST_SHIFT) |
 		       (partition->uds_sink.width
 				<< VI6_UDS_HSZCLIP_HCL_SIZE_SHIFT));
 
@@ -336,6 +339,12 @@ static void uds_configure_partition(struct vsp1_entity *entity,
 				<< VI6_UDS_CLIP_SIZE_HSIZE_SHIFT) |
 		       (output->height
 				<< VI6_UDS_CLIP_SIZE_VSIZE_SHIFT));
+
+	vsp1_uds_write(uds, dlb, VI6_UDS_HPHASE,
+		       (partition->start_phase
+				<< VI6_UDS_HPHASE_HSTP_SHIFT) |
+		       (partition->end_phase
+				<< VI6_UDS_HPHASE_HEDP_SHIFT));
 }
 
 static unsigned int uds_max_width(struct vsp1_entity *entity,
@@ -378,26 +387,132 @@ static void uds_partition(struct vsp1_entity *entity,
 			  struct vsp1_pipeline *pipe,
 			  struct vsp1_partition *partition,
 			  unsigned int partition_idx,
-			  struct vsp1_partition_window *window)
+			  struct vsp1_partition_window *window,
+			  bool forwards)
 {
 	struct vsp1_uds *uds = to_uds(&entity->subdev);
 	const struct v4l2_mbus_framefmt *output;
 	const struct v4l2_mbus_framefmt *input;
-
-	/* Initialise the partition state. */
-	partition->uds_sink = *window;
-	partition->uds_source = *window;
+	unsigned int hscale;
+	unsigned int margin;
+	unsigned int mp;
+	unsigned int src_left;
+	unsigned int src_right;
+	unsigned int dst_left;
+	unsigned int dst_right;
+	unsigned int remainder;
+
+	if (forwards) {
+		/* Accept and consume any input offset (clipping) request. */
+		partition->uds_sink.offset = window->offset;
+		window->offset = 0;
+
+		/* pass on the output we computed in the backwards pass. */
+		*window = partition->uds_source;
+
+		return;
+	}
 
 	input = vsp1_entity_get_pad_format(&uds->entity, uds->entity.config,
 					   UDS_PAD_SINK);
 	output = vsp1_entity_get_pad_format(&uds->entity, uds->entity.config,
 					    UDS_PAD_SOURCE);
 
-	partition->uds_sink.width = window->width * input->width
-				  / output->width;
-	partition->uds_sink.left = window->left * input->width
-				 / output->width;
+	/*
+	 * Quantify the margin required for discontinuous overlap, and expand
+	 * the window no further than the limits of the image.
+	 *
+	 * When downscaling, the UDS has a pre-scaling binning filter which
+	 * reduces the input by either 2 or 4 depending on the downscale ratio,
+	 * which we must align with. The output is then fed into a 5 tap
+	 * bi-cubic filter requiring us to expand our output window by 2 pixels
+	 * on each side.
+	 *
+	 * When upscaling the extra margin is required from the input side and
+	 * we round up the expansion to a power of 2.
+	 */
+	hscale = uds_compute_ratio(input->width, output->width);
+	margin = hscale < 0x0200 ? 32 : /* 8 <  scale */
+		 hscale < 0x0400 ? 16 : /* 4 <  scale <= 8 */
+		 hscale < 0x0800 ?  8 : /* 2 <  scale <= 4 */
+		 hscale < 0x1000 ?  4 : /* 1 <  scale <= 2 */
+				    2;  /*	scale <= 1 (downscaling) */
+
+	dst_left = max_t(int, 0, window->left - margin);
+	dst_right = min_t(int, output->width - 1,
+			  window->left + window->width - 1 + margin);
+
+	/*
+	 * We must correctly identify the input positions which represent the
+	 * output positions taking into account all of the processing the
+	 * hardware does. This requires several operations (Steps 1-5 below).
+	 *
+	 * First convert output positions to input positions, then convert
+	 * back to output positions to account for any rounding requirements.
+	 * Once adjusted, the final input positions are determined.
+	 */
+
+	mp = uds_pre_scaling_divisor(hscale);
+
+	/* Step 1: Calculate temporary src_left (src_pos0) position. */
+	/* Step 2: Calculate temporary dst_left (dst_pos0_pb) position. */
+	if (partition_idx == 0) {
+		src_left = 0;
+		dst_left = 0;
+	} else {
+		unsigned int sub_src = mp == 1 ? 1 : 2;
+
+		src_left = ((dst_left * hscale) / (4096 * mp) - sub_src) * mp;
+		dst_left = src_left * 4096 / hscale;
+	}
+
+	/*
+	 * Step 3: Pull back dst_left (dst_pos0_pb) to the left to satisfy
+	 * alignment restrictions (the input of the bicubic filter must be
+	 * aligned to a multiple of the pre-filter divisor).
+	 */
+	remainder = (dst_left * hscale) % mp;
+	if (remainder)
+		/* Remainder can only be two when mp == 4. */
+		dst_left = round_down(dst_left, hscale % mp == 2 ? 2 : mp);
+
+	/* Step 4: Recalculate src_left from newly adjusted dst_left. */
+	src_left = DIV_ROUND_UP(dst_left * hscale, 4096 * mp) * mp;
+
+	/* Step 5: Calculate src_right (src_pos1). */
+	if (partition_idx == pipe->partitions - 1)
+		src_right = input->width - 1;
+	else
+		src_right = (((dst_right * hscale) / (mp * 4096)) + 2)
+			  * mp + (mp / 2);
+
+	/* Step 6: Calculate start phase (hstp). */
+	remainder = (src_left * hscale) % (mp * 4096);
+	partition->start_phase = (4096 - remainder / mp) % 4096;
+
+	/*
+	 * Step 7: Calculate end phase (hedp).
+	 *
+	 * We do not currently use VI6_UDS_CTRL_AMD from VI6_UDS_CTRL.
+	 * In the event that we enable VI6_UDS_CTRL_AMD, we must set the end
+	 * phase for the final partition to the phase_edge.
+	 */
+	partition->end_phase = 0;
+
+	/*
+	 * Fill in our partition windows with the updated positions, and
+	 * configure our output offset to allow extraneous pixels to be
+	 * clipped by later entities.
+	 */
+	partition->uds_sink.left = src_left;
+	partition->uds_sink.width = src_right - src_left + 1;
+
+	partition->uds_source.left = dst_left;
+	partition->uds_source.width = dst_right - dst_left + 1;
+
+	partition->uds_source.offset = window->left - dst_left;
 
