On Mon, 14 Mar 2022 14:30:18 +0100 Geert Uytterhoeven wrote: > On Mon, Mar 7, 2022 at 9:53 PM Geert Uytterhoeven wrote: > > Introduce fourcc codes for color-indexed frame buffer formats with two, > > four, and sixteen colors, and provide a mapping from bit per pixel and > > depth to fourcc codes. > > > > As the number of bits per pixel is less than eight, these rely on proper > > block handling for the calculation of bits per pixel and pitch. > > > > Signed-off-by: Geert Uytterhoeven > > > --- a/include/uapi/drm/drm_fourcc.h > > +++ b/include/uapi/drm/drm_fourcc.h > > @@ -99,7 +99,10 @@ extern "C" { > > #define DRM_FORMAT_INVALID 0 > > > > /* color index */ > > -#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */ > > +#define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* [7:0] C0:C1:C2:C3:C4:C5:C6:C7 1:1:1:1:1:1:1:1 eight pixels/byte */ > > +#define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* [7:0] C0:C1:C2:C3 2:2:2:2 four pixels/byte */ > > +#define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* [7:0] C0:C1 4:4 two pixels/byte */ > > +#define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C 8 one pixel/byte */ > > > > /* 8 bpp Red */ > > #define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */ > > After replying to Ilia's comment[1], I realized the CFB drawing > operations use native byte and bit ordering, unless > FBINFO_FOREIGN_ENDIAN is set. > While Amiga, Atari, and Sun-3 use big-endian bit ordering, > e.g. Acorn VIDC[2] uses little endian, and SH7760[3] is configurable > (sh7760fb configures ordering to match host order). > BTW, ssd130{7fb,x}_update_rect() both assume little-endian, so I > guess they are broken on big-endian. > Fbtest uses big-endian bit ordering, so < 8 bpp is probably broken > on little-endian. > > Hence the above should become: > > #define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* > [7:0] C7:C6:C5:C4:C3:C2:C1:C0 1:1:1:1:1:1:1:1 eight pixels/byte */ > #define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* > [7:0] C3:C2:C1:C0 2:2:2:2 four pixels/byte */ > #define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* > [7:0] C1:C0 4:4 two pixels/byte */ > > The same changes should be made for DRM_FORMAT_[RD][124]. > > The fbdev emulation code should gain support for these with and without > DRM_FORMAT_BIG_ENDIAN, the latter perhaps only on big-endian platforms? > > [1] https://lore.kernel.org/r/CAKb7UvgEdm9U=+RyRwL0TGRfA_Qc7NbhCWoZOft2DKdXggtKYw@mail.gmail.com/ > [2] See p.30 of the VIDC datasheet > http://chrisacorns.computinghistory.org.uk/docs/Acorn/Misc/Acorn_VIDC_Datasheet.pdf > [3] See p.1178 of the SH7660 datasheet > https://datasheet.octopart.com/HD6417760BL200AV-Renesas-datasheet-14105759.pdf Hi Geert, why would CPU endianess affect the order of bits in a byte? Do you mean that bit 0 one machine is (1 << 0), and on another machine bit 0 is (1 << 7)? In C, we have only one way to address bits of a byte and that is with arithmetic. You cannot take the address of a bit any other way, can you? Can we standardise on "bit n of a byte is addressed as (1 << n)"? I don't mind in which order the pixels are inside a byte, as long as it doesn't change by CPU endianess. If you need both directions, then use two different drm_fourcc codes that do not change their meaning by CPU endianess. Just like we have XRGB and BGRX formats. I would not like to see DRM_FORMAT_BIG_ENDIAN used for this, it would conflate a whole new concept into the mess that is little- vs. big-endian. Thanks, pq