Hi, some more comments below. Enjoy :) On Mon, May 03, 2021 at 01:28:33AM +0200, Emmanuel Gil Peyrot wrote: > There is a 100×200 inaccessible border on each side, and the Y axis is > inverted, these are the two main quirks of this touch panel. Does that mean 100 px borders left and right, and 200 px borders top and bottom? 100×200 evokes the image of a rectangle of that size, which I found confusing for a moment. > > I’ve been testing with weston-simple-touch mostly, but it also with the > rest of Weston. > > Signed-off-by: Ash Logan > Signed-off-by: Emmanuel Gil Peyrot > --- > drivers/hid/hid-wiiu-drc.c | 83 +++++++++++++++++++++++++++++++++++--- > 1 file changed, 78 insertions(+), 5 deletions(-) > > diff --git a/drivers/hid/hid-wiiu-drc.c b/drivers/hid/hid-wiiu-drc.c > index 018cbdb53a2c..77e70827c37d 100644 > --- a/drivers/hid/hid-wiiu-drc.c > +++ b/drivers/hid/hid-wiiu-drc.c > @@ -49,13 +49,27 @@ > > #define BUTTON_POWER BIT(25) > > +/* Touch constants */ > +/* Resolution in pixels */ > +#define RES_X 854 > +#define RES_Y 480 > +/* Display/touch size in mm */ > +#define WIDTH 138 > +#define HEIGHT 79 > +#define NUM_TOUCH_POINTS 10 > +#define MAX_TOUCH_RES (1 << 12) > +#define TOUCH_BORDER_X 100 > +#define TOUCH_BORDER_Y 200 [...] > + /* touch */ > + /* Average touch points for improved accuracy. */ > + x = y = 0; > + for (i = 0; i < NUM_TOUCH_POINTS; i++) { > + base = 36 + 4 * i; > + > + x += ((data[base + 1] & 0xF) << 8) | data[base]; > + y += ((data[base + 3] & 0xF) << 8) | data[base + 2]; > + } > + x /= NUM_TOUCH_POINTS; > + y /= NUM_TOUCH_POINTS; Given that there are 10 possible touch points: Does the gamepad actually support multitouch (usefully)? If so, I think it would be better to report all touch points individually to userspace, to allow for multitouch gestures; userspace can still implement averaging if desired. Thanks, Jonathan