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From: simon@mungewell.org
To: "Roland Bosa" <rbosa@logitech.com>
Cc: simon@mungewell.org,
	"\"Michal Malý\"" <madcatxster@devoid-pointer.net>,
	"Dmitry Torokhov" <dmitry.torokhov@gmail.com>,
	linux-input@vger.kernel.org, linux-kernel@vger.kernel.org,
	jkosina@suse.cz, elias.vds@gmail.com, anssi.hannula@iki.fi
Subject: Re: [PATCH v4 01/24] input: Add ff-memless-next module
Date: Tue, 20 May 2014 19:30:02 -0400	[thread overview]
Message-ID: <1c6140633925b0838b7627e071e80761.squirrel@mungewell.org> (raw)
In-Reply-To: <537BD184.9090608@logitech.com>


> IMO, there are two types of games. The "arcade" ones, which have a set
> of 'canned' force effects, which play whenever an event happens in game.
> And the "simulation" ones, which base the game on a physics engine. The
> latter can redirect some variables of their engine to the input layer
> and typically drive a constant force and maybe a spring/damper too.
>
> For the first type, you might want to keep a centering spring active all
> the time. Maybe you want to tweak the gain in the game settings. Maybe
> there's a gain for the centering and one for the special effects. The
> canned effects are mostly periodics with varying waveform, duration,
> amplitude and envelope. That's about it.

Sounds like these are the effect files produced by FEdit tool (from MS
DirectX SDK), and/or played back by pressing buttons when configuring the
Logitech driver on Windows ('wooden bridge', etc)...

Do you know if there is a mechanism for playing these under Linux?

Under Windows do games just send a 'file' the DirectX driver, or do they
parse them into individual effects to send?

If format is known/public it shouldn't be hard to write a userland client
to play them back. If this needs to be supported in the kernel that would
be more problematic.

> For the second type, you don't want a centering spring. You typically
> will drive a constant force effect with the engine, with some sprinkled
> damping and maybe a slight spring here and there.
>
> I would personally put more weight and effort to get the second type
> properly implemented. The players of those games demand more realism and
> they need the subtle force changes to drive better than the competition.

I would agree, these are probably more higher 'priority' but I think that
the work Elias and Michal have done already implements these fairly well.

I assume that most AAA games, would implement these through some middle
layer. I think that is probably via Steam using SDL2 haptic API, we have
been testing against SDL2's 'testhaptic'.

Do you see another path (which we should be supporting/testing)?

> That means having a FF driver that can deal with many force updates per
> second without choking and a consistent, reproducible force output at
> the device, maybe even similar across varying devices. This translates
> into a decoupled design for accepting force updates and sending USB
> updates, as well as a device-specific layer to "calibrate" and "unify"
> the force responses across different models.

There was some discussion about rate limiting the USB packets to the
wheel, and how to deal if app updates too quickly. Is there an upper limit
for the wheel itself, or is it just the USB 'pipe' which is the limiting
factor?

Simon


  reply	other threads:[~2014-05-20 23:30 UTC|newest]

