On Mar 30 10:19, Niklas Cassel wrote: > On Tue, Mar 23, 2021 at 12:20:32PM +0100, Klaus Jensen wrote: > > On Mar 23 11:18, Niklas Cassel wrote: > > > From: Niklas Cassel > > > > > > The description was originally removed in commit 578d914b263c > > > ("hw/block/nvme: align zoned.zasl with mdts") together with the removal > > > of the zoned.append_size_limit parameter itself. > > > > > > However, it was (most likely accidentally), re-added in commit > > > f7dcd31885cb ("hw/block/nvme: add non-mdts command size limit for verify"). > > > > > > Remove the description again, since the parameter it describes, > > > zoned.append_size_limit, no longer exists. > > > > > > Signed-off-by: Niklas Cassel > > > --- > > > hw/block/nvme.c | 8 -------- > > > 1 file changed, 8 deletions(-) > > > > > > diff --git a/hw/block/nvme.c b/hw/block/nvme.c > > > index 6842b01ab5..205d3ec944 100644 > > > --- a/hw/block/nvme.c > > > +++ b/hw/block/nvme.c > > > @@ -91,14 +91,6 @@ > > > * the minimum memory page size (CAP.MPSMIN). The default value is 0 (i.e. > > > * defaulting to the value of `mdts`). > > > * > > > - * - `zoned.append_size_limit` > > > - * The maximum I/O size in bytes that is allowed in Zone Append command. > > > - * The default is 128KiB. Since internally this this value is maintained as > > > - * ZASL = log2( / ), some values assigned > > > - * to this property may be rounded down and result in a lower maximum ZA > > > - * data size being in effect. By setting this property to 0, users can make > > > - * ZASL to be equal to MDTS. This property only affects zoned namespaces. > > > - * > > > * nvme namespace device parameters > > > * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > > > * - `subsys` > > > -- > > > 2.30.2 > > > > Argh. Thanks Niklas, queing it up for fixes. > > > > Reviewed-by: Klaus Jensen > > I don't see it in nvme-fixes yet. > > Did it get stuck in purgatory? ;) > > I could have included it for the PULL from yesterday, but I kinda forgot and only added the coverity fixes. That's pulled now, so I've queued it up for the next round of fixes now! :) Thanks for following up on it!