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From: Robin Murphy <robin.murphy@arm.com>
To: Rob Clark <robdclark@gmail.com>, iommu@lists.linux-foundation.org
Cc: freedreno@lists.freedesktop.org,
	Rob Clark <robdclark@chromium.org>, Will Deacon <will@kernel.org>,
	Joerg Roedel <joro@8bytes.org>,
	"moderated list:ARM SMMU DRIVERS" 
	<linux-arm-kernel@lists.infradead.org>,
	open list <linux-kernel@vger.kernel.org>
Subject: Re: [PATCH v2] iommu/arm-smmu: fix "hang" when games exit
Date: Wed, 9 Oct 2019 11:10:33 +0100	[thread overview]
Message-ID: <e3782ea8-7d6b-21ed-84dd-0751c4cf310a@arm.com> (raw)
In-Reply-To: <20191007204906.19571-1-robdclark@gmail.com>

On 2019-10-07 9:49 pm, Rob Clark wrote:
> From: Rob Clark <robdclark@chromium.org>
> 
> When games, browser, or anything using a lot of GPU buffers exits, there
> can be many hundreds or thousands of buffers to unmap and free.  If the
> GPU is otherwise suspended, this can cause arm-smmu to resume/suspend
> for each buffer, resulting 5-10 seconds worth of reprogramming the
> context bank (arm_smmu_write_context_bank()/arm_smmu_write_s2cr()/etc).
> To the user it would appear that the system just locked up.
> 
> A simple solution is to use pm_runtime_put_autosuspend() instead, so we
> don't immediately suspend the SMMU device.

Reviewed-by: Robin Murphy <robin.murphy@arm.com>

> Signed-off-by: Rob Clark <robdclark@chromium.org>
> ---
> v1: original
> v2: unconditionally use autosuspend, rather than deciding based on what
>      consumer does
> 
>   drivers/iommu/arm-smmu.c | 5 ++++-
>   1 file changed, 4 insertions(+), 1 deletion(-)
> 
> diff --git a/drivers/iommu/arm-smmu.c b/drivers/iommu/arm-smmu.c
> index 3f1d55fb43c4..b7b41f5001bc 100644
> --- a/drivers/iommu/arm-smmu.c
> +++ b/drivers/iommu/arm-smmu.c
> @@ -289,7 +289,7 @@ static inline int arm_smmu_rpm_get(struct arm_smmu_device *smmu)
>   static inline void arm_smmu_rpm_put(struct arm_smmu_device *smmu)
>   {
>   	if (pm_runtime_enabled(smmu->dev))
> -		pm_runtime_put(smmu->dev);
> +		pm_runtime_put_autosuspend(smmu->dev);
>   }
>   
>   static struct arm_smmu_domain *to_smmu_domain(struct iommu_domain *dom)
> @@ -1445,6 +1445,9 @@ static int arm_smmu_attach_dev(struct iommu_domain *domain, struct device *dev)
>   	/* Looks ok, so add the device to the domain */
>   	ret = arm_smmu_domain_add_master(smmu_domain, fwspec);
>   
> +	pm_runtime_set_autosuspend_delay(smmu->dev, 20);
> +	pm_runtime_use_autosuspend(smmu->dev);
> +
>   rpm_put:
>   	arm_smmu_rpm_put(smmu);
>   	return ret;
> 

  reply	other threads:[~2019-10-09 10:10 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2019-09-07 17:50 [PATCH] iommu/arm-smmu: fix "hang" when games exit Rob Clark
2019-09-10 15:01 ` Robin Murphy
2019-09-10 15:45   ` Rob Clark
2019-10-07 20:49   ` [PATCH v2] " Rob Clark
2019-10-09 10:10     ` Robin Murphy [this message]
2019-10-28 22:20     ` Will Deacon
2019-10-28 22:38       ` Rob Clark
2019-10-28 22:51         ` Robin Murphy
2019-10-29 11:15           ` Will Deacon

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