+	/* Pass a copy of our sink down to the previous entity. */
 	*window = partition->uds_sink;
 }
 
diff --git a/drivers/media/platform/vsp1/vsp1_video.c b/drivers/media/platform/vsp1/vsp1_video.c
index 9bb8a24870bd..91439dda0a0f 100644
--- a/drivers/media/platform/vsp1/vsp1_video.c
+++ b/drivers/media/platform/vsp1/vsp1_video.c
@@ -212,6 +212,7 @@ static void vsp1_video_calculate_partition(struct vsp1_pipeline *pipe,
 	if (!vsp1_pipeline_partitioned(pipe)) {
 		window.left = 0;
 		window.width = format->width;
+		window.offset = 0;
 
 		vsp1_pipeline_propagate_partition(pipe, partition, index,
 						  &window);
@@ -221,6 +222,7 @@ static void vsp1_video_calculate_partition(struct vsp1_pipeline *pipe,
 	/* Initialise the partition with sane starting conditions. */
 	window.left = index * div_size;
 	window.width = div_size;
+	window.offset = 0;
 
 	modulus = format->width % div_size;
 
diff --git a/drivers/media/platform/vsp1/vsp1_wpf.c b/drivers/media/platform/vsp1/vsp1_wpf.c
index 9e8dbf99878b..2e8cc4195c31 100644
--- a/drivers/media/platform/vsp1/vsp1_wpf.c
+++ b/drivers/media/platform/vsp1/vsp1_wpf.c
@@ -371,16 +371,19 @@ static void wpf_configure_partition(struct vsp1_entity *entity,
 						 RWPF_PAD_SINK);
 	width = sink_format->width;
 	height = sink_format->height;
+	offset = 0;
 
 	/*
 	 * Cropping. The partition algorithm can split the image into
 	 * multiple slices.
 	 */
-	if (vsp1_pipeline_partitioned(pipe))
+	if (vsp1_pipeline_partitioned(pipe)) {
 		width = pipe->partition->wpf.width;
+		offset = pipe->partition->wpf.offset;
+	}
 
 	vsp1_wpf_write(wpf, dlb, VI6_WPF_HSZCLIP, VI6_WPF_SZCLIP_EN |
-		       (0 << VI6_WPF_SZCLIP_OFST_SHIFT) |
+		       (offset << VI6_WPF_SZCLIP_OFST_SHIFT) |
 		       (width << VI6_WPF_SZCLIP_SIZE_SHIFT));
 	vsp1_wpf_write(wpf, dlb, VI6_WPF_VSZCLIP, VI6_WPF_SZCLIP_EN |
 		       (0 << VI6_WPF_SZCLIP_OFST_SHIFT) |
@@ -491,8 +494,15 @@ static void wpf_partition(struct vsp1_entity *entity,
 			  struct vsp1_pipeline *pipe,
 			  struct vsp1_partition *partition,
 			  unsigned int partition_idx,
-			  struct vsp1_partition_window *window)
+			  struct vsp1_partition_window *window,
+			  bool forwards)
 {
+	if (forwards) {
+		/* Only handle incoming cropping requirements. */
+		partition->wpf.offset = window->offset;
+		return;
+	}
+
 	partition->wpf = *window;
 }
 
-- 
2.20.1


^ permalink raw reply related	[flat|nested] 7+ messages in thread

* Re: [PATCH v4 3/4] media: vsp1: Split out pre-filter calculation
  2019-05-13 20:13 ` [PATCH v4 3/4] media: vsp1: Split out pre-filter calculation Kieran Bingham
@ 2019-05-16 12:03   ` Laurent Pinchart
  0 siblings, 0 replies; 7+ messages in thread
From: Laurent Pinchart @ 2019-05-16 12:03 UTC (permalink / raw)
  To: Kieran Bingham; +Cc: linux-media, linux-renesas-soc

Hi Kieran,

Thank you for the patch.

On Mon, May 13, 2019 at 09:13:54PM +0100, Kieran Bingham wrote:
> The 'mp' value is used through several calculations in determining the
> scaling factors of the UDS. This determines the pre-scaling filter
> binning value. Factor this out so that it can be reused in further
> calculations, and also ensure that if the BLADV control is ever changed
> only a single function needs to be modified.
> 
> Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com>
> ---
>  drivers/media/platform/vsp1/vsp1_uds.c | 26 ++++++++++++++++++--------
>  1 file changed, 18 insertions(+), 8 deletions(-)
> 
> diff --git a/drivers/media/platform/vsp1/vsp1_uds.c b/drivers/media/platform/vsp1/vsp1_uds.c
> index 27012af973b2..effebfc0c862 100644
> --- a/drivers/media/platform/vsp1/vsp1_uds.c
> +++ b/drivers/media/platform/vsp1/vsp1_uds.c
> @@ -46,6 +46,22 @@ void vsp1_uds_set_alpha(struct vsp1_entity *entity, struct vsp1_dl_body *dlb,
>  		       alpha << VI6_UDS_ALPVAL_VAL0_SHIFT);
>  }
>  
> +/*
> + * Determine the pre-filter binning divider.
> + *
> + * The UDS uses a two stage filter scaler process. This determines the
> + * rate at which pixels are reduced for large down-scaling ratios before

I would say "reduced by binning". Apart from this,

Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>

> + * being fed into the bicubic filter.
> + *
> + * This calculation assumes that the BLADV bit is unset.
> + */
> +static unsigned int uds_pre_scaling_divisor(int ratio)
> +{
> +	unsigned int mp = ratio / 4096;
> +
> +	return mp < 4 ? 1 : (mp < 8 ? 2 : 4);
> +}
> +
>  /*
>   * uds_output_size - Return the output size for an input size and scaling ratio
>   * @input: input size in pixels
> @@ -55,10 +71,7 @@ static unsigned int uds_output_size(unsigned int input, unsigned int ratio)
>  {
>  	if (ratio > 4096) {
>  		/* Down-scaling */
> -		unsigned int mp;
> -
> -		mp = ratio / 4096;
> -		mp = mp < 4 ? 1 : (mp < 8 ? 2 : 4);
> +		unsigned int mp = uds_pre_scaling_divisor(ratio);
>  
>  		return (input - 1) / mp * mp * 4096 / ratio + 1;
>  	} else {
> @@ -88,10 +101,7 @@ static unsigned int uds_passband_width(unsigned int ratio)
>  {
>  	if (ratio >= 4096) {
>  		/* Down-scaling */
> -		unsigned int mp;
> -
> -		mp = ratio / 4096;
> -		mp = mp < 4 ? 1 : (mp < 8 ? 2 : 4);
> +		unsigned int mp = uds_pre_scaling_divisor(ratio);
>  
>  		return 64 * 4096 * mp / ratio;
>  	} else {

-- 
Regards,

Laurent Pinchart

^ permalink raw reply	[flat|nested] 7+ messages in thread

* Re: [PATCH v4 4/4] media: vsp1: Provide partition overlap algorithm
  2019-05-13 20:13 ` [PATCH v4 4/4] media: vsp1: Provide partition overlap algorithm Kieran Bingham
@ 2019-05-16 20:51   ` Laurent Pinchart
  0 siblings, 0 replies; 7+ messages in thread
From: Laurent Pinchart @ 2019-05-16 20:51 UTC (permalink / raw)
  To: Kieran Bingham; +Cc: linux-media, linux-renesas-soc

Hi Kieran,

Thank you for the patch.

On Mon, May 13, 2019 at 09:13:55PM +0100, Kieran Bingham wrote:
> To improve image quality, entities involved within the image partition
> algorithm may extend their partition window to account for their input
> requirements and to take consideration of the number of taps in their
> filters.
> 
> Extend the partition algorithm to sweep first backwards, then forwards
> through the entity list. Each entity is given the opportunity to expand
> its window on the reverse sweep, and clip or increase the offset on the
> forwards sweep.
> 
> Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com>
> 
> ---
> v2:
>  - Configure HSTP and HEDP in uds_configure_partition for single partitions
>  - refactored to use individual functions for various phase and position calculations
>  - squashed forwards and backwards propagation work to a single patch
>  - Fixed a few 'off-by-ones'
>  - considerable other changes :)
> 
> v3:
>  - SRU comments updated
>  - phase function parameter documentation updated
>  - s/uds_left_src_pixel/uds_left_sink_pixel/
>  - s/uds_right_src_pixel/uds_right_sink_pixel/
> 
> v4:
>  - A full rework to the UDS overlap and phase calculations
>  - Collapse split calculations into the single uds_partition() function
>  - Document UDS calculations following procedure steps as per datasheet
>  - Fix SRU -> UDS offset propagation bug
>  - Remove SRU partition storage (no longer needed)
>  - Use a bool for scale_up
>  - Improve documentation
>  - Fix vsp1_partition documentation
>  - Fix UDS scaling margin to support 2 pixel overlap on downscaling
>  - Improve documentation on UDS position steps
>  - Expand on the UDS scaling operation documentation
>  - Refactor start phase calculation
>  - Rework vsp1_pipeline_propagate_partition documentation
>  - Introduce vsp1_pipeline_partition_last helper
> 
>  drivers/media/platform/vsp1/vsp1_entity.h |   2 +-
>  drivers/media/platform/vsp1/vsp1_pipe.c   |  60 +++++++++-
>  drivers/media/platform/vsp1/vsp1_pipe.h   |  14 ++-
>  drivers/media/platform/vsp1/vsp1_rpf.c    |   8 +-
>  drivers/media/platform/vsp1/vsp1_sru.c    |  52 +++++++-
>  drivers/media/platform/vsp1/vsp1_uds.c    | 137 ++++++++++++++++++++--
>  drivers/media/platform/vsp1/vsp1_video.c  |   2 +
>  drivers/media/platform/vsp1/vsp1_wpf.c    |  16 ++-
>  8 files changed, 261 insertions(+), 30 deletions(-)
> 
> diff --git a/drivers/media/platform/vsp1/vsp1_entity.h b/drivers/media/platform/vsp1/vsp1_entity.h
> index 97acb7795cf1..772492877764 100644
> --- a/drivers/media/platform/vsp1/vsp1_entity.h
> +++ b/drivers/media/platform/vsp1/vsp1_entity.h
> @@ -88,7 +88,7 @@ struct vsp1_entity_operations {
>  	unsigned int (*max_width)(struct vsp1_entity *, struct vsp1_pipeline *);
>  	void (*partition)(struct vsp1_entity *, struct vsp1_pipeline *,
>  			  struct vsp1_partition *, unsigned int,
> -			  struct vsp1_partition_window *);
> +			  struct vsp1_partition_window *, bool);
>  };
>  
>  struct vsp1_entity {
> diff --git a/drivers/media/platform/vsp1/vsp1_pipe.c b/drivers/media/platform/vsp1/vsp1_pipe.c
> index e8a86771bde8..edcfbd206b69 100644
> --- a/drivers/media/platform/vsp1/vsp1_pipe.c
> +++ b/drivers/media/platform/vsp1/vsp1_pipe.c
> @@ -434,13 +434,55 @@ bool vsp1_pipeline_partitioned(struct vsp1_pipeline *pipe)
>  	return pipe->partitions > 1;
>  }
>  
> +/*
> + * Identify the last (right-most) partition.
> + *
> + * The indexes commence at 0, but the pipe->partitions is a counter, thus we
> + * account for this accordingly.
> + */
> +bool vsp1_pipeline_partition_last(struct vsp1_pipeline *pipe,
> +				  unsigned int index)
> +{
> +	return pipe->partitions - 1 == index;
> +}
> +
>  /*
>   * Propagate the partition calculations through the pipeline.
>   *
> - * Work backwards through the pipe, allowing each entity to update the partition
> - * parameters based on its configuration, and the entity connected to its
> - * source. Each entity must produce the partition required for the previous
> - * entity in the pipeline.
> + * Entities involved in the partition algorithm may have filters requiring
> + * extra pixels to be supplied on the left and right edges. The extra pixels
> + * produced allow the filter to correctly process all pixels which must be
> + * output with valid data while pixels which are based on copied data can be
> + * clipped by other entities in the pipeline.

"Entities involved in the partition algorithm may have filters requiring
extra pixels to be supplied on the left and right edges. The extra
pixels provided to its input allow the filter to calculate the correct
value for all the output pixels it is required to produce for the next
entity, without any artifact caused by edge pixel duplication. As a side
effect those extra pixels will cause the entity to produce and transmit
to the next entity more pixels than desired, and those extraneous pixels
must then be clipped further down the pipeline."

> + *
> + * We determine the partition window size based on the image output size. Then
> + * perform two passes through the entities in the pipeline, first backwards
> + * then forwards calling the .partition operation on each entity if it is

We usually write operations as .partition() to show they are function
calls.

> + * provided.
> + *
> + * The .partition function allows an entity to transform a partition window
> + * based on its current configuration in the direction the algorithm is
> + * currently processing.
> + *
> + * In the first pass, the entities shall process in the backwards direction
> + * and can expand the window to request a larger number of input pixels for
> + * processing from the previous entity.
> + *
> + * On the second pass, the entities shall process in the forwards direction
> + * and shall consider any cropping requirements as a result of previous
> + * entities producing an enlarged window, reporting this as an offset for the
> + * left edge. An entity can either consume the offset by cropping its input or
> + * propagate it forwards.
> + *
> + * Clipping only occurs on the left edge of a window as the right edge is
> + * handled by entities processing only as far as they need to satisfy the
> + * output width requested by the next entity in the pipeline. As the final
> + * entity, the WPF will only write out valid pixels through a combination of
> + * clipping the offset from the left edge, and writing only a valid width to
> + * meet the right edge of the image.
> + *
> + * Any information an entity stores in the vsp1_partition is private to that
> + * entity, and shall not be accessed outside of that entity.
>   */
>  void vsp1_pipeline_propagate_partition(struct vsp1_pipeline *pipe,
>  				       struct vsp1_partition *partition,
> @@ -449,10 +491,18 @@ void vsp1_pipeline_propagate_partition(struct vsp1_pipeline *pipe,
>  {
>  	struct vsp1_entity *entity;
>  
> +	/* Move backwards through the pipeline to propagate any expansion. */
>  	list_for_each_entry_reverse(entity, &pipe->entities, list_pipe) {
>  		if (entity->ops->partition)
>  			entity->ops->partition(entity, pipe, partition, index,
> -					       window);
> +					       window, false);
> +	}
> +
> +	/* Move forwards through the pipeline and propagate any updates. */
> +	list_for_each_entry(entity, &pipe->entities, list_pipe) {
> +		if (entity->ops->partition)
> +			entity->ops->partition(entity, pipe, partition, index,
> +					       window, true);
>  	}
>  }
>  
> diff --git a/drivers/media/platform/vsp1/vsp1_pipe.h b/drivers/media/platform/vsp1/vsp1_pipe.h
> index dd8b2cdc6452..1cc6685eadec 100644
> --- a/drivers/media/platform/vsp1/vsp1_pipe.h
> +++ b/drivers/media/platform/vsp1/vsp1_pipe.h
> @@ -58,26 +58,30 @@ enum vsp1_pipeline_state {
>   * @left: horizontal coordinate of the partition start in pixels relative to the
>   *	  left edge of the image
>   * @width: partition width in pixels
> + * @offset: The number of pixels from the left edge of the window to clip
>   */
>  struct vsp1_partition_window {
>  	unsigned int left;
>  	unsigned int width;
> +	unsigned int offset;
>  };
>  
>  /*
>   * struct vsp1_partition - A description of a slice for the partition algorithm
> - * @rpf: The RPF partition window configuration
> + * @rpf: The RPF output partition window configuration
>   * @uds_sink: The UDS input partition window configuration
>   * @uds_source: The UDS output partition window configuration
> - * @sru: The SRU partition window configuration
> - * @wpf: The WPF partition window configuration
> + * @wpf: The WPF input partition window configuration
> + * @start_phase: The UDS start phase for this partition
> + * @end_phase: The UDS end phase for this partition

Should we rename these to uds_start_phase and uds_end_phase ? Or maybe
have a

	struct {
		struct vsp1_partition_window sink;
		struct vsp1_partition_window source;
		unsigned int start_phase;
		unsigned int end_phase;
	} uds;

>   */
>  struct vsp1_partition {
>  	struct vsp1_partition_window rpf;
>  	struct vsp1_partition_window uds_sink;
>  	struct vsp1_partition_window uds_source;
> -	struct vsp1_partition_window sru;
>  	struct vsp1_partition_window wpf;
> +	unsigned int start_phase;
> +	unsigned int end_phase;
>  };
>  
>  /*
> @@ -165,6 +169,8 @@ void vsp1_pipeline_propagate_alpha(struct vsp1_pipeline *pipe,
>  				   unsigned int alpha);
>  
>  bool vsp1_pipeline_partitioned(struct vsp1_pipeline *pipe);
> +bool vsp1_pipeline_partition_last(struct vsp1_pipeline *pipe,
> +				  unsigned int index);
>  void vsp1_pipeline_propagate_partition(struct vsp1_pipeline *pipe,
>  				       struct vsp1_partition *partition,
>  				       unsigned int index,
> diff --git a/drivers/media/platform/vsp1/vsp1_rpf.c b/drivers/media/platform/vsp1/vsp1_rpf.c
> index ef9bf5dd55a0..46d270644fe2 100644
> --- a/drivers/media/platform/vsp1/vsp1_rpf.c
> +++ b/drivers/media/platform/vsp1/vsp1_rpf.c
> @@ -324,9 +324,13 @@ static void rpf_partition(struct vsp1_entity *entity,
>  			  struct vsp1_pipeline *pipe,
>  			  struct vsp1_partition *partition,
>  			  unsigned int partition_idx,
> -			  struct vsp1_partition_window *window)
> +			  struct vsp1_partition_window *window,
> +			  bool forwards)
>  {
> -	partition->rpf = *window;
> +	if (forwards)
> +		*window = partition->rpf;
> +	else
> +		partition->rpf = *window;
>  }
>  
>  static const struct vsp1_entity_operations rpf_entity_ops = {
> diff --git a/drivers/media/platform/vsp1/vsp1_sru.c b/drivers/media/platform/vsp1/vsp1_sru.c
> index b1617cb1f2b9..d019bd2127aa 100644
> --- a/drivers/media/platform/vsp1/vsp1_sru.c
> +++ b/drivers/media/platform/vsp1/vsp1_sru.c
> @@ -327,24 +327,68 @@ static void sru_partition(struct vsp1_entity *entity,
>  			  struct vsp1_pipeline *pipe,
>  			  struct vsp1_partition *partition,
>  			  unsigned int partition_idx,
> -			  struct vsp1_partition_window *window)
> +			  struct vsp1_partition_window *window,
> +			  bool forwards)
>  {
>  	struct vsp1_sru *sru = to_sru(&entity->subdev);
>  	struct v4l2_mbus_framefmt *input;
>  	struct v4l2_mbus_framefmt *output;
> +	bool scale_up;
>  
>  	input = vsp1_entity_get_pad_format(&sru->entity, sru->entity.config,
>  					   SRU_PAD_SINK);
>  	output = vsp1_entity_get_pad_format(&sru->entity, sru->entity.config,
>  					    SRU_PAD_SOURCE);
>  
> -	/* Adapt if SRUx2 is enabled. */
> -	if (input->width != output->width) {
> +	scale_up = (input->width != output->width);
> +
> +	if (forwards) {
> +		/* Propagate the clipping offsets forwards. */
> +		if (window->left != 0)
> +			window->offset++;
> +
> +		if (scale_up)
> +			window->offset *= 2;
> +
> +		return;
> +	}
> +
> +	/*
> +	 * The SRU has a 3-tap pre-filter that generates the same number of
> +	 * pixels as it consumes. Edge output pixels are computed using edge
> +	 * pixel duplication at the input. This results in one incorrect output
> +	 * pixel on each side of the partition window after the pre-filter. To
> +	 * compensate for this, require one additional input pixel on each side
> +	 * before the pre-filter (thus before scaling).
> +	 *
> +	 * Additionally, the 2x up-scaler uses a bilinear post-filter and
> +	 * generates odd pixels from their two neighbours. The rightmost output
> +	 * pixel is thus computed using edge pixel duplication on the right side
> +	 * of the input (the leftmost output pixel is an even pixel, aligned
> +	 * with the leftmost input pixel and thus depends only on the
> +	 * corresponding pixel after the pre-filter). To compensate for this,
> +	 * require one additional input pixel on the right side when up-scaling.
> +	 */
> +
> +	if (scale_up) {
> +		/* Clipping offsets are not back-propagated. */

Don't we need offsets even when not scaling up ? If so, shouldn't this
comment be moved outside of the scale_up block ? It could also help to
add a paragraph that explains why they don't need to be back-propagated,
as I'm not sure I remember :-)

>  		window->width /= 2;
>  		window->left /= 2;
> +
> +		/* SRUx2 requires an extra pixel at the right edge. */
> +		if (!vsp1_pipeline_partition_last(pipe, partition_idx))
> +			window->width++;
> +	}
> +
> +	/* Expand to the left edge. */
> +	if (window->left != 0) {
> +		window->left--;
> +		window->width++;
>  	}
>  
> -	partition->sru = *window;
> +	/* Expand to the right edge. */
> +	if (!vsp1_pipeline_partition_last(pipe, partition_idx))
> +		window->width++;
>  }
>  
>  static const struct vsp1_entity_operations sru_entity_ops = {
> diff --git a/drivers/media/platform/vsp1/vsp1_uds.c b/drivers/media/platform/vsp1/vsp1_uds.c
> index effebfc0c862..65f8fe77d822 100644
> --- a/drivers/media/platform/vsp1/vsp1_uds.c
> +++ b/drivers/media/platform/vsp1/vsp1_uds.c
> @@ -274,6 +274,7 @@ static void uds_configure_stream(struct vsp1_entity *entity,
>  	const struct v4l2_mbus_framefmt *input;
>  	unsigned int hscale;
>  	unsigned int vscale;
> +	bool manual_phase = vsp1_pipeline_partitioned(pipe);
>  	bool multitap;
>  
>  	input = vsp1_entity_get_pad_format(&uds->entity, uds->entity.config,
> @@ -298,7 +299,8 @@ static void uds_configure_stream(struct vsp1_entity *entity,
>  
>  	vsp1_uds_write(uds, dlb, VI6_UDS_CTRL,
>  		       (uds->scale_alpha ? VI6_UDS_CTRL_AON : 0) |
> -		       (multitap ? VI6_UDS_CTRL_BC : 0));
> +		       (multitap ? VI6_UDS_CTRL_BC : 0) |
> +		       (manual_phase ? VI6_UDS_CTRL_AMDSLH : 0));
>  
>  	vsp1_uds_write(uds, dlb, VI6_UDS_PASS_BWIDTH,
>  		       (uds_passband_width(hscale)
> @@ -326,7 +328,8 @@ static void uds_configure_partition(struct vsp1_entity *entity,
>  
>  	/* Input size clipping. */
>  	vsp1_uds_write(uds, dlb, VI6_UDS_HSZCLIP, VI6_UDS_HSZCLIP_HCEN |
> -		       (0 << VI6_UDS_HSZCLIP_HCL_OFST_SHIFT) |
> +		       (partition->uds_sink.offset
> +				<< VI6_UDS_HSZCLIP_HCL_OFST_SHIFT) |
>  		       (partition->uds_sink.width
>  				<< VI6_UDS_HSZCLIP_HCL_SIZE_SHIFT));
>  
> @@ -336,6 +339,12 @@ static void uds_configure_partition(struct vsp1_entity *entity,
>  				<< VI6_UDS_CLIP_SIZE_HSIZE_SHIFT) |
>  		       (output->height
>  				<< VI6_UDS_CLIP_SIZE_VSIZE_SHIFT));
> +
> +	vsp1_uds_write(uds, dlb, VI6_UDS_HPHASE,
> +		       (partition->start_phase
> +				<< VI6_UDS_HPHASE_HSTP_SHIFT) |
> +		       (partition->end_phase
> +				<< VI6_UDS_HPHASE_HEDP_SHIFT));
>  }
>  
>  static unsigned int uds_max_width(struct vsp1_entity *entity,
> @@ -378,26 +387,132 @@ static void uds_partition(struct vsp1_entity *entity,
>  			  struct vsp1_pipeline *pipe,
>  			  struct vsp1_partition *partition,
>  			  unsigned int partition_idx,
> -			  struct vsp1_partition_window *window)
> +			  struct vsp1_partition_window *window,
> +			  bool forwards)
>  {
>  	struct vsp1_uds *uds = to_uds(&entity->subdev);
>  	const struct v4l2_mbus_framefmt *output;
>  	const struct v4l2_mbus_framefmt *input;
> -
> -	/* Initialise the partition state. */
> -	partition->uds_sink = *window;
> -	partition->uds_source = *window;
> +	unsigned int hscale;
> +	unsigned int margin;
> +	unsigned int mp;
> +	unsigned int src_left;
> +	unsigned int src_right;
> +	unsigned int dst_left;
> +	unsigned int dst_right;
> +	unsigned int remainder;
> +
> +	if (forwards) {
> +		/* Accept and consume any input offset (clipping) request. */
> +		partition->uds_sink.offset = window->offset;
> +		window->offset = 0;
> +
> +		/* pass on the output we computed in the backwards pass. */

s/pass/Pass/

> +		*window = partition->uds_source;
> +
> +		return;
> +	}
>  
>  	input = vsp1_entity_get_pad_format(&uds->entity, uds->entity.config,
>  					   UDS_PAD_SINK);
>  	output = vsp1_entity_get_pad_format(&uds->entity, uds->entity.config,
>  					    UDS_PAD_SOURCE);
>  
> -	partition->uds_sink.width = window->width * input->width
> -				  / output->width;
> -	partition->uds_sink.left = window->left * input->width
> -				 / output->width;
> +	/*
> +	 * Quantify the margin required for discontinuous overlap, and expand
> +	 * the window no further than the limits of the image.
> +	 *
> +	 * When downscaling, the UDS has a pre-scaling binning filter which
> +	 * reduces the input by either 2 or 4 depending on the downscale ratio,
> +	 * which we must align with. The output is then fed into a 5 tap

s/tap/taps/ ?

> +	 * bi-cubic filter requiring us to expand our output window by 2 pixels
> +	 * on each side.
> +	 *
> +	 * When upscaling the extra margin is required from the input side and
> +	 * we round up the expansion to a power of 2.
> +	 */
> +	hscale = uds_compute_ratio(input->width, output->width);
> +	margin = hscale < 0x0200 ? 32 : /* 8 <  scale */
> +		 hscale < 0x0400 ? 16 : /* 4 <  scale <= 8 */
> +		 hscale < 0x0800 ?  8 : /* 2 <  scale <= 4 */
> +		 hscale < 0x1000 ?  4 : /* 1 <  scale <= 2 */
> +				    2;  /*	scale <= 1 (downscaling) */
> +
> +	dst_left = max_t(int, 0, window->left - margin);
> +	dst_right = min_t(int, output->width - 1,
> +			  window->left + window->width - 1 + margin);
> +
> +	/*
> +	 * We must correctly identify the input positions which represent the
> +	 * output positions taking into account all of the processing the
> +	 * hardware does. This requires several operations (Steps 1-5 below).
> +	 *
> +	 * First convert output positions to input positions, then convert
> +	 * back to output positions to account for any rounding requirements.
> +	 * Once adjusted, the final input positions are determined.
> +	 */
> +
> +	mp = uds_pre_scaling_divisor(hscale);
> +
> +	/* Step 1: Calculate temporary src_left (src_pos0) position. */
> +	/* Step 2: Calculate temporary dst_left (dst_pos0_pb) position. */
> +	if (partition_idx == 0) {
> +		src_left = 0;
> +		dst_left = 0;
> +	} else {
> +		unsigned int sub_src = mp == 1 ? 1 : 2;
> +
> +		src_left = ((dst_left * hscale) / (4096 * mp) - sub_src) * mp;
> +		dst_left = src_left * 4096 / hscale;
> +	}
> +
> +	/*
> +	 * Step 3: Pull back dst_left (dst_pos0_pb) to the left to satisfy
> +	 * alignment restrictions (the input of the bicubic filter must be
> +	 * aligned to a multiple of the pre-filter divisor).
> +	 */
> +	remainder = (dst_left * hscale) % mp;
> +	if (remainder)
> +		/* Remainder can only be two when mp == 4. */
> +		dst_left = round_down(dst_left, hscale % mp == 2 ? 2 : mp);
> +
> +	/* Step 4: Recalculate src_left from newly adjusted dst_left. */
> +	src_left = DIV_ROUND_UP(dst_left * hscale, 4096 * mp) * mp;
> +
> +	/* Step 5: Calculate src_right (src_pos1). */
> +	if (partition_idx == pipe->partitions - 1)
> +		src_right = input->width - 1;
> +	else
> +		src_right = (((dst_right * hscale) / (mp * 4096)) + 2)
> +			  * mp + (mp / 2);
> +
> +	/* Step 6: Calculate start phase (hstp). */
> +	remainder = (src_left * hscale) % (mp * 4096);
> +	partition->start_phase = (4096 - remainder / mp) % 4096;
> +
> +	/*
> +	 * Step 7: Calculate end phase (hedp).
> +	 *
> +	 * We do not currently use VI6_UDS_CTRL_AMD from VI6_UDS_CTRL.
> +	 * In the event that we enable VI6_UDS_CTRL_AMD, we must set the end
> +	 * phase for the final partition to the phase_edge.
> +	 */
> +	partition->end_phase = 0;
> +
> +	/*
> +	 * Fill in our partition windows with the updated positions, and
> +	 * configure our output offset to allow extraneous pixels to be
> +	 * clipped by later entities.
> +	 */
> +	partition->uds_sink.left = src_left;
> +	partition->uds_sink.width = src_right - src_left + 1;
> +
> +	partition->uds_source.left = dst_left;
> +	partition->uds_source.width = dst_right - dst_left + 1;
> +
> +	partition->uds_source.offset = window->left - dst_left;
>  
> +	/* Pass a copy of our sink down to the previous entity. */

Pass it down, or pass it up ? It's against the pipeline flow, so I would
say up.

>  	*window = partition->uds_sink;
>  }
>  
> diff --git a/drivers/media/platform/vsp1/vsp1_video.c b/drivers/media/platform/vsp1/vsp1_video.c
> index 9bb8a24870bd..91439dda0a0f 100644
> --- a/drivers/media/platform/vsp1/vsp1_video.c
> +++ b/drivers/media/platform/vsp1/vsp1_video.c
> @@ -212,6 +212,7 @@ static void vsp1_video_calculate_partition(struct vsp1_pipeline *pipe,
>  	if (!vsp1_pipeline_partitioned(pipe)) {
>  		window.left = 0;
>  		window.width = format->width;
> +		window.offset = 0;
>  
>  		vsp1_pipeline_propagate_partition(pipe, partition, index,
>  						  &window);
> @@ -221,6 +222,7 @@ static void vsp1_video_calculate_partition(struct vsp1_pipeline *pipe,
>  	/* Initialise the partition with sane starting conditions. */
>  	window.left = index * div_size;
>  	window.width = div_size;
> +	window.offset = 0;
>  
>  	modulus = format->width % div_size;
>  
> diff --git a/drivers/media/platform/vsp1/vsp1_wpf.c b/drivers/media/platform/vsp1/vsp1_wpf.c
> index 9e8dbf99878b..2e8cc4195c31 100644
> --- a/drivers/media/platform/vsp1/vsp1_wpf.c
> +++ b/drivers/media/platform/vsp1/vsp1_wpf.c
> @@ -371,16 +371,19 @@ static void wpf_configure_partition(struct vsp1_entity *entity,
>  						 RWPF_PAD_SINK);
>  	width = sink_format->width;
>  	height = sink_format->height;
> +	offset = 0;
>  
>  	/*
>  	 * Cropping. The partition algorithm can split the image into
>  	 * multiple slices.
>  	 */
> -	if (vsp1_pipeline_partitioned(pipe))
> +	if (vsp1_pipeline_partitioned(pipe)) {
>  		width = pipe->partition->wpf.width;
> +		offset = pipe->partition->wpf.offset;
> +	}
>  
>  	vsp1_wpf_write(wpf, dlb, VI6_WPF_HSZCLIP, VI6_WPF_SZCLIP_EN |
> -		       (0 << VI6_WPF_SZCLIP_OFST_SHIFT) |
> +		       (offset << VI6_WPF_SZCLIP_OFST_SHIFT) |
>  		       (width << VI6_WPF_SZCLIP_SIZE_SHIFT));
>  	vsp1_wpf_write(wpf, dlb, VI6_WPF_VSZCLIP, VI6_WPF_SZCLIP_EN |
>  		       (0 << VI6_WPF_SZCLIP_OFST_SHIFT) |
> @@ -491,8 +494,15 @@ static void wpf_partition(struct vsp1_entity *entity,
>  			  struct vsp1_pipeline *pipe,
>  			  struct vsp1_partition *partition,
>  			  unsigned int partition_idx,
> -			  struct vsp1_partition_window *window)
> +			  struct vsp1_partition_window *window,
> +			  bool forwards)
>  {
> +	if (forwards) {
> +		/* Only handle incoming cropping requirements. */

How about expanding this to "Only handle incoming cropping requirements,
the WPF output width is a fixex property of the partition." ? Feel free
to propose a better alternative.

> +		partition->wpf.offset = window->offset;
> +		return;
> +	}
> +
>  	partition->wpf = *window;
>  }
>  

-- 
Regards,

Laurent Pinchart

^ permalink raw reply	[flat|nested] 7+ messages in thread

end of thread, other threads:[~2019-05-16 20:52 UTC | newest]

Thread overview: 7+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2019-05-13 20:13 [PATCH v4 0/4] media: vsp1: Phased partition overlap support Kieran Bingham
2019-05-13 20:13 ` [PATCH v4 1/4] media: vsp1: Define partition algorithm helper Kieran Bingham
2019-05-13 20:13 ` [PATCH v4 2/4] media: vsp1: Document partition algorithm in code header Kieran Bingham
2019-05-13 20:13 ` [PATCH v4 3/4] media: vsp1: Split out pre-filter calculation Kieran Bingham
2019-05-16 12:03   ` Laurent Pinchart
2019-05-13 20:13 ` [PATCH v4 4/4] media: vsp1: Provide partition overlap algorithm Kieran Bingham
2019-05-16 20:51   ` Laurent Pinchart

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