From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id ; Tue, 30 Oct 2001 00:25:43 -0500 Received: (majordomo@vger.kernel.org) by vger.kernel.org id ; Tue, 30 Oct 2001 00:25:34 -0500 Received: from mpdr0.detroit.mi.ameritech.net ([206.141.239.206]:1766 "EHLO mailhost.det.ameritech.net") by vger.kernel.org with ESMTP id ; Tue, 30 Oct 2001 00:25:17 -0500 Date: Mon, 29 Oct 2001 08:21:21 -0500 (EST) From: volodya@mindspring.com Reply-To: volodya@mindspring.com To: Gerd Knorr cc: video4linux-list@redhat.com, livid-gatos@linuxvideo.org, linux-kernel@vger.kernel.org Subject: Re: [V4L] Re: [RFC] alternative kernel multimedia API In-Reply-To: <20011029134034.A9113@bytesex.org> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org On Mon, 29 Oct 2001, Gerd Knorr wrote: > > > GUI without knowing what these values are actually good for. Or even > > > know whenever it is useful to build a GUI for it or not. > > > > First of all such a GUI is relatively easy to build: see gamma controls in > > XV. Secondly, you are presenting a shaky argument: GUI is hard to built > > hence do not let user adjust them at all.. > > There are cases where it is quite useless to build a GUI: If you have a > device with hardware compression support and want to set DCT > coefficients for example. It is (like gamma table) just a list of > values, but you certainly don't want present the same GUI for them to > the user. For the DCT coefficients it probably would be reasonable to > present no GUI at all, or let the user only pick one of a few reasonable > choices. > Well, I am not saying that GUI needs to be presented for everything that can be adjusted, at least not unless requested explicitly by the user. > > > I don't see how your approach handles this. > > > > Ahh, it is not there yet. I did not want to do it until there is a simple > > driver to experiment with. It would be along the lines of > > HUE_DEPENDENT_ON=.... > > And this means? If hue depends on foo, the application should read back > the hue value and update the GUI if foo has changed? Let me do it with mixers ;) VOLUME1 VOLUME2 VOLUME2_DEPENDENT_ON=MIXER1 This means that VOLUME2 is the master control of VOLUME1. Perhaps I should change it to VOLUME1_MASTER=VOLUME2 ... > > > > > Additionally nonone will need to include kernel headers to compile the > > > > application. > > > > > > Why do you want to avoid this? > > > > > > > So I can distribute the driver and the application to use it and not > > depend on the kernel version. > > The exported API must not depend on the kernel version. If the API > changes in a way which isn't backward compatible, it is a kernel bug. I already got a report from the user that in his kernel video_register_device has 2 arguments and not 3. This is pain to deal with in drivers distributed separately from kernel tree. > > > > > Also, mmaped buffers + character device fits a larger category then just > > > > the devices mentioned in v4l2 specifications. Granted the specification > > > > can be extended, but the new driver will have to distribute not only its > > > > source but a patch to the kernel headers. The scheme will avoid this. > > > > > > And why this is better? You likely still have to teach the applications > > > about the new features of the driver if you actually want to use them > > > (unless there are just a few new controls, but this case can easily > > > handled with v4l2 too). > > > > You don't have to invent a new kernel header just to support a new set of > > devices. > > I can't see why it is a problem to add a new header or new ioctls to > a existing header file. I like it this way, because the kernel headers > with all the #defines and structs are providing at least a minimum of > documentation. I do often read header files when programming stuff. > Because we don't know which interface is best until we experiment with it. And I can't experiment without people being able to test. And the easier it is to compile and install code the more testers (and developers !) we get. > > v4l2 is quite a lot bettern than v4l. But it is quite static. > > I consider a static API a good thing. Code often lives for years, and > it is nice if your five year old source code build and works just fine > ... > This sounds more as an argument between assembler and C. Each has its place. > > Think about > > what needs to be done to enable gamma tables for video out - this is not > > trivial.. > > Yes, we'll basically need new v4l2 ioctls for it. > > > > I doubt this fixes the problem (driver devel time) you've mentioned. > > > Most of the time of the driver development is needed for the code which > > > talks to the hardware. Building a simple v4l(2) ioctl interface which > > > just says "I can nothing but capture, and the format list is YUV422" is > > > easy compared to the other work which needs to be done for a working > > > driver. v4l(2) doesn't force you to wait with the release until you > > > have a full-featured driver ... > > > > It's not. What I want to be able to do is to release a driver that > > supports basic functionality plus a bunch of device-specific stuff for > > which no API exists. Then, with more experience, we can make an API. > > Nobody stops you from creating some temporary device-specific ioctls for > playing and testing ... > > Of course old applications don't know about the new stuff (neither the > temporary nor the final versions which make in into the official API > some day maybe). But I don't see how your approach handles this better: > Applications still need to be hacked to use the new stuff ... > The way you write device specific appliacation is by including kernel headers. If the stuff we want is not there makes a lot trouble for installing and maintaining code. > > > > > * kernel structures force a specific model onto a driver > > > > > > The control strings you want to read() and write() to the driver do > > > exactly the same, because they must have some clear defined semantic to > > > make the whole model actually workable. > > > > > > > The benifit is that we dont have to define it in the kernel headers. Right > > now if I want to add a new ioctl I have tons of problems: > > > > * how do I communicate to the application source the new structs > > I am using ? > > You can't. But I don't see why this is a issue: The only thing a > application can handle easily are controls like contrast/hue where the > only thing a application needs to do is to map it to a GUI and let the > user understand and adjust stuff. The other stuff has way to much > non-trivial dependences, I doubt a application can blindly use new > driver features. > Have you ever thought that the reason we only use these controls is because they are the only ones easy to implement now ? > > * what do I do if someone uses the same ioctl in the kernel source > > ??? Same ioctl number, in the kernel headers.. > > > * what happens if I want to add a new field during driver > > development ? (users will see crashing applications..) > > No. > > v4l2 has a few reserved[x] in the structs to allow such extentions > without breaking binary comparibility. > > If you add a new field to a struct the ioctl magic number changes > because the size of the struct has changed. This can be used to add new > fields without breaking stuff (althrought it starts to become ugly here, > drivers have to support both old and new versions of the ioctl). Look > at SOUND_MIXER_INFO vs. SOUND_OLD_MIXER_INFO in linux/soundcard.h for a > example. > And then we run out of them.. and we can run out of magic number too.. > > > > * can cause problems with different compilers > > > > > > Then your compiler is buggy. > > > > No, I may have simply used different compilers for the kernel and the > > application. > > I doubt that. You are kidding, aren't you ? Most distributions now come out with egcs compiler 1.1.x "recommended for compiling" kernels and something newer. > > > > > * confuse applications when a driver does not implement a field > > > > > > With v4l2 controls this shouldn't be a issue any more. > > > > What if the driver does not support counting dropped frames ? > > -EINVAL or something like that. But supports every other field. > > > What if there is a control with no min/max limits ? > > Do you have a example? > Overlay color key - this is basically an RGB pixel value. > > > > However, this is hard to implement with ioctl's as they rely on fixed > > > > length structures. You would have to call first to find out the size of > > > > the buffer you need (which the driver would have to compute) and then the > > > > second time to get the data. Eeeks. > > > > > > Wrong. Look at the specs for the v4l2 controls. > > > > Can I return a string as a value ? (For a device specific control). > > Multiple choice controls have strings for each value. > With no way to pass strings (and their meaning) from the driver to the user applications. > > Can I set/read gamma values ? > > Gamma values yes (tables no). > > > > > them with read/writes on the control device. With the added benifit that > > > > we can select on it to wait for an event. > > > > > > v4l2 expects drivers to support select too, so you can wait for your > > > capture requests using select. > > > > Which means one more thing in the driver to support. > > Of course a driver needs some code to support select(), it doesn't work > with black magic. What else do you expect? I would prefer minimum effort on the part of driver writer ;) At the moment all I see in bttv and my own code for select is looking on some already existing fields. Heck, the code is very similar to what needs to be checked for a blocking/non-blocking read. Why duplicate it ? Also, v4l select will not work (as far as I understand) when the driver is using memory-mapped buffers. Vladimir Dergachev > > Gerd >