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From: Eric Anholt <eric@anholt.net>
To: dri-devel@lists.freedesktop.org
Cc: linux-kernel@vger.kernel.org,
	Paul Kocialkowski <paul.kocialkowski@bootlin.com>,
	Maxime Ripard <maxime.ripard@bootlin.com>,
	david.emett@broadcom.com, thomas.spurden@broadcom.com,
	Eric Anholt <eric@anholt.net>
Subject: [PATCH v2 1/5] drm/v3d: Switch the type of job-> to reduce casting.
Date: Tue, 16 Apr 2019 15:58:52 -0700	[thread overview]
Message-ID: <20190416225856.20264-2-eric@anholt.net> (raw)
In-Reply-To: <20190416225856.20264-1-eric@anholt.net>

All consumers wanted drm_gem_object * now.

Signed-off-by: Eric Anholt <eric@anholt.net>
---
 drivers/gpu/drm/v3d/v3d_drv.h |  4 ++--
 drivers/gpu/drm/v3d/v3d_gem.c | 42 +++++++++++++----------------------
 2 files changed, 17 insertions(+), 29 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
index 89e5b9852c4d..238486925096 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -195,7 +195,7 @@ struct v3d_exec_info {
 	struct kref refcount;
 
 	/* This is the array of BOs that were looked up at the start of exec. */
-	struct v3d_bo **bo;
+	struct drm_gem_object **bo;
 	u32 bo_count;
 
 	/* List of overflow BOs used in the job that need to be
@@ -223,7 +223,7 @@ struct v3d_tfu_job {
 	struct kref refcount;
 
 	/* This is the array of BOs that were looked up at the start of exec. */
-	struct v3d_bo *bo[4];
+	struct drm_gem_object *bo[4];
 };
 
 /**
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
index 93ff8fcbe475..aa0397d12847 100644
--- a/drivers/gpu/drm/v3d/v3d_gem.c
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -194,27 +194,17 @@ v3d_invalidate_caches(struct v3d_dev *v3d)
 }
 
 static void
-v3d_attach_object_fences(struct v3d_bo **bos, int bo_count,
+v3d_attach_object_fences(struct drm_gem_object **bos, int bo_count,
 			 struct dma_fence *fence)
 {
 	int i;
 
 	for (i = 0; i < bo_count; i++) {
 		/* XXX: Use shared fences for read-only objects. */
-		reservation_object_add_excl_fence(bos[i]->base.base.resv,
-						  fence);
+		reservation_object_add_excl_fence(bos[i]->resv, fence);
 	}
 }
 
-static void
-v3d_unlock_bo_reservations(struct v3d_bo **bos,
-			   int bo_count,
-			   struct ww_acquire_ctx *acquire_ctx)
-{
-	drm_gem_unlock_reservations((struct drm_gem_object **)bos, bo_count,
-				    acquire_ctx);
-}
-
 /* Takes the reservation lock on all the BOs being referenced, so that
  * at queue submit time we can update the reservations.
  *
@@ -223,14 +213,13 @@ v3d_unlock_bo_reservations(struct v3d_bo **bos,
  * to v3d, so we don't attach dma-buf fences to them.
  */
 static int
-v3d_lock_bo_reservations(struct v3d_bo **bos,
+v3d_lock_bo_reservations(struct drm_gem_object **bos,
 			 int bo_count,
 			 struct ww_acquire_ctx *acquire_ctx)
 {
 	int i, ret;
 
-	ret = drm_gem_lock_reservations((struct drm_gem_object **)bos,
-					bo_count, acquire_ctx);
+	ret = drm_gem_lock_reservations(bos, bo_count, acquire_ctx);
 	if (ret)
 		return ret;
 