Thread overview: 60+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2014-04-26 15:01 [PATCH v4 00/24] input: Introduce ff-memless-next as an improved replacement for ff-memless Michal Malý
2014-04-26 15:02 ` [PATCH v4 01/24] input: Add ff-memless-next module Michal Malý
2014-05-14  6:38   ` Dmitry Torokhov
2014-05-14  8:35     ` Michal Malý
2014-05-14 11:26       ` Elias Vanderstuyft
2014-05-14 15:11       ` simon
2014-05-14 17:58         ` Dmitry Torokhov
2014-05-14 18:05       ` Dmitry Torokhov
2014-05-14 19:38         ` Michal Malý
2014-05-20  9:27         ` Michal Malý
2014-05-20 18:32           ` Roland Bosa
2014-05-20 19:00             ` Michal Malý
2014-05-20 21:38               ` Roland Bosa
2014-05-21 14:53                 ` Elias Vanderstuyft
     [not found]                   ` <537D28E3.3000401@logitech.com>
2014-05-21 22:42                     ` simon
2014-05-20 19:39             ` simon
2014-05-20 22:04               ` Roland Bosa
2014-05-20 23:30                 ` simon [this message]
2014-05-21  1:17                   ` Roland Bosa
2014-05-21  2:13                     ` Michal Malý
2014-05-21 10:17                       ` Nestor Lopez Casado
2014-05-21 14:08                         ` Elias Vanderstuyft
2014-05-21 13:35                       ` Elias Vanderstuyft
2014-05-21 14:22                         ` Elias Vanderstuyft
2014-05-21 14:05                       ` Elias Vanderstuyft
2014-05-20 20:16           ` simon
2014-05-20 20:58             ` Michal Malý
2014-05-20 21:26               ` Elias Vanderstuyft
2014-05-22  9:48                 ` Elias Vanderstuyft
2014-05-20 23:45               ` simon
2014-05-21  0:08                 ` Michal Malý
2014-05-14 18:14   ` Dmitry Torokhov
2014-05-14 19:40     ` Michal Malý
2014-04-26 15:02 ` [PATCH v4 02/24] input: Port arizona-haptics to ff-memless-next Michal Malý
2014-04-26 15:02 ` [PATCH v4 03/24] input: Port twl4030-vibra " Michal Malý
2014-04-26 15:02 ` [PATCH v4 04/24] input: Port twl6040-vibra " Michal Malý
2014-04-26 15:02 ` [PATCH v4 05/24] input: Port max8997_haptic " Michal Malý
2014-04-26 15:02 ` [PATCH v4 06/24] input: Port pm8xxx-vibrator " Michal Malý
2014-04-26 15:02 ` [PATCH v4 07/24] hid: Port hid-axff " Michal Malý
2014-04-26 15:02 ` [PATCH v4 08/24] hid: Port hid-emsff " Michal Malý
2014-04-26 15:02 ` [PATCH v4 09/24] hid: Port hid-dr " Michal Malý
2014-04-26 15:02 ` [PATCH v4 10/24] hid: Port hid-gaff " Michal Malý
2014-04-26 15:02 ` [PATCH v4 11/24] hid: Port hid-holtekff " Michal Malý
2014-04-26 15:02 ` [PATCH v4 12/24] hid: Port hid-lgff " Michal Malý
2014-04-26 15:02 ` [PATCH v4 13/24] hid: Port hid-lg3ff " Michal Malý
2014-04-26 15:02 ` [PATCH v4 14/24] hid: Port hid-pl " Michal Malý
2014-04-26 15:02 ` [PATCH v4 15/24] hid: Port hid-sjoy " Michal Malý
2014-04-26 15:02 ` [PATCH v4 16/24] hid: Port hid-sony " Michal Malý
2014-04-26 15:02 ` [PATCH v4 17/24] hid: Port hid-tmff " Michal Malý
2014-04-26 15:02 ` [PATCH v4 18/24] hid: Port hid-wiimote-modules " Michal Malý
2014-04-26 15:02 ` [PATCH v4 19/24] hid: Port hid-zpff " Michal Malý
2014-04-26 15:02 ` [PATCH v4 20/24] input: Port gamecon " Michal Malý
2014-04-26 15:02 ` [PATCH v4 21/24] input: Port xpad " Michal Malý
2014-04-26 15:02 ` [PATCH v4 22/24] hid: Port hid-lg2ff " Michal Malý
2014-04-26 15:02 ` [PATCH v4 23/24] hid: Port hid-lg4ff " Michal Malý
2014-04-29 16:05   ` simon
2014-04-26 15:02 ` [PATCH v4 24/24] input: Replace ff-memless with ff-memless-next Michal Malý
2014-04-29 15:59 ` [PATCH v4 00/24] input: Introduce ff-memless-next as an improved replacement for ff-memless simon
2014-05-12  9:14 ` Jiri Kosina
2014-05-12  9:26   ` Michal Malý

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