From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id S262728AbTDZSJY (ORCPT ); Sat, 26 Apr 2003 14:09:24 -0400 Received: (majordomo@vger.kernel.org) by vger.kernel.org id S262780AbTDZSJY (ORCPT ); Sat, 26 Apr 2003 14:09:24 -0400 Received: from nat-pool-bos.redhat.com ([66.187.230.200]:36745 "EHLO chimarrao.boston.redhat.com") by vger.kernel.org with ESMTP id S262728AbTDZSJX (ORCPT ); Sat, 26 Apr 2003 14:09:23 -0400 Date: Sat, 26 Apr 2003 14:21:28 -0400 (EDT) From: Rik van Riel X-X-Sender: riel@chimarrao.boston.redhat.com To: Daniel Phillips cc: Linus Torvalds , Kernel Mailing List Subject: Re: Flame Linus to a crisp! In-Reply-To: <20030424182945.7065812EFF1@mx12.arcor-online.net> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org On Thu, 24 Apr 2003, Daniel Phillips wrote: > Open source + Linux + DRM could be used to solve the Quake client-side > cheating problem: > > http://catb.org/~esr/writings/quake-cheats.html > > To join a game, you'd have to be able to prove you're running code that > is secure all the way from boot to reboot, where everything from network > driver to physics engine is known to be compiled from open source that > all participants agree is good. Of course, people could still use a hub for their network connection and have a second PC sniff the network traffic and display everything conveniently on the other monitor.