@@ -238,11 +227,10 @@ v3d_lock_bo_reservations(struct v3d_bo **bos,
 	 * before we commit the CL to the hardware.
 	 */
 	for (i = 0; i < bo_count; i++) {
-		ret = reservation_object_reserve_shared(bos[i]->base.base.resv,
-							1);
+		ret = reservation_object_reserve_shared(bos[i]->resv, 1);
 		if (ret) {
-			v3d_unlock_bo_reservations(bos, bo_count,
-						   acquire_ctx);
+			drm_gem_unlock_reservations(bos, bo_count,
+						    acquire_ctx);
 			return ret;
 		}
 	}
@@ -319,7 +307,7 @@ v3d_cl_lookup_bos(struct drm_device *dev,
 			goto fail;
 		}
 		drm_gem_object_get(bo);
-		exec->bo[i] = to_v3d_bo(bo);
+		exec->bo[i] = bo;
 	}
 	spin_unlock(&file_priv->table_lock);
 
@@ -347,7 +335,7 @@ v3d_exec_cleanup(struct kref *ref)
 	dma_fence_put(exec->render_done_fence);
 
 	for (i = 0; i < exec->bo_count; i++)
-		drm_gem_object_put_unlocked(&exec->bo[i]->base.base);
+		drm_gem_object_put_unlocked(exec->bo[i]);
 	kvfree(exec->bo);
 
 	list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) {
@@ -378,7 +366,7 @@ v3d_tfu_job_cleanup(struct kref *ref)
 
 	for (i = 0; i < ARRAY_SIZE(job->bo); i++) {
 		if (job->bo[i])
-			drm_gem_object_put_unlocked(&job->bo[i]->base.base);
+			drm_gem_object_put_unlocked(job->bo[i]);
 	}
 
 	pm_runtime_mark_last_busy(v3d->dev);
@@ -532,7 +520,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
 	v3d_attach_object_fences(exec->bo, exec->bo_count,
 				 exec->render_done_fence);
 
-	v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
+	drm_gem_unlock_reservations(exec->bo, exec->bo_count, &acquire_ctx);
 
 	/* Update the return sync object for the */
 	sync_out = drm_syncobj_find(file_priv, args->out_sync);
@@ -547,7 +535,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
 
 fail_unreserve:
 	mutex_unlock(&v3d->sched_lock);
-	v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
+	drm_gem_unlock_reservations(exec->bo, exec->bo_count, &acquire_ctx);
 fail:
 	v3d_exec_put(exec);
 
@@ -616,7 +604,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
 			goto fail;
 		}
 		drm_gem_object_get(bo);
-		job->bo[bo_count] = to_v3d_bo(bo);
+		job->bo[bo_count] = bo;
 	}
 	spin_unlock(&file_priv->table_lock);
 
@@ -639,7 +627,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
 
 	v3d_attach_object_fences(job->bo, bo_count, sched_done_fence);
 
-	v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
+	drm_gem_unlock_reservations(job->bo, bo_count, &acquire_ctx);
 
 	/* Update the return sync object */
 	sync_out = drm_syncobj_find(file_priv, args->out_sync);
@@ -655,7 +643,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
 
 fail_unreserve:
 	mutex_unlock(&v3d->sched_lock);
-	v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
+	drm_gem_unlock_reservations(job->bo, bo_count, &acquire_ctx);
 fail:
 	v3d_tfu_job_put(job);
 
-- 
2.20.1


  reply	other threads:[~2019-04-16 22:59 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2019-04-16 22:58 [PATCH v2 0/5] V3D CSD support, implicit sync fix Eric Anholt
2019-04-16 22:58 ` Eric Anholt [this message]
2019-04-16 22:58 ` [PATCH v2 2/5] drm/v3d: Refactor job management Eric Anholt
2019-04-16 22:58 ` [PATCH v2 3/5] drm/v3d: Add support for compute shader dispatch Eric Anholt
2019-04-17 21:53   ` Eric Anholt
2019-04-16 22:58 ` [PATCH v2 4/5] drm/v3d: Drop reservation of a shared slot in the dma-buf reservations Eric Anholt
2019-04-16 22:58 ` [PATCH v2 5/5] drm/v3d: Add missing implicit synchronization Eric Anholt